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Dobbs Mottley

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  1. More importantly, I feel people forget that you don't need everything to enjoy the game...or even to be reasonably competitive. So those calculations only really apply if you have your heart set on glory at the regional or international level, at which point you're already making more than a standard commitment!
  2. I don't feel Armada is particularly expensive for a miniatures game; that said, for someone wanting to get involved on a budget, I can see how the existing core set might appear less attractive that an individual faction starter box. To be honest, it was one of the reasons I didn't take the plunge sooner.
  3. Surely that's an argument for having both formats. That way, players with big collections from first edition can still use all their ships in Extended, while new players- like yourself- can be competitive in Hyperspace. The execution may be confused, but the concept isn't inherently bad.
  4. That's what I thought too...and in that case (and assuming you have the slot free), paying another 3 points for Ord Pods might give some added flexibility.
  5. I don't have enough practical playing experience to know if that would be a sensible combo, but my thinking is that LTT works well with a bonus anti-squadron attack, as you might not want to spend one of your regular attacks shooting against a single squadron. Is that capability worth the five extra points over DTT though?
  6. Could you combine LTT with Ordinance Pods to add those two bonus dice to the single black die?
  7. If this is enforced, it has some significant implications for the "should Armada go digital?" debate. On the one hand, if Armada loses its current list builders, that might strengthen support for an official app. On the other, a lot of opposition to the digitalisation of X-wing 2.0 was mitigated by the widespread use of 3rd party builders, which made up for the roughness of FFG's offering. I won't lie; I'd be a little concerned if we got a second edition where key information (cost, slots etc) was omitted from the cards, if the only realistic legal way to make sense of these things was through an official X-wing style app.
  8. Aside from a few cards, I have everything I need from it...no way I'm buying a whole set just for them!
  9. I have a small and rather idiosyncratic collection: Imperial 1x ISD (Chimaera) 2x VSD 1x GSD 1x Imperial Light Carrier (Quasar) 2x Imperial Light Cruiser (Arquitens) 2x Raider 2x Gozanti 6x Tie Fighter 1x Tie Interceptor 1x Tie Advanced 1x Tie Bomber 2x Lambda 1x Firespray 1x Jumpmaster 1x Aggressor 1x YV-666 2x Gauntlet Rebel 1x MC-80 (Liberty) 1x MC-75 1x Assault Frigate MK2 1x MC-30 1x Nebulon-B 1x Transport 2x X-wing 2x Y-Wing 2x A-Wing 2x B-Wing 2x Headhunter 2x Lancer As you can see, there are quite a few large gaps but if anything, my collection of upgrade cards is even patchier! I don't own a core set and only got into Armada when a friend and I bought and split a second-hand imperial fleet (along with the rebel contents of the core, which my friend took).
  10. What's the point of changing edition and reworking all the ships if we're going to carry over old grudges? Yes, I think all ships should be decent as a simple matter of principle. There's no question that the JM5K was overpowered/undercosted in 1st ed, but one of my great disappointments with 2.0 is that they didn't seem to make much of an effort to turn it into a viable-but-balanced ship.
  11. I'm not against new technology; I can remember what it was like before the internet and frankly I wouldn't want to go back to those days. An app could offer some advantages to Armada, but at the same time, it dilutes one of the key pleasures of a miniatures game: it's an analogue experience in an increasingly digital world. I suspect this simple emotion is behind a lot of the opposition to making Armada digital.
  12. I'm fairly ambivalent. While there are advantages to digitalising certain aspects of the game- for example, points costs- I do think it increases the temptation to make changes for gimmicky or commercial reasons, rather than balance and playability. Speaking as someone who tends to purchase ships and upgrades selectively, I'm probably less relaxed about sweeping changes to my purchases without there being a very good reason! Personally, I'm much more behind digitalisation when it adds features to a game that cannot be as easily handled through non-digital means, for example, solo-play or fully co-operative modes using an AI to play the opposing force. The app for Descent is a pretty good example of this and shows the possibilities for digital aids aiding narrative and campaign play.
  13. Pretty much summed up my feelings. Although I like the thematic idea of scum/pirate/third party factions, I think they work best as auxiliary fleets or in 200-250 pts skirmish battles. The prequel era is probably the best bet for fully-fledged new factions at this moment in time.
  14. No-one I know is still actively playing X-wing. I wouldn't say 2.0 is the cause of that- I get the impression many of the "standard format players" were already drifting away as 1.0 progressed- but instead of rejuvenating the scene, the new version seems to have killed off any lingering interest around here (our FLGS closing down really hasn't helped). It certainly has put paid to my own, small-scale efforts to introduce the game to new players.
  15. All of the above...for different reasons. If I was a Star Wars character, I'd be Scum or at least "unaligned" (okay, I'd probably be an Aleena or a blue Ortolan) and so I do have a personal leaning in that direction, although I don't think a "Scum" faction makes as much sense for Armada as it does for X-wing. Clone Wars seems like the most sensible route for adding new factions (which I feel is needed sooner or later), and hopefully will mean Dreadnoughts and Venators (which I'd buy regardless of which faction they're in). Resistance/FO suffer from the gigantism of the ST, but could still be made to work. Basically, I just want new stuff!
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