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  1. Thanks a bunch for the write up. Definitely appreciate the ideas on how to effectively run shoretroopers as well as things to look for to counter them. That being said, I do think the order relay shenanigans are a bit too much though. Unless I had a discussion with my opponent ahead of time detailing exactly the list I'm building and why, I don't think I could in good conscience bust out the relay train in the friendly games I play. It doesn't sit right with me. Conversely, I don't mind if I face it. I like a challenge.
  2. I agree with you 100% and would like to subscribe to your newsletter.
  3. I would love to see them release a campaign rule set where you could integrate Armada and X-wing. I'm not too keen on terrain releases. I'd rather have FFG focus on figures and cards (and not have new battle cards tied to a terrain release). I would like to see Yoda, Ben, Lando, Lobot, Bespin guards, IG-88, Dengar, jawas and ewoks. Cassian, K-2SO, Chirrut Imwe, Baze Malbus would make great operatives. This will never happen, but I'd love to see FFG release its secret sauce of the point costs for the various abilities/health/attack/defense etc. so we can have an "official" way to make custom units ourselves. I would like to see a battle card only release consisting of 30 cards: 10 new objective, deployment, and condition cards. For me the future slows down in terms of unit/vehicle releases since I will only buy GCW stuff. I think we may have seen a glimpse of the GCW future (single figure operative/commander releases instead of units/vehicles while FFG catches up on the Clone Wars releases).
  4. Can Imperial Commander Smith defeat Sabine and the Wookies? Will TK421 get his revenge?
  5. If you don't mind a wobbly camera, rules violations, and dad jokes, take a look at Father and Son Gaming's first battle report. We know there's lots of room for improvement!
  6. I like the idea of a pass mechanic. I'll see if I can convince my opponent to give it a try in our next game. What do folks think about incorporating some kind of automatic/free return fire mechanism as well as/in lieu of a pass mechanic? Just spit balling here... Option 1: Max Range Standby Your Standby action's range uses the longest ranged weapon in your unit. Option 2: Free Standby If you have a face-down order token and have not attacked this round, you get 1 free Standby action. Option 3: Free Max Range Standby If you have a face-down order token and have not attacked this round, you get 1 free Standby action. Your Standby range uses your unit's longest ranged weapon. Option 4: Free Return Fire If you have a face-down order token, have not attacked this round, and you are attacked from range, you get a free attack action versus your attacker. You may only do this once per round. Option 5: Free Return Fire (Half Damage) If you have a face-down order token, have not attacked this round, and are attacked from range, you get a free attack action with 1/2 if your attack pool, rounded down. You may only do this once per round. I haven't thought through any of these. I guess one thought is that it gives the defender too much of an advantage, since you can double-move somewhere and know that you'll get an attack (possibly for free) in that round. So maybe some of these options makes attacking a position too hard?
  7. You two could easily square off on TableTop Simulator. The Legion mod is awesome and easy to use.
  8. @SirCormac, Vader seemed pretty competitive to me in this game: I realize it's just one game, but it's something we can look at versus just theorycrafting. It's also a good example of how to run Vader effectively.
  9. I collect, paint, and play both factions (whatever faction my opponent doesn't want to play). I also supply the game mat and make all the terrain. This enables me to play way more games than if I had only one faction ready to go. Like @TauntaunScout I do not play mirror matches and prefer to play with painted armies whenever possible. I must admit that not all my terrain is 100% finished however. I will be skipping all Clone Wars related stuff. I dislike the Prequels and so I'm not interested in building up the new factions and playing them. I'm happy because as the slowdown of Rebels/Empire releases I should be able to catch up on my painting much more quickly. Maybe even finish more terrain! And then, maybe, I can paint my Kill Teams...
  10. I'm a little confused by this entry. If I activate Luke and perform TWO move actions with him, he still only gets to use his Jump card action ONCE, correct? This update is just letting me know if another affect grants Luke a move action, he could use the Jump card action?
  11. Here's a list I ran for 2 casual games (I won both games). Han, Leia & T-47 (798){9} Leia Organa [90](108) Commanding Presence [10] Emergency Stims [8] Han Solo [120](128) Emergency Stims [8] Fleet Troopers [44](67) Scatter Gun Trooper [23] Rebel Troopers [40](62) x5 Z-6 Trooper [22] T-47 Airspeeder [175](185) Long-Range Comlink [10] Commands 1) Ambush, Coordinated Bombardment 2) No Time for Sorrows, Push 3) Change of Plans, Som. Has to Save Our Skins 4) Standing Orders Deployments Advanced Positions, Battle Lines, Disarray, Major Offensive Objectives Intercept the Transmissions, Key Positions, Recover the Supplies, Sabotage the Moisture Vaporators Conditions Clear Conditions, Hostile Environment, Limited Visibility, Minefield
  12. I keep getting sucked in to these discussions because the T-47 is probably my favorite flying vehicle in the franchise, so I have a strong personal bias here. I enjoy flying them and will sometimes squeeze two in my games when I'm feeling saucy. That said, I think the "T-47 sucks" threads kind of miss the point. Here's why... I remember listening to an interview with Alex Davy where he talked about some of the general concepts they keep in mind when designing Legion. He specifically mentioned the three different types of gamers from MtG: https://magic.wizards.com/en/articles/archive/making-magic/timmy-johnny-and-spike-2013-12-03 Summary Timmy likes to blow things up with big things Johnny likes army building and cool combos Spike likes competing in tournaments So keeping this framework in mind, it's my hypothesis that vehicles are designed for the Timmy type of player, someone who wants to see big things on the game board and has fun blowing things up with them. Because of this, they are--and will mostly likely always be--a bad choice for a competitive list. They are not designed for Spikes. This does not make them "bad" however! They are working as intended: drawing in players who like playing with Star Wars vehicles (the Timmys). So to sum up, I have no problem admitting that the T-47 is bad in the competitive scene (so are Darth Vader, the Emperor, the AT-ST, and any other expensive unit for that matter); however I do think that the complaints against them are a bit off the mark. It's like folks are buying sports cars and then complaining about the lack of cargo space.
  13. Yep. Same here. I provide my opponent a bag but I would understand if s/he prefers using a stack since it's per the RAW. I don't like it when players fidget with their stack, continuously shuffling it while they play. It shouldn't bother me, but it does.
  14. Haha...I just ask them for some.
  15. If you're trying to save money, you can: 1) Use empty egg cartons to store your small based minis 2) Use empty Starbucks drink holders to hold your medium-based minis (rubber band one on top of the other). Make sure you don't crush your AT-RT antennae! I haven't found a cheap/easy/homemade thing yet for large-based models.
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