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Grand Moff Deadblom

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About Grand Moff Deadblom

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    Västerås, Sweden

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  1. In my (small) experience, sloane aces have a good matchup against 2-ship. In my meta sloane list also run pryce and as long the sloane player avoid a good splash alpha from Mauler they win the squadfight.
  2. Regional in Östersund, Sweden. Dont have full lists 1. Dodonna. MC75, Mc30c foresight, Mc30c Admo, CR90b Dodonnas pride, GR75 (Squadless) 2. Rieekan MSU. 4 Hammerheads, 1 Pelta, 1 MC30c Admo, 1 GR75 slicer tools (Squadless) 3. Motti ISD 2, Demo, Arquitans, Gozanti, Gozanti. Ciena+Valen 4. Raddus with a Liberty 5. JJ Kuat, Demo, Gozanti, Gozanti. MMJ+Ciena
  3. Regionals in Uppsala, Sweden. I dont have the full lists but can post it if the TO put them up in their site later. 16 people showed up. I think it was 8 Rebels and 8 Imperial. 1. Raddus MC75 2. Sloane ISD Quasar Gozanti 3. Raddus Liberty 4. Mothma Mc75, Mc30, mc30, CR90A 5. Sloane Pryce and Phantoms
  4. I dont think there need to be a 2.0, the game is fine as it is but to get new players a new core set would be nice. The current coreset is pretty 'meh' but you need to buy it for the essentials. For the Empire the victory kinda sucks so you would want to buy some expansions right away, compared to for example Legion where there is actully a good deal to buy 2 core sets for what you get. So either a core set with just the dice, tools, objective and obstacles and damage deck or a set with all that is now and other ships for example the ISD.
  5. The league I know have been running is scored with normal MoV, BUT also with Tournament Points (TP) So a win with <60 MoV 1 TP to both sides and a win with 60 MoV or more 2 TP to winner and 0 to loser. And matches in rolling schedual of 5 weeks, where the players is in charge to find a date and place to play that match within the time.
  6. 7 hours with train in february for regionals. 1½-2 hours with car for most tourneys, (Store champs, Nordics and Regionals )
  7. I like it, but I dont like EWS on small ship bases, bombers just go around them
  8. Good points, I don't wanna go with MW as it get played so much already. Another different list. Included the Demo to discourge my opponent to chose second and achanged the squad a bit and with Thrawn I can push those squads without Gozantis. I would play this vs my friend and he sometimes bid into 375 range so I think I will be second. Commander: Grand Admiral Thrawn Assault: Opening Salvo Defense: Fire Lanes Navigation: Salvage Run Interdictor Suppression Refit (90) • Grand Admiral Thrawn (32) • Governor Pryce (7) • Engine Techs (8) • Disposable Capacitors (3) • Grav Shift Reroute (2) • Targeting Scrambler (5) • Heavy Ion Emplacements (9) • Interdictor (3) = 159 Points Arquitens Command Cruiser (59) • Captain Needa (2) • Turbolaser Reroute Circuits (7) = 68 Points Gladiator I (56) • Captain Brunson (5) • Ordnance Experts (4) • Engine Techs (8) • Assault Proton Torpedoes (5) • Demolisher (10) = 88 Points Squadrons: • 2 x Lambda Shuttle (30) • JumpMaster 5000 (12) • Mauler Mithel (15) • Zertik Strom (15) • Valen Rudor (13) = 85 Points Total Points: 400
  9. Inbetween my regionals list I would like to try out some casual strategic list wich would revolve around strong objective play. I see that rebels would be better at it but this would be purly for fun. This is an Idea, I am unsure about the Red objective and also unsure about the squadron loadout. Also Im not very fond of QBT on the Arq toghether with JJ. Tip on other objectives and squadron? Commander: Moff Jerjerrod Assault: Opening Salvo Defense: Fire Lanes Navigation: Sensor Net Interdictor Suppression Refit (90) • Moff Jerjerrod (23) • Captain Brunson (5) • Engine Techs (8) • Disposable Capacitors (3) • Targeting Scrambler (5) • Grav Shift Reroute (2) • Heavy Ion Emplacements (9) • Interdictor (3) = 148 Points Gozanti Cruisers (23) • Comms Net (2) = 25 Points Gozanti Cruisers (23) = 23 Points Arquitens Light Cruiser (54) • Quad Battery Turrets (5) = 59 Points Arquitens Light Cruiser (54) • Quad Battery Turrets (5) = 59 Points Squadrons: • 2 x Lambda Shuttle (30) • Ciena Ree (17) • Valen Rudor (13) • JumpMaster 5000 (12) • TIE Advanced Squadron (12) = 84 Points Total Points: 398
  10. For a Vic 1 I like to cheap but effective Victory I (73) • Quad Battery Turrets (5) • External Racks (3) = 81 Points For a start, you won't get more then 1 or 2 black dice attacks of with a victory so I prefer Ex racks over APT och ACM, also you will be slower then everything so QBT will procc alot. Supporting with 3 red´ + 1 blue isnt to bad. Could add Warlord and Kallus for good Anti Squad. Maybe GT och Intel officer och veteran gunners for rerolls. For a Screed build I would go Vic 2 with HiE and Dcaps but then it starts to get expensive Victory II (85) • Gunnery Team (7) • Disposable Capacitors (3) • Quad Battery Turrets (5) • Heavy Ion Emplacements (9) = 109 Points
  11. 1. MC75 2. Interdictor 3. Victory Darkhorse the Raider
  12. Not in the tourney nor on Vassal but I am really enjoying the writeup's and be able to check everyones list over att Steel Command
  13. Green Knight, what do you think is the strength/weakness of your list compared to a more standard sloane's aces?
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