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CaptainRocket

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  1. Sad
    CaptainRocket got a reaction from Daedalus in Clone Wars Unit Request & Speculation   
    Fixed that!
  2. Like
    CaptainRocket got a reaction from SFC Snuffy in July Terrain Challenge   
    Absolutely both!
    All the gritty little details of the places and cultures in the Star Wars universe... I want them all. I love these stories and characters and ridiculous lore. I'd say it brings out the kid in me but... er... that's probably pretty close to the surface all the time anyways. If it doesn't look and feel like it belongs in Star Wars, I just can't get excited to make it...
    On the other hand I've learned the hard way that you can make pretty dioramas all yoo want, but if you don't account for how it's gonna be useful for controlling line of sight or movement, or how figures can move onto, through, or around it in reasonable time, then it's just gonna sit in the corner of the map, or worse on a shelf!
    So... only barely tardy...
    This month I will offer my humble doors for my Echo Base interior table.

    I carefully studied the film references and set construction blueprints and realized a couple of things.
    1. If I made the doors the correct proportions and scale, Legion bases would not fit through them.
    2. If I kept the proportions and fudged the scale, the doors would be waaaaaaaay too tall.
    3. If I lowered the door height to match the correct feeling of scale... then a ton of figures with up raised arms would not be able to fit through them either.
    Time for compromise!
    I did a few test cuts on my new laser machine and came up with an in-between design that kinda looks rights, doesn't poke up too far, and fits *most* figures (sorry Chewie, but it makes sens you would have to duck).



  3. Thanks
    CaptainRocket got a reaction from GhengisharnIV in Captain Rocket's Hoth tables WIP   
    And also testing some lazer cut doors...

    Too tall to be quite accurate to the film set blueprints... but want them wide enough for Legion bases and not mess too much with the proportions...
     
    I dunno, what do you all think?


     

  4. Confused
    CaptainRocket got a reaction from Tubb in Bunker article!   
    I can't honestly fathom how folks are saying $75 is expensive for the model with the interior and computer consoles?!
    I've been looking at scratch building from studio set blueprints and this level of detail requires a ton of handwork or 3D printing and/or laser cutting. Buying a smaller model with less detail is going to be $30-$50 + shipping.
    This is a premium model that comes with a bonus scenario and I couldn't be happier!
     
  5. Like
    CaptainRocket got a reaction from ScummyRebel in Bunker article!   
    I can't honestly fathom how folks are saying $75 is expensive for the model with the interior and computer consoles?!
    I've been looking at scratch building from studio set blueprints and this level of detail requires a ton of handwork or 3D printing and/or laser cutting. Buying a smaller model with less detail is going to be $30-$50 + shipping.
    This is a premium model that comes with a bonus scenario and I couldn't be happier!
     
  6. Like
    CaptainRocket got a reaction from UnitOmega in Bunker article!   
    I can't honestly fathom how folks are saying $75 is expensive for the model with the interior and computer consoles?!
    I've been looking at scratch building from studio set blueprints and this level of detail requires a ton of handwork or 3D printing and/or laser cutting. Buying a smaller model with less detail is going to be $30-$50 + shipping.
    This is a premium model that comes with a bonus scenario and I couldn't be happier!
     
  7. Like
    CaptainRocket got a reaction from AldousSnow in July Terrain Challenge   
    Super cool! I love the lighting! How do you do that?
    The tarps on the crates are also fab... they really take the terrain to the next level!
  8. Like
    CaptainRocket reacted to AldousSnow in July Terrain Challenge   
    I'll be getting my photos up after work today and launching the new challenge! Work has tied me up recently, but nothing can hold me back from my plastic toys lol
  9. Thanks
    CaptainRocket got a reaction from AldousSnow in July Terrain Challenge   
    Looks really great! Painted up they're going to be amazing~
    Aro you going to go ruins in a desert or ruins in like a forest? I guess you could even do tundra...
    Since this is about aesthetics vs function, I'll say two things that you could consider to make the function better though! Firstly, getting up on the second level during a game is really tricky, so ramps of rumble or something else that allows for maneuver up some structures could be something to consider. Second, the ruined pillar look great, but I've found that narrow rounding LOS blocking terrain can be pretty frustrating because it almost never provides cover to squads and also ends up reducing your outgoing firepower (though the height is great for AT-STs and T-47s. Once thing to condier is maybe some fallen over pillar bits to pile against the pillar bases or just in the ground to give some linear cover.
    It's soooooo true about having fun too... I'm a bit slowed down cause I over crafted last month trying to get my Hoth table done enough to play an event!
     
