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Aircraft Terrier

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  1. I doubt the uproar would be that big to have it delayed a little. I don't think new players are likely to get upset while still learning a new game. I also don't think it would be much of a problem to release them both at the same time. No more confusing than any of the other ships with the same name having 2 boxes with different faction logos on them.
  2. I feel like they'll do what they planned for the Y-Wing and Z-95, and have separate boxes for the Falcons, one for each faction.
  3. I actually don't specifically remember them saying you would get everything from each expansion in the baggie. Looking at the unboxing stream FFG did for the conversion kits, they specifically say the 'pilots' you would have gotten from buying the blister, when they talk about the baggie. They of course then go on to say you'd have NO reason to buy the blister unless you want the sculpt with moving wings etc, which is a bit misleading, when the devs have specifically called out the Starviper as a ship bought just for an upgrade (so they can't claim ignorance that people might want an upgrade from a blister). I feel like at this point, the problem is not FFGs decision of what to include where, but that they really wanted to pitch 2.0 as being a consumer-friendly dream, and used that tone, while making very very few concessions to that idea. If they hadn't used that tone, I think a lot of people would have just been pleasantly surprised by 'oh hey a baggie with extra pilots in it'.
  4. There are no tech upgrades in that conversion kit, but I don't think that's conclusive either way. Considering some of the stuff not included elsewhere (No Moldy Crow in Scum, no Maul in Rebel, no 0-0-0 or BT-1 in Imperial), I would not expect them to drop a whole host of tech cards for 1 ship with the slot in faction.
  5. It's restriction is medium or large base, so the Scurgg could make use for sure. We'll have to see if it's worth it in the end.
  6. I'd be careful about using points from a marketing screenshot for the assumption. It's a bit 'trusting the FFG article rulings'.
  7. No, Genius 100% says 'drop 1 bomb' not '1 device'.
  8. I never saw the intent as 'no double mods', but 'work for your double mods'. It feels like the same idea as the bullseye arc stuff. They're fine with giving you a nice bonus, as long as you work for it. In the case of inter-ship synergies and such, the cost is 'keeping stuff in range and making sure triggers are met', as well as 'if you lose certain ships, you might break your good combo' (Like the tubes brothers). I think the issue they wanted to tackle was with ships that on their own were fully capable because of their upgrade suite.
  9. You do what you have to do to feel good about your family's hobbies. However, as someone who also plays Warhammer, I wouldn't advise that route. The rule books for that are sold for extra, and generally just present point costs for all the weapons and troops in a big pdf style list at the back. If your child won't take the pdf route in x-wing, they won't take the exact same thing in warhammer either. (Also possible you may be refering to another Games Workshop game I'm less familiar with, but their flagship game is definitely run just like this).
  10. The spoilers have only confused me more about what I want. I'm classically a rebel and imperial player, but I don't care for any of their medium or large ships at all, which makes me feel like I'm wasting the faction by not being open to everything it has to offer. Meanwhile, the bigger scum ships are very cool, and I would be down to fly those (Scurgg, YV-666, Jumpmaster). So now I'm just trying to talk myself OUT of 1 of each conversion kit.
  11. Would be interesting to see some sort of smart missile system that requires a calculate to use. 'Oh yes I'm manually controlling that whole swarm of missiles, while also flying the ship. It's easy for a droid.'
  12. I don't think that's right. They've said you won't have to buy another factions ship to get an upgrade, not that everything will always have all the same upgrades at the same time. So I would expect to see the Trajectory simulator in one of the wave 1 ships or a wave 2 ship for the rebels.
  13. I would assume the web browser version will be openly available at least
  14. The Wave 1 stuff will be in the conversion kits, and we haven't heard anything about getting those baggies elsewhere right now. Saws and Reaper do not count as Wave 1, so they won't be in there. So unless they announce something about that, I wouldn't count on it.
  15. First, the App will be for the 2nd Edition of the game. That version will make all of the damage decks and cards in both the core sets you're talking about obsolete. It comes out in September. If you would like to play in the 2nd edition, you will need to get that new core set in September. People may have other opinions, but my thinking is that if you haven't bought anything for the game yet, just wait until September and get yourself the 2nd edition core set. You will need the new damage deck in it, so you'd want to buy it anyways, no matter what you buy now.
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