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TyrisFlare

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  1. TyrisFlare

    Is Heal/Harm the Best Force Talent?

    You would have to keep spending extra pips to increase the damage. That said, Harm is still incredibly powerful since it ignores soak and since you can get free damage with Medicine ranks and the mastery. But if your players are using this they should be drowning in Conflict
  2. TyrisFlare

    Rise of the Separatists Era Book

    Yeah, and I'm sure it's fine for a lot of games. But it will be disappointing if these two end up with like FR 3. So far the Jedi with stats in the books (like Jewel of Yavin or the Edge ones) are really pathetic.
  3. TyrisFlare

    Rise of the Separatists Era Book

    Excited! Though of course my first thought is that Obi and Dooku should have like double that amount of wounds, but maybe they'll just have a ton of parry/reflect ranks instead. =P
  4. TyrisFlare

    High XP Genesys Characters

    We use the Talents Expanded, so it has all the SWRPG stuff. So I guess that will extend it a little? 1000xp seems like a decent "level 20," I guess.
  5. TyrisFlare

    Unrefined Cortosis

    What I mean is that in a duel between one Jedi with cortosis armor and another Jedi without it, why even bother to roll (esp if one of them is Brawn-based). It's like the consummate Arms Race item. Everyone needs it to be competitive, and that is kind of silly in my book.
  6. TyrisFlare

    Unrefined Cortosis

    Cortosis is really broken in a Jedi-heavy campaign so I just recommend not using it at all.
  7. TyrisFlare

    High XP Genesys Characters

    Well, without adding in any additional XP dumps, how well do you think it will scale?
  8. TyrisFlare

    High XP Genesys Characters

    So coming from a few SWRPG campaigns where the PCs have had about 1000xp and the game still plays perfectly fine, I am worried that the same will not be true of Genesys. The reason being that there simply aren't as many ways to spend XP, and once you've completed the talent pyramid once it's a measly 75xp to get another tier 5 talent. Compare this to SWRPG where you will usually be spending much more than that, not to mention the XP for actually buying additional specs. So I guess my question is...has anyone played 1000xp or so characters? Are people insanely bored of progression at that point or does it still work reasonably well? (I admit, some of this fear is borne out of years of D&D/Pathfinder where interesting characters inevitably out of being fun because the games are so broken at high level).
  9. TyrisFlare

    Jedi strain recovery, I need help?

    It has tactical uses. If your GM lets you use it in the first round before you have acted (he should, so it gets more mileage imo), then you can delay your first turn and use it quite a bit. You can also use your turns to protect party members with Bodyguard or the one that lets them use your Parry/Reflect (forget the name). I had a player who went nuts on getting as many P/R ranks as possible and basically just leapt around making everyone else almost invincible and doing all his damage via threats and despairs. Anyway to me your complaint basically sounds like: Jedi aren't gods who can soak infinite blaster fire while also doing tons of damage. Strain is supposed to be a limiting factor.* If you don't like that mechanic - or don't want to tank another way like I described - maybe just make a full offense Ataru character and mow through everything? Or play a Colossus Brawn character and have so much soak you don't even need to spend strain on P/R. *edit: In a lot of lightsaber duels, strain (or crits) will decide the fight before wounds. I personally think this is fine. The duelists are going at it until one of them gets too tired to keep up his defenses, at which point his opponent finishes him off.
  10. TyrisFlare

    Free Form Talents

    I just don't personally like the idea of having skill checks for magic for a number of reasons, but a big one is that it makes progression incredibly flat. A starting character has a 50/50 chance of resurrecting someone (or performing any other ridiculous feat of magic). With FR, some things will just not be possible for a while because you simply can't generate the pips. And at the same time, without the XP trees from SWRPG you can't get multiple strength upgrades and weaponize pips the same way. I also like flipping pips for strain rather than a default cost, and the dark side results are great for systems with dangerous magic (like Dark Sun or Dragon Age or many others).
  11. TyrisFlare

    Jedi strain recovery, I need help?

    I mean strain is supposed to be the mechanic that checks your ability to dominate combat. Parry/Reflect can give you insane survivability without having to sink points in the worst general skill stat, Brawn. Be glad the GM isn't throwing around knockout grenades! Anyway, you can also get Supreme Parry/Reflect which basically let you tank forever, and there are the talents that let you flip a Destiny Token to recover strain equal to [Stat]. Once you have those it seems almost impossible to run out of strain short of getting blasted by strain damage.
  12. TyrisFlare

    Free Form Talents

    The funny part is that I vastly prefer the magic system in SWRPG to Genesys. I have been planning to use a conversion for the Force dice because I like it much better than the skills. I'm just not sure about which talent setup is better. That is an interesting approach for FR and such being automatic though.
  13. TyrisFlare

    Free Form Talents

    Maybe that is the confusion - Genesys doesn't have talent trees. You can take any talent you want, so long as you have +1 talent of the previous tier. So to take a T5 talent, you need 2 T4, 3 T3, 5, T2, 5 T1. A visual representation: Since ranked talents always go up one tier per rank, Rank 1 of Parry would only cost 5xp, but Rank 5 would cost 25xp (and eat up a precious slot for Dedication or Force Rating). Anyway, I guess my point is this: you can multiclass in SWRPG and end up with insanely high ranks of Parry/Reflect/Toughness etc for relatively cheap compared to the free-form system. I actually think this is probably better for preventing stacking cheese. But I do suspect it would mean people will congregate around a lot of similar T3-T4 talents. Like who wouldn't take Deadly Accuracy/Saber Swarm etc if they wanted to be good at combat? Whereas in SWRPG such things are limited to a few trees.
  14. TyrisFlare

    Free Form Talents

    I don't necessarily disagree, but isn't that a big mark against Genesys then? If you used the Expanded Talents list, you'll get almost all the SWRPG talents and can do exactly what you are saying (without that list, you have very few talents to choose from and would struggle to build/play a high xp character, I think).
  15. TyrisFlare

    Free Form Talents

    Why do you think that? If anything, I think it would be a lot more difficult to cheese certain things like high ranks of Parry or Reflect. I mean, everyone would grab 1 or 2 ranks, but after that it starts to get insanely expensive (would anyone keep grabbing Parry past 5 at the cost of Dedication/FR etc?). The same goes for toughness, etc. Or is the problem more that you think everyone would get the same unranked talents like Saber Swarm or what have you?
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