Jump to content


  • Content Count

  • Joined

  • Last visited

About Jareddw

  • Rank
  • Birthday November 9

Contact Methods

  • Website URL

Profile Information

  • Location
    Nashville, TN

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Thank you, I've been working on updating the RPG since we've gotten more information (Player's Guide). So I'll let everyone know when I post that version. Let me know how it works from a playtesting perspective.
  2. I'd forgotten to give you the link for this one. Ghostbusters Thanks for all your hard work!
  3. I have Sengoku, I'd have to look at it again... but as an overall idea, I'd love to collaborate with you on making the Chanbara style game. I've got qualifications. On this forum, I've made splat games for Indiana Jones, Ghostbusters, Crimson Skies, and Dinosaurs and Cowboys. I've also studied Japanese swordsmanship and samurai history/culture for over 20 years. So I'd love to collaborate with you... maybe even put something on the Storyteller's Vault? PM me if you're interested.
  4. Ghostbusters-Genesys RPG (with Character Sheet) https://drive.google.com/drive/folders/1jSpBUnDNpnpxqTe85bF02K3sswT2be7I?usp=sharing Again, if you run either one of these, let me know how it went. I'd be curious on other's experiences.
  5. I've got a couple Indiana Jones adventures in this folder. Feel free to use them as you wish. Just let me know how they turn out for your. https://community.fantasyflightgames.com/topic/277095-indiana-jones/
  6. Oh, if you're looking for something else, I also did a Ghostbuster Setting book for Genesys.
  7. I wrote up an Indiana Jones Settings Book for Genesys that might be perfect for what you're looking for. It's on the Master List, or if you want, I'll give you the link.
  8. Glad you liked it. I'd love to hear about any adventures you design or play. If you played one of the ones I put together, let me know how it goes. You can have an "evil cult" which worships the ancient Babylonia Sea God Dagon, or something like that as little bits of Cthulhu-esque thrown it. You may dug up an artifact and now they need it to compete a ritual which may or may not bring in the apocalypse. If you want ties to Miskatonic University, you could do that. You could even essentially redo Crystal Skull's plot. A colleague from Miskatonic has discovered an artifact which seems to drive people mad, as well as be wanted by the Russians for its supposed magical/psychic properties...and hijinks ensues. The World of Indiana Jones is one of my favorite sandboxes to play in.
  9. Okay, I have a character that wants an ability (spell, whatever) to increase size. Is there any rules for increasing stats for increases in Silhouette? I mean, except for being able to reach things on higher shelves what bonuses would it give? My ideas is this: Increase in Silhouette = +1 to Brawn for anything not Combat check related, including Dmg. +1 Soak. Any comments or suggestions? What about shrinking? Increase Def?
  10. One thing I stole borrowed from the current ST:RPG, is incorporating the stats from the ship. Each ship has 6 System Stats (Communications, Computers, Engines, Sensors, Structure, and Weapons). These are used as the "characteristic" and the player's skill comes into play. For example, you had a Galaxy class with weapons 4, and your character has Gunnery 2, and you wanted to fire at that pesky Romulan Warbird, you'd roll 2 Yellow, 2 Green. Spock has a high science score of 5, but the old Enterprise has poor sensors of 1. This means you'd roll 1 Yellow, 4 Green. I think this makes the ship itself more... integral to the rolls. I use it in my games, and it works out very well.
  11. I've seen them in action, and it takes a lot of skill to use them. I think that any despairs means that you whip yourself!
  12. I would love to see a method (yes I've seen Self-Made Systems) for purchasing Spells as Super-Powers. I've just been winging it with 20XP for a Spell type (say attack), and 5 for a specific application (Attack spell with Long range and Lightning Effect). I also have a "weakness" cost reducer for the powers. As I'm doing this just for my game, if the player comes up with a power set, I flub it, and let them in the spirit of the game. For Example: Cyclops has the Attack magic group, but it is powers are not lazers, so it cannot use "Burn"
  13. Another (More Genesys Friendly) way to do this would be have a rating of 1-5 (green dice), and a difficulty cost. If you succeed, then you can purchase the item. If you fail, you don't have enough liquid assets to purchase that item for a game. Challenge dice could be used for rarity/restriction. With despairs meaning that you over extended yourself and your wealth went down. Ex 1: A handgun has a cost of 2 purple dice. The character, middle income, has a wealth of 2 green dice. If they roll more successes, they can purchase it no problem. If they roll success and threat, then their wealth drops to 1 for the remainder of the game. Ex 2: Same character wants to get an untraceable handgun (serial numbers filed off). The cost is still 2, but not the restricted upgrades the cost to 1 purple, 1 red. If they succeed, they have the item. If they get a despair, well... then the fun starts. The gun might have previously been used in a crime. Their wealth could permanently drop... Talents could also be used to bolster their wealth. Level 1 Talent-Side Hustle. Besides their normal source of income, they have a secondary source. This upgrades any wealth checks by 1. How does that work for you guys? I'd have to come up with a "price list" for things, but does the basic idea make sense?
  14. If you put it in Word, I'll be able to transpose it pretty easily.
  15. Sure, send me the info, and I can put it in. Do you want me to just add it into the stuff I made?
  • Create New...