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Choomie

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Posts posted by Choomie


  1. Hello, everyone. I'm planning on returning to the game and I wanted to try this out. I really like the bomber archetype and I am starting to get invested in the Rebellion more than the Empire at the moment. After some research across the web, this is what I came up with. It feels like a Frankenstein-type of a list and I wasn't sure how optimal this would be.


    Faction: Rebel
    Commander: General Dodonna

    Assault: Precision Strike
    Defense: Contested Outpost
    Navigation: Solar Corona

    CR90 Corvette B (39)
    • General Dodonna (20)
    • Major Derlin (7)
    • Reinforced Blast Doors (5)
    • Dodonna's Pride (6)
    = 77 Points

    Nebulon-B Escort Frigate (57)
    • Adar Tallon (10)
    • Fighter Coordination Team (3)
    • Spinal Armament (9)
    • Yavaris (5)
    = 84 Points

    Pelta Assault Ship (56)
    • General Draven (3)
    • Fighter Coordination Team (3)
    • All fighters, Follow Me! (5)
    • Flechette Torpedoes (3)
    = 70 Points

    GR-75 Medium Transports (18)
    • Toryn Farr (7)
    • Bomber Command Center (8)
    • Boosted Comms (4)
    • Bright Hope (2)
    = 39 Points

    Squadrons:
    • Norra Wexley (17)
    • Gold Squadron (12)
    • Luke Skywalker (20)
    • Rogue Squadron (14)
    • Ten Numb (19)
    • Dagger Squadron (15)
    • Jan Ors (19)
    • Green Squadron (12)
    = 128 Points

    Total Points: 398


  2. Thank you both for the great feedback. I want to try out Gov. Pryce still, so I made some modifications. 

    Assault: Most Wanted
    Defense: Contested Outpost
    Navigation: Solar Corona

    Victory II (85)
    • Moff Jerjerrod (23)
    • Governor Pryce (7)
    • Veteran Gunners (5)
    • Disposable Capacitors (3)
    • Dual Turbolaser Turrets (5)
    = 128 Points

    Gladiator I (56)
    • Intel Officer (7)
    • Ordnance Experts (4)
    • Engine Techs (8)
    • Assault Concussion Missiles (7)
    • Demolisher (10)
    = 92 Points

    Raider I (44)
    • Agent Kallus (3)
    • Ordnance Experts (4)
    • Quad Laser Turrets (5)
    • Flechette Torpedoes (3)
    = 59 Points

    Gozanti Cruisers (23)
    • Comms Net (2)
    = 25 Points

    Gozanti Cruisers (23)
    • Comms Net (2)
    = 25 Points

    Squadrons:
    • Ciena Ree (17)
    • Dengar (20)
    • Howlrunner (16)
    • Soontir Fel (18)
    = 71 Points

    Total Points: 400

     

    With this kind of fleet, will it matter if I am first or second player?


  3. I was doing some thinking about games in my local "meta", that is, games with my friends. About 8 of us play (me being the newbie) and I took some notes on what I commonly saw. There was a definite emphasis on bombers, slow capital ships, and a focus on objectives, namely the space station. I wanted to try and counteract this with enough firepower to hopefully squash aces and bombers and outmaneuver enemies trying to overpower me.

    Name: 4x4
    Faction: Imperial
    Commander: Moff Jerjerrod

    Assault: Opening Salvo
    Defense: Contested Outpost
    Navigation: Superior Positions

    [Flagship] Victory I (73)

    • Moff Jerjerrod (23)
    • Governor Pryce (7)
    • Veteran Gunners (5)
    • Dual Turbolaser Turrets (5)
    = 113 Points

    Gladiator I (56)

    • Ordnance Experts (4)
    • Engine Techs (8)
    • Assault Concussion Missiles (7)
    • Insidious (3)
    = 78 Points

    Raider I (44)

    • Agent Kallus (3)
    • Quad Laser Turrets (5)
    • External Racks (3)
    • Impetuous (4)
    = 59 Points

    Quasar Fire I (54)

    • Director Isard (3)
    • Flight Controllers (6)
    • Boosted Comms (4)
    • Stronghold (5)
    = 72 Points

    Squadrons:
    • Ciena Ree (17)
    • Dengar (20)
    • Howlrunner (16)
    • Soontir Fel (18)
    = 71 Points

    Total Points: 393


  4. Thank you very much for the feedback! I went ahead and made some changes as reflected below:

     

    Assault: Most Wanted
    Defense: Planetary Ion Cannon
    Navigation: Solar Corona

    Victory II (85)
    • Darth Vader (36)
    • Wulff Yularen (7)
    • Disposable Capacitors (3)
    • Enhanced Armament (10)
    • Leading Shots (4)
    • Dominator (12)
    = 157 Points

    Arquitens Light Cruiser (54)
    • Captain Needa (2)
    • Electronic Countermeasures (7)
    • Turbolaser Reroute Circuits (7)
    = 70 Points

    Arquitens Light Cruiser (54)
    • Intel Officer (7)
    • Electronic Countermeasures (7)
    • Turbolaser Reroute Circuits (7)
    = 75 Points

    Gozanti Cruisers (23)
    • Hondo Ohnaka (2)
    • Comms Net (2)
    = 27 Points

    Gozanti Cruisers (23)
    • Slicer Tools (7)
    = 30 Points

    Squadrons:
    • 5 x TIE Fighter Squadron (40)
    = 40 Points

    Total Points: 399

     

    I like Vader as a general commander, and I think he is simple but effective at keeping the offense up. I have him aboard the VSD, which serves as my tanky battleship. I am hoping that the gozanti comms net will be of use to pump up the shields of the Dominator.

    As a second idea, I might try Tarkin instead if Vader but I will have to move some stuff around.


  5. Hello, everyone. This is my first ever Imperial fleet, and it is a Frankenstein of some of my favorite concepts. I am very new to the game, I've only ever played it the three times so I am definitely looking for advice. I don't want to stray too far from this concept, but I am open to modifications. I am also looking for advice on how to run this (optimal starting position maybe, what assault, defense, and navigation cards are recommended for this?)

     

    Name: Floating Fortress v3
    Faction: Imperial
    Commander: General Tagge

    Assault: ?
    Defense: ?
    Navigation: ?

    [Flagship] Arquitens Light Cruiser (54)
    • General Tagge (25)
    • Intel Officer (7)
    • Electronic Countermeasures (7)
    • Turbolaser Reroute Circuits (7)
    = 100 Points

    Arquitens Light Cruiser (54)
    • Captain Needa (2)
    • Electronic Countermeasures (7)
    • Turbolaser Reroute Circuits (7)
    • Hand of Justice (4)
    = 74 Points

    Quasar Fire II (61)
    • Instructor Goran (7)
    • Flight Controllers (6)
    • Ruthless Strategists (4)
    • Stronghold (5)
    = 83 Points

    Gozanti Cruisers (23)
    • Hondo Ohnaka (2)
    • Comms Net (2)
    = 27 Points

    Gozanti Cruisers (23)
    • Slicer Tools (7)
    • Phylon Q7 Tractor Beams (6)
    • Suppressor (4)
    = 40 Points

    Squadrons:
    • Howlrunner (16)
    • Black Squadron (9)
    • Valen Rudor (13)
    • Saber Squadron (12)
    • Soontir Fel (18)
    • TIE Fighter Squadron (8)
    = 76 Points

    Total Points: 400

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