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  1. Ah, that would be a detail I completely missed on my read. Was thinking that sealing shikigami was akin to making a ward, in that you still had access to the invocation. Thanks for the clarification.
  2. Are there restrictions on invocations that can be applied to shikigami? I couldn't see anything but might have missed it. Fire example, looking at the Preserver, at rank 5 giving all of your lil buddies [Ever Changing Waves] could net you (assuming you take their 1/scene action) 6 ki-rin, or 6 air kami. If you got opps on creation then you boost theology to (potentially) access sil 4. They aren't flesh, (and at base are solely 0) but they are made from a part of yourself, so not sure if that would work. But having an origami turtle turning into a giant Earth elemental seems like it could be fun. I'm sure there's a few others that might be ridiculous(ly fun), but that's one that jumped out to me. It's also end game type stuff so it might measure out with other high rank/mastery from other schools. Edit: Moreover, can you cast invocations while under the effects of Ever Changing Waves? It says you maintain your own mental/spiritual stuff, so maybe? If you're still human and it's your shikigami, could you still use your action to trigger an imbued invocation? Or does it lose the imbued effects when it shapeshifts?
  3. I don't see why it wouldn't work. Between the schools they have kata, invocations, and shuji covered, so as long as they give themselves a little spread they could handle most encounters. They're also from different clans so they'll have different backgrounds and personal motivations, so you should be good there. The only issue I could see is that if they all have invocations they could steam roll some encounters, but that could be solved with minor enemy tweaking if necessary, or limiting the use of the same invocations between players in the same scene to some degree (ie they're all calling on the same kami to do the same thing over and over). But sadly I haven't got to play much since beginner box I ran, so I could be talking out my ***.
  4. They have a full product list available digitally for every edition online. All l5r rpg material is owned and sold by ffg. If they didn't want to have "competing" product they wouldn't make the older stuff available. Physical copies are only going to be found second hand, though. But you can't say that those are competing with 5e. Thrift stores and pawn shops aren't direct competitors for anyone/any product. There's no "official" place to find physical copies and there's no official support for the product, either. It's like saying that wotc doesn't allow talk of 1e-4e because they impact the sales of 5e. It doesn't quite work like that, afaik. If people have questions of rules/lore from previous editions I see no harm in them asking. Add to that there has been no official response from ffg or the forum mod despite being pinged for it, so I think folks are in the clear. I think the 5e community can be accommodating for others within the larger l5r community. This responses might be fewer, but this might be one of the better places to get answers for any edition.
  5. They haven't come up in the little I've run, but I was going to have them be usable once per scene per skill type. The social ones could be just as spammabke in intrigues, right? (Again, hasn't come up as I don't play much).
  6. Not sure if there's specific/in depth descriptions for the heritage charts, but it sounds like something to discover with your GM. Could be a home base of sorts for you and the party, or it could be a quest to reclaim the land/keep from some unwanted residents. They seem to have left alot for open interpretation which I like, and afaik this is one of those cases
  7. I don't see why they would be removed though. As long as folks aren't using other editions to bash 5e I can't see them taking issue. I mean, do they ban posts about AEG era lore n such? Just because its not FFG-created content doesn't mean it's not FFG-owned content. Unless a mod explicitly says you can only talk about FFG era content I'd assume it's cool to talk about anything l5r/rpg related.
  8. I don't see why not. You might not get the most replies, but it doesn't hurt to ask. 4e is owned by ffg all the same as 5e. And it's digital-only so it is not a direct competitor with the latest edition.
  9. 1. You need only spend the xp to advance to the next rank. XP can be spent on any skill or technique you have access to, though any XP spent on items *not* on the current curriculum list count as half XP for advancement. 2. The benefit is making your school ability stronger, and you gain access to stronger techniques. Sometimes you gain special access to techniques at particular ranks in the curriculum too. 3. If the school gives you access to Kata then you can by any Kata at any time as long as your school rank is equal to or greater than the technique rank you wish to buy.
  10. Just wondering how folks moderate this in practice. If a PC confronts a disadvantage, from an internal struggle like "mute" or "meekness" or a external struggle like "haunted" or "enemy" do you allow them to remove it, or find a way to keep it. If you do allow removal, how long do you wait to implement a replacement for it? They should always have one, but do you replace it immediately, or wait for a natural story point to give them a new one? Also, when you or your players gain disadv/adv from honor or glory, are they 'gained' or would you allow what were previously character traits to become mechanical issues. Ie. You have a softhearted character. They tend to be quiet and reserved, but upon dropping to 25 honor that quietness developes into full "meekness" disadv. Falling to 15 honor some mental trauma rears its head and you find yourself mute. And would you ever rule that, even if the character gained honor back to 50, they'd keep one or more disadv until the PC resolves the issue beyond the number gains? Or is it easier to keep them as things actively earned, and the characters keep the same ones til death? (Barring those gained from honor/glory). Trying to find a balance between crunch and fluff while being fair to players. Thank you.
  11. There is something I ought to tell you. ... I'm not left handed either.
  12. They seem to be special for schools that focus inward. Togashi and Shinseist monks focus on themselves and the universe. Fortunist and Jairo focus on the kami/fortunes. Late Shiba get some void, also kinda leaning toward the path to enlightenment more than worship granting them.
  13. Let's say you have [Katana of Fire] invocation (from Stolen Knowledge ancestry or the Priest title or some such) Barring you pissing off the kami, could you conjure the blade (and strike immediately with opp), and hit with wakizashi (per heart of the dragon). Then ward with the fire Katana and drop it, conjuring another one to strike with (again, with opp)? Even if you risk upsetting your fire kami you'd probably be able to do it once or twice before it fizzles and you gotta make amends.
  14. I've heard good things about fantasy grounds, but it requires the DM to pay for a subscription, but then the group gets access to everything afaik. I don't know if they have l5r stuff yet. roll20 is a solid free option, though I don't know if they have l5r 5e yet either. They also hit some PR snags and some racey news came out about them. It's a solid platform but if you care about the folks that run companies then I'd advise looking the fiasco up before making a decision. Other than that I've heard real good things about discord as a whole, especially with the the dice feature you've mentioned
  15. Didn't see it while glancing over the thread, but can you use the mastery ability and school ability in the same turn? The way it's written it seems no, but wasn't 100% sure. If you have to choose between using abilities might help some with balance. Though the choice is between 1opp secondary strike and rerolling 6 successes is still pretty strong.
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