    Oh that tree trunk looks fantastic! Is it printed or how did you make it?
    And which A-Wing is that? Galoob Action Fleet? Can you measure it for me pretty please?!?!?!
  10. Thanks
    CaptainRocket got a reaction from AldousSnow in July Terrain Challenge   
    Absolutely both!
    All the gritty little details of the places and cultures in the Star Wars universe... I want them all. I love these stories and characters and ridiculous lore. I'd say it brings out the kid in me but... er... that's probably pretty close to the surface all the time anyways. If it doesn't look and feel like it belongs in Star Wars, I just can't get excited to make it...
    On the other hand I've learned the hard way that you can make pretty dioramas all yoo want, but if you don't account for how it's gonna be useful for controlling line of sight or movement, or how figures can move onto, through, or around it in reasonable time, then it's just gonna sit in the corner of the map, or worse on a shelf!
    So... only barely tardy...
    This month I will offer my humble doors for my Echo Base interior table.

    I carefully studied the film references and set construction blueprints and realized a couple of things.
    1. If I made the doors the correct proportions and scale, Legion bases would not fit through them.
    2. If I kept the proportions and fudged the scale, the doors would be waaaaaaaay too tall.
    3. If I lowered the door height to match the correct feeling of scale... then a ton of figures with up raised arms would not be able to fit through them either.
    Time for compromise!
    I did a few test cuts on my new laser machine and came up with an in-between design that kinda looks rights, doesn't poke up too far, and fits *most* figures (sorry Chewie, but it makes sens you would have to duck).



  11. Thanks
    CaptainRocket got a reaction from AldousSnow in July Terrain Challenge   
    Now the final compromise is how to play them game wise.
    It's tempting to make doors slow down players by requiring an action, or requiring players to stop in base contact before opening or closing, but (like with climbing). After all IRL it would slow things down.

    However I think that has on overly large effect in game terms - dealing with a couple doors can eat up half a game, which is def not right or fun!

    So if you think that a unit's activation is not about moving at breakneck speed, but is about tactical movement, and that time period should allow for things like door opening, then we can have rules like:
    All trooper units can OPEN/CLOSE an unlocked door at range 1 of the unit as a free action.
    Units may LOCK/UNLOCK a door at range 1 of the unit as a free action. Units may only lock/unlock doors that their side controls (defined by scenario). Indicate locked doors by placing a suppression token on the closed door.
    Units may BLAST CONTROLS of a door at range 1 as a free action. This is not an attack.
    Doors which have blasted controls may not be opened or closed. Indicate blasted controls by placing a wound token on on the door.
    Doors with blasted controls may be repaired. All trooper units gain the REPAIR DOOR CONTROLS action which allows them to remove a wound token from a door in base contact with the unit. Note this is not a free action.
    Trooper units may make an attack against a closed door to destroy and remove the door from play. Doors have Armor 2, Health 1, and no defense dice.
  12. Like
    CaptainRocket got a reaction from Castlecruncher in July Terrain Challenge   
    Looks really great! Painted up they're going to be amazing~
    Aro you going to go ruins in a desert or ruins in like a forest? I guess you could even do tundra...
    Since this is about aesthetics vs function, I'll say two things that you could consider to make the function better though! Firstly, getting up on the second level during a game is really tricky, so ramps of rumble or something else that allows for maneuver up some structures could be something to consider. Second, the ruined pillar look great, but I've found that narrow rounding LOS blocking terrain can be pretty frustrating because it almost never provides cover to squads and also ends up reducing your outgoing firepower (though the height is great for AT-STs and T-47s. Once thing to condier is maybe some fallen over pillar bits to pile against the pillar bases or just in the ground to give some linear cover.
    It's soooooo true about having fun too... I'm a bit slowed down cause I over crafted last month trying to get my Hoth table done enough to play an event!
     
    Oh that tree trunk looks fantastic! Is it printed or how did you make it?
    And which A-Wing is that? Galoob Action Fleet? Can you measure it for me pretty please?!?!?!
  13. Like
    CaptainRocket got a reaction from Castlecruncher in July Terrain Challenge   
    Absolutely both!
    All the gritty little details of the places and cultures in the Star Wars universe... I want them all. I love these stories and characters and ridiculous lore. I'd say it brings out the kid in me but... er... that's probably pretty close to the surface all the time anyways. If it doesn't look and feel like it belongs in Star Wars, I just can't get excited to make it...
    On the other hand I've learned the hard way that you can make pretty dioramas all yoo want, but if you don't account for how it's gonna be useful for controlling line of sight or movement, or how figures can move onto, through, or around it in reasonable time, then it's just gonna sit in the corner of the map, or worse on a shelf!
    So... only barely tardy...
    This month I will offer my humble doors for my Echo Base interior table.

    I carefully studied the film references and set construction blueprints and realized a couple of things.
    1. If I made the doors the correct proportions and scale, Legion bases would not fit through them.
    2. If I kept the proportions and fudged the scale, the doors would be waaaaaaaay too tall.
    3. If I lowered the door height to match the correct feeling of scale... then a ton of figures with up raised arms would not be able to fit through them either.
    Time for compromise!
    I did a few test cuts on my new laser machine and came up with an in-between design that kinda looks rights, doesn't poke up too far, and fits *most* figures (sorry Chewie, but it makes sens you would have to duck).



