RamMegiddo

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1. Currency Conversion from Pathfinder to Realms of Terrinoth

Suggestion: Use Pathfinder's starting wealth/expected wealth at level 1, to make a comparison point with Genesis. (For Pathfinder see starting wealth on this page: https://www.d20pfsrd.com/basics-ability-scores/character-creation/; I got a quick average of 120 gp) E.g. if average Pathfinder starting wealth is 120gp, and Terrinoth starting wealth is 1000 sp (I haven't looked this up — I'm guessing based on your comment), then assume 120gp = 1000sp. In which case 200gp = 200*1000/120 sp = 1666 sp. We could make a better conversion if we had two or three points of comparison. As for this to work we have to assume money's value in both worlds scales similarly. With that assumption 1666sp gives the same increase in wealth as the Pathfinder module suggests.Suggestion: Use Pathfinder's starting wealth/expected wealth at level 1, to make a comparison point with Genesis. (For Pathfinder see starting wealth on this page: https://www.d20pfsrd.com/basics-ability-scores/character-creation/; I got a quick average of 120 gp) E.g. if average Pathfinder starting wealth is 120gp, and Terrinoth starting wealth is 1000 sp (I haven't looked this up — I'm guessing based on your comment), then assume 120gp = 1000sp. In which case 200gp = 200*1000/120 sp = 1666 sp. We could make a better conversion if we had two or three points of comparison. As for this to work we have to assume money's value in both worlds scales similarly. With that assumption 1666sp gives the same increase in wealth as the Pathfinder module suggests. EDIT: This post might be more useful:
2. A Web-Based Character Generator - The Genesys Emporium

Is there a way to add unarmed attacks to a character sheet? — I'm not seeing it under weapons.
3. My own take on GM sheets

Very minor error on page 3, under Aim: "To target a specific item/location: [] or [][] if you spend 2 consecutive maneuvers." I presume it should be " ... [][] or [] if you ...", so that the task gets easier, not harder if you spend two maneuvers to aim at a specific target, rather than one. Where [] are the black box dice (whose name have temporarily escaped me).
4. A Web-Based Character Generator - The Genesys Emporium

Huh. Now I can't get adding accurate to the dagger to save. Edit: Never mind - I am dumb. Need to click "Add Quality". (Although note that you've not required it for the other fields)
5. A Web-Based Character Generator - The Genesys Emporium

Minor suggestion; let weapons use more than one skill. This way I can make replacement weapons as part of a data package for my players to import, and the same dagger works for everyone. Edit: Though I guess getting Talents to allow a Skill to use the best of two attributes might be a better long term fix.
6. A Web-Based Character Generator - The Genesys Emporium

Aha! — I've just worked out what the problem I was having was. Or at least how to fix it. I'd made the weapons a long time ago (A dagger and a bow) - and every edit I was making to them now wasn't being saved. However by making new versions of those weapons I can now save my edits to them.
7. A Web-Based Character Generator - The Genesys Emporium

Thank you again for all of this. A couple of questions for the moment: I can't seem to add custom skills to weapons e.g. Melee (Light, Finesse) for a dagger. (I.e. it doesn't seem to stick/show up on the character sheet) I also can't find 'modifier value', to change career skills. Is it on the main character page, or under one of the custom data tabs?
8. Genesys Talents Expanded

Sneak Attack doesn't exist, but Improved and Supreme versions of it do. Also, Sneak Attack (Improved) mentions increasing your weapon's critical rating, rather than decreasing it?
9. A Web-Based Character Generator - The Genesys Emporium

Could work to have 0 skills active by default, and add them via adding settings? — making this clear to newcomers might be the tricky part.
10. A Web-Based Character Generator - The Genesys Emporium

This is looking better and better — Thank you. Minor suggestion: for the Fantasy setting (and possibly others with sub-knowledge skill categories), remove the Knowledge (INT) skill. Also, a humble request for Heroic Abilities, and ability points (i.e. players gain 1 ability point per 50xp gained above racial starting)!
11. NEW EPISODE: Finding The Narrative: A Genesys RPG Podcast (Episode 8)

I found your podcast the other day while looking for reviews on Realms of Terrinoth. I liked the review, and also really appreciated the podcast on social encounters (I haven't listened to many others yet, but plan to).
12. A Web-Based Character Generator - The Genesys Emporium

Just tried using this on my iPhone, it worked fine, though there were a couple of small graphical glitches that I thought might be worth mentioning. Though none of them are substantial impediments to using it; The strain and wound fields messed up the graphics a little - with the bar between the field and the maximum appearing beneath the maximum, rather than between the field and maximum. The centring for weapons under equipment log (with lots of dice is off) but not so under carried gear. Thank you again!
13. My own take on GM sheets

This is great! - Thank you. Minor typo on most recent version - missing symbol from Fire Discipline on the vehicle page, under actions. With respect to the homebrew weapon qualities: Does Precise - for weapons with crit ratings of 3 or lower - have a substantial purpose? (because anyone can spend adv = weapon crit rating, beyond that required to activate the crit, to increase the crit roll by 10 per additional multiple spent - as explained in the sidebar on criticals on the following page) How does the weapon quality Fast work, when there is more than one enemy? — I'm guessing it doesn't?
14. A Web-Based Character Generator - The Genesys Emporium

Awesome! - Thank you. Yeah, clicking titles to add talents, add skills, remove skills and alter your picture are all things I didn't spot immediately. I found how to change the image after finding out (from here) that clicking the talents title added custom talents, and as a result started trying to click other things to see if they worked (but still managed to miss adding and removing skills). Just some consistent visual clue to indicate everything that is clickable can be clicked would help — like hyperlinks being blue in the midsts of black text. I would suggest a cog or gear icon. As it is often used for settings in other contexts. Maybe positioned to one side of the title, but still part of the clickable area.
15. A Web-Based Character Generator - The Genesys Emporium

I'm afraid I'm a mac user — and while I successfully managed to get Oggdude to run via emulators, it was horrifically slow, and slightly unstable to boot — which is a rather unpleasant combination. As is, the best I've found so far is SWSheets.com.
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