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Captain Ordo N-11

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About Captain Ordo N-11

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  1. Redundant shields and cluster bombs aren't that good, better to use ECM and reinforced blast doors for example. Leading shots is really good. The ordnance upgrades on the MC75 could be better. I might run something like this : Points: 392/400 [ flagship ] MC80 Assault Cruiser (114 points) - General Dodonna ( 20 points) - Defiance ( 5 points) - Major Derlin ( 7 points) - Electronic Countermeasures ( 7 points) - Reinforced Blast Doors ( 5 points) - XX-9 Turbolasers ( 5 points) - Leading Shots ( 4 points) = 167 total ship cost MC75 Ordnance Cruiser (100 points) - Walex Blissex ( 5 points) - Ordnance Experts ( 4 points) - Electronic Countermeasures ( 7 points) - Assault Proton Torpedoes ( 5 points) - Expanded Launchers ( 13 points) = 134 total ship cost 1 Rogue Squadron ( 14 points) 3 Lancer-class Pursuit Crafts ( 45 points) 2 YT-2400s ( 32 points) = 91 total squadron cost 8 points for bid or something else. I'm not sure what squadrons or upgrades you have access to so that may change things. And I'm sure someone else could come up with something better.
  2. Gunnery team would give him the extra attack so in this situation I could see using LTT. But I agree DTT is better on nebs overall.
  3. Good analysis of your mistakes. I will add that some of your upgrades aren't great, and you really need to either command your squadrons or use squadrons with rogue (they can move and attack without a command).
  4. 1. I prefer more clicks early on because it gives a much larger area you can land in. 2. Blue, Black, Red for me. Blue's always do something useful. Blacks have crazy damage potential with all the easy access to rerolls they have. Reds do have good range but are also unreliable. 3. Scatter 10/10, brace 8/10, redirect 7/10, evade 4/10, contain 1/10 (or 7/10 with dco)
  5. Krennic lets you reroll any number of red dice at med-long range if you spend a concentrate fire dial or 2 if you spend the token. Good for anything with lots of red dice. Palpatine makes people spend a defense token to shoot the ship he's on.
  6. Nice, my Walmart just sells fishing stuff.
  7. https://www.amazon.com/gp/product/B01K61EB7K/ That's the one I got, I'm not sure if the price went up a little or if I was remembering the price for a different one but its close to $30 now. I like it a lot because its not really long. SSD Practical Questions is the thread its in, currently on the bottom of page 2. There are some others posted there if you want to look at them.
  8. I went with the $20 gun case in the other thread. Has room to hold few other ships too. Only potential problem with it is it looks like a gun case.
  9. Why not TIE interceptors, pretty sure you can get them to snipe 7. Small SSD can activate 7 at once. Although X-wings or Defenders may be better since they are better vs ships.
  10. If you build for it you can really "encourage" your opponent to set up in a certain area, if they have slow ships. Probably harder/impossible to do if they are fast.
  11. What was that joke fleet that is just a CR90 set up to run away? Do that but with the rest of the points run all squads with rogue.
  12. So to be clear you can place them anywhere because there are no enemy ships when you place them?
  13. It makes sense for the Onager, the "wings" sticking out from the front would make it hard to hit the side.
  14. She will be stapled to Corvus for me. Though she could be great on Demo and interesting on the SSD with Needa.
  15. I suspect the new tractor beam upgrade(s) will help with keeping things in your front arc. But yes, looks to be a tanky ship with lots of dice.
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