  14. Haha
    CaptainRocket got a reaction from Aldaros in I really want the First Order (and Resistance) and why they are viable as factions.   
    Oh. My.  Gosh!
    Why didn't anyone tell me it was a CHILDREN's cartoon!
    I might have gotten cooties!!!!
    *WHEW*
    Close call fankyooberrymuch!
     
    Now I can go back to playing with my toy soildier dollies of space wizards and robot nazis! (It's very serious and grim and grown up donacha know cause heros on journeys and daddy issues an uhuhuh!)
  15. Like
    CaptainRocket reacted to Cusm in Ewoks ?   
    You are 100% correct and there is no valid argument against this.
     
    But I want 800 fracking points of the furballs on the table, and I am one that hated the cutsiness of the Ewoks in the past.
  16. Like
    CaptainRocket reacted to Dark Don in Ewoks ?   
    Yes, I'm going to be that "moof-milker" and start a rambling about guerilla bears with blasters.
    So, any word on Ewok previews at Gen-Con or down the road? 
  17. Like
    CaptainRocket reacted to Thraug in Vader, Meta (and other ramblings)   
    I haven't seen mentioned what I feel is the main reason you do not see many Vader or Palpatine lists at competitive tournaments, and that's time limits. In the past couple of months I've played over 25 tournament matches, many at events with top players (I'm in Luke/Chris Cook's area and play with them often), and I would say well over 90% of all matches never see a round 6, most barely get to round 5 and many end in round 3 or 4. That's the main reason I have not played Vader or Palpatine in tournaments; they rarely affect a match until round 4+ and with most matches never hitting round 5, why take the chance? Not one game made it to round 6 in the last event I attended, and most did not enter round 5.
    Legion games take WAAAAAY too long to complete 6 rounds in the 2.25 hours most tournaments allocate for a round. A lot of this has to do with snipers. Sniper Heavy Weapon Teams allow for very high activation counts without sacrificing offensive output like a naked core would, they are extremely difficult to kill, and their attacks and cover placement take more time to execute in tournaments than all other units. LOS at range 4+ takes time, and keeping one mini out of LOS from every enemy unit is too important to just plop them anywhere. You'll often see players looking at every enemy LOS to their sniper placement, adjusting, and rinsing and repeating, over and over....
    I'm a huge proponent of getting rid of Heavy Weapon Teams entirely. It fixes 2 issues, their auto-include and prolonging already long games due to high activations and difficulty to destroy.
  18. Like
    CaptainRocket reacted to JBar in Building a Geonosis battlefield   
    I redid the colors and I'm way happier with them. Instead of using spray paint I painted everything with Craft Smart French Wine (like I originally did). Then I did a heavy drybrush with Liquitex Rex Oxide (basically a burnt orange color) and then a light drybrush using Liquitex Naples Yellow Hue (A tan/yellow color). After all the trial and error I'm happy to continue with these colors.

    I also hot glued on some rocks onto the Sintra basing. Then I used spackle to blend the rocks into the board. Next I mixed sand, water, and glue and smeared it all over the base. I colored it using the above method.

  19. Thanks
    CaptainRocket got a reaction from jocke01 in Crashed x-wing wip (finished 21 july)   
    looks great! The grass really sells it! 
  20. Haha
    CaptainRocket reacted to manoftomorrow010 in Luke Skywalker and Darth Vader Operative packs leaked   
    Vader walks in with a cute bracelet on.
    Tarkin, "Vader, what is that thing?"
    Vader, "Thought I'd spruce it up a bit. What do you think?"
    Tarken, "It matches your saber."
  21. Like
    CaptainRocket reacted to UnitOmega in There it is Luke and Vader article   
    Vader has a habit of just appearing out of the darkness, saber lit and ruining some people's day. This basically is his Dynamic Entry card. 
  22. Like
    CaptainRocket reacted to Squark in There it is Luke and Vader article   
    As the card name suggests, Vader isn't hiding- He's jumping out of his Tie Advanced. Using the infiltrate keyword just simplifies things from a writing perspective.
  23. Like
    CaptainRocket reacted to LunarSol in There it is Luke and Vader article   
    I've found Saber throw incredibly negligible.  Cover just removes too much of its power.  It's nice to have but rarely contributes in a significant way.  
    In terms of Training, he probably really wants Endurance.  He's going to put a bunch of suppression on himself and can easily find himself down an action if you're not careful.
  24. Like
    CaptainRocket reacted to Manukaman in Hoth by Manukaman   
  25. Like
    CaptainRocket reacted to Alpha17 in Trenches (Now with Command bunker/gun position)   
    My Mudplanet mat was being used last night by some other players, but I wanted to get some pictures of my new LOS blocker on the table.  After playing one game with it and key positions, we've decided that it makes a terrible center piece, because it's too big for that objective, but moving it slightly off center helps with that.
     
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