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Dusk Raven

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    Dusk Raven got a reaction from Richardbuxton in How do rules explain Poe's xwing getting damaged from the stormtroppers   
    There's been a lot of discussion on this thread in a short period of time, but I want to say two things:

    The Star Wars movies have always been driven more by narrative demands rather than internal logic, or at least internal technical details. This basically means that "things are the way they are because it's what the writers want." In fact, FF's Star Wars RPG mimics that by allowing Destiny Points to change the game on the fly, and generally encouraging players and GMs to do what's cool or what would make a good story, rather than adhere by strict realism or rules. This of course means that any attempts by fans to make sense of it (ie. trying to figure out the maximum speed of an X-Wing in KPH) is basically them imposing a sense of consistency and detail onto a setting inspired by movies that simply do not have such logic. This is not a criticism of Star Wars or of the RPG (in fact I love the latter's ability to be flexible), but a lot of the times the answers to questions of "why" or "how" is "because the writers said so."

    It's not the fact that there are unrealistic things in the setting like (as mentioned earlier) wookies firing crossbows - those can be explained internally by any writer willing to do so. The issue is that Star Wars as a whole simply does not care about realism itself.

    Anyway, something else that was touched upon in this thread was that, essentially, the gulf between personal and vehicle scale is too big, a complaint I myself have. I've never liked how the largest personal-scale blaster in the core book deals 15 damage, and the weakest blaster on the vehicle scale deals 30 personal-scale damage. Meanwhile, given how poorly personal armor protects against blasters, I find it unlikely that an X-Wing could stand up to E-Web fire as well as the rules say it should. Meanwhile, if I want to throw an AT-ST at my players as a boss (like in the Star Wars Trilogy arcade game!), I'd like for them to have more options other than scramble around for a rocket launcher (which is still unlikely to do that much damage)... although I'd welcome creative terrain usage. If blasters are as powerful as the lore says they are, then you should be able to bring down an AT-ST with some heavy blasters, patience, and probably a lot of running for cover.
  2. Like
    Dusk Raven got a reaction from Ogrebear in The whole Imperial Army thing...   
    That actually makes me wonder if that was the reason the Imperial Army infantry started becoming phased out - that the higher-ups believed the Imperial Army to be more likely to have Rebel sympathizers. Early on, of course, when the Republic was transitioning into the Empire, you probably had a lot of enlisted personnel (I assume the Grand Army of the Republic wasn't all clones) for whom the new order was not quite what they had signed up for. I'm not sure how long that situation would have lasted, of course... but even decades later in general I could imagine the Stormtroopers were the ones who signed up because they really believed in the Imperial Order, and the Imperial Army was full of guys who'd signed up for the benefits... or for the peace and stability that the Empire was not exactly delivering...
  3. Like
    Dusk Raven got a reaction from Archlyte in The whole Imperial Army thing...   
    That actually makes me wonder if that was the reason the Imperial Army infantry started becoming phased out - that the higher-ups believed the Imperial Army to be more likely to have Rebel sympathizers. Early on, of course, when the Republic was transitioning into the Empire, you probably had a lot of enlisted personnel (I assume the Grand Army of the Republic wasn't all clones) for whom the new order was not quite what they had signed up for. I'm not sure how long that situation would have lasted, of course... but even decades later in general I could imagine the Stormtroopers were the ones who signed up because they really believed in the Imperial Order, and the Imperial Army was full of guys who'd signed up for the benefits... or for the peace and stability that the Empire was not exactly delivering...
  4. Like
    Dusk Raven got a reaction from panpolyqueergeek in Shields as "Shield Points" instead of Defense   
    As soon as I started reading about that, I instantly thought of the X-Wing series. X-Wing Alliance was one of the first Star Wars video games I played (at age 8 or 9!) and it saddens me that a Star Wars game of similar impressiveness hasn't come out in some time... however, I'm not sure such technical complexity would fit here. One thing I've noticed is that the simpler the rules are, the easier it is to focus on the world and the roleplaying.

    Regardless, I agree that simply adding Shield Points isn't that much more complex than what we have. The only disadvantage it has is that it's different. I will say that i think the current system of having a Defense rating sort of fits with the films... but the films barely discuss shields at all, and when they do bring them up they tend to be inconsistent. Starships take hull damage on every hit, suggesting that shields merely reduce damage, but at the same time the shields of a Droideka render them invulnerable to small-arms fire. While having shields act as setback die is similar to Star Trek (which I'm also a fan of), having them be a separate "health bar" is the route most SW video games go with. Hence I associate that approach with Star Wars more than the "shields as damage mitigation" approach.
  5. Like
    Dusk Raven got a reaction from panpolyqueergeek in Shields as "Shield Points" instead of Defense   
    How shields work is kind of vague in the movies. In Return of the Jedi a shield can totally block all entry to a space station (or a planet), but other times they seem to reduce damage in the same way that Star Trek's shields do. Further complicating matters is that in most video games (Star Wars or otherwise), shields represent an additional (but rechargeable) health bar. EotE/AoR/et al take the "damage mitigation" approach by having Shields provide defense, but I want to see if a system can be created where a craft's shields are instead represented as "shield points." I don't have much for it at the moment, just the idea that it essentially serves as a second HP count, except that shields have no soak value and prevent Critical Hits as long as the shields are up.

    I don't know if this has been done before (the search I tried to do was not exactly helpful), but I was curious if anyone had thoughts on this, or ideas for how to balance it.
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