
rhetor
-
Content Count
101 -
Joined
-
Last visited
Posts posted by rhetor
-
-
On 9/24/2020 at 3:39 AM, Borg7of11 said:We made the following two configs for strictly casual play, mostly in HOTAC where the A-wing is fun to fly but potentially lags other options in effective mission and xp contribution.
RZ-1bis
While you perform a primary attack you may add one accuracy die to the dice rolled(...)
An Accuracy die is a Defense die rolled with the attack. An Evade result on an accuracy die cancels 1 corresponding Evade result in the defense dice. A Focus result on an Accuracy die may be converted to an Evade result through normal means and will then cancel a defense die Evade.
I love this idea! I will certainly appropriate it to my HoTAC games... Are you present on HoTAC Facebook group? This would certainly spark some interest, as this is perhaps the most ingenious thing a player can do to make RZ-1s great a... little bit more
-
In continental Europe the new staff is hardly available so far
-
1 minute ago, gamblertuba said:Been clicking around in the official app for a whole five minutes and I want to commit murder. Help us, Raithos, you're our only hope.
This feeling seems universal
gamblertuba and ClassicalMoser reacted to this -
Is the 25th September release date confirmed?
-
59 minutes ago, kenoslaw said:Intimidation Zari needs a bit of practice and set up.
Way more than I have, it seems 😃
P.S. on another thought, perhaps I could Keep Zari, and switch one Blue for Ronith sans optics...
-
Today's my 2nd debut with 5A, in the following incarnation:
5A
(40) Zizi Tlo [RZ-2 A-wing]
(1) Heroic
(4) Advanced Optics
Points: 45(36) Greer Sonnel [RZ-2 A-wing]
(1) Heroic
(4) Advanced Optics
Points: 41(35) Zari Bangel [RZ-2 A-wing]
(1) Heroic
(3) Intimidation
Points: 39(32) Blue Squadron Recruit [RZ-2 A-wing]
(1) Heroic
(4) Advanced Optics
Points: 37(32) Blue Squadron Recruit [RZ-2 A-wing]
(1) Heroic
(4) Advanced Optics
Points: 37Total points: 199
Two games won, one lost. Conclusions? Will be exchanging intimidation for optics, or Zari for Ronith. Otherwise, love these wiggly little ships!
-
admins, please remove, redundant post.
-
9 hours ago, LTuser said:Copy that, so is the locking still a 'free-action' for them after moving, or does that take place AS their action?
That's still a free action.
Some have suggested that lock should even be moved into engagement phase, just to make the AI ships more dangerous.heychadwick reacted to this -
11 hours ago, LTuser said:Copy that. The question i had was for the imperial entanglements mission (Part 2 minefields). Since the bombers can't really shoot their Ion pulse missiles till they get a lock on the GR-75, can they shoot it with their main guns, and if so, does each hit take an energy off, or deal hull damage?
So the general opinion is that since Imperials wish to capture the ship, the bomber won't be using their guns to attack, and if they do, they'll deal hull damage.
HoTAC has progressed since 0.7 with some house rules, one of them being that ordnance-carrying Imperial ships get their lock not before, but after moving.
-
4 hours ago, LeMightyASP said:They're both in there
Oh, I meant to write Ronith
-
1 hour ago, LTuser said:I don't do facebook, and i have the package for it downloaded. Was looking to see if i could take a read of the FAQ, regarding a certain mission..
It seems the original site is down, but HoTAC lives on Facebook. If you don't use it, post your question here or send me a private message, I'll try to provide an answer or relay your question to the FB group.
-
On 2/13/2020 at 8:55 PM, LeMightyASP said:Was it ever mentioned that it was supposed to be a Hyperspace list?
In that case, i woulddo this:
(...)
View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Resistance&d=v8ZhZ200Z231X172W5WW175WW171WY387X172WWW186Y240X172WWW186Y270X172WWW186&sn=Unnamed Squadron&obs=Wouldn't Greer be better than Tallie?
-
2 minutes ago, Lyianx said:The title card allows you to search the deck during setup for a specific damage card to deal to the ship, instead of having one dealt randomly.
For the SLAM portion of it, you are not dealing a damage card, you are exposing one, which is not the same thing.Oh! I haven't thought of selecting the card even before first dials are set. Indeed, now it's obvious. Thanks!
-
A simple, perhaps silly question - does the damage card I select from the deck replace the damage card I had before slamming? Or do I end up with one hit and one "ship" crit of my choice?
-
They seem to be most cost-effective on two-force inquisitors with heightened perception and passive sensors.
-
I would, if I could buy it. Still not available in Central Europe, it seems.
-
Revell Aqua Color Clean. Bathe your mini in it for ca. Half an hour, then remove the paint with an old toothbrush. Original, factory paint should remain unharmed.
JBFancourt reacted to this -
-
Haven't they say that force talents will go down? I see some of them not hyperspace legal anymore, but basically their prices are the same.
-
5 hours ago, DerRitter said:Form what I see the versions of @Hinnyboy and the one from the Facebook are quite different.
The Hinnyboy is more streamlined, offers different progression paths for pilots (Engineer, Ace, Force) and uses Wing mechanics from Epic Play for Enemy formations. On the other hand the Facebook one is a more direct upgrade from 1st Edition and I guess as a more uptodate AI Card.
Wich one to play??
Check both, pick whichever you like the most. Facebook group is quite active, and feedback is greatly appreciated and useful 😊
-
On 12/25/2019 at 2:26 AM, arnoldrew said:Fantastic. I just printed out some of it and am working on getting it all cut out. Are there any updates on development?
Look at HoTAC Facebook group
https://www.facebook.com/groups/872507722883025/
The most recent version by Shaun Tiernan is posted here:
https://www.facebook.com/groups/872507722883025/permalink/1832601946873593/
-
-
2 hours ago, theBitterFig said:Amazing. Every word of what you just said is wrong.
To get the best results with any list requires skill and luck. Jedi require a bit less of it than the competition. Passive mods while stressed or blocked, double reposition without stress (so you've got full access to white and red moves), easy access to offensive double-mods when it's safe, regen to cover mistakes. Pretty much every tool that any other ace has, Jedi have a little bit better. Poe has to work harder. Soontir has to work harder. Fenn Rau has to work harder. Pretty much anyone else has to work harder to get everything that comes naturally to Jedi. Vader doesn't need to work harder, but he practically counts as Jedi, and probably anyone hoping for Jedi nerfs also hopes for Vader nerfs.
"Dominated" is a loaded term, but Republic is the 2nd most played faction in larger tournaments. They have the #1 and #3 most played pilots in Obi-Wan and Ric Olie, and Anakin and 104th are also in the top 10. Jedi are being played pretty well out of proportion. Some of that is that Jedi are more powerful. A lot of that is that they're just easier to use.
I guess "urgent" is also a loaded term, but they do need nerfs, and the regularly-scheduled points update is January. Upsilon level nerfs? I'd say no, but clearly they all need to be taken down a peg or two, ratcheted up a few points.
You still forgot to mention that they already are the most expensive out there.
-
2 minutes ago, Dasharr said:You're using a particularly bad example of the Excluded Middle Fallacy. Are you really seriously suggesting that if Jedi aren't so good that a total novice can win a major tournament with them, then they're fine as is? I have trouble believing that's a good-faith argument.
There's a whole wide spectrum of cost/effectiveness ratio going from overcosted on one side of the ideal to undercosted on the other. Something that's good enough to win regardless of skill would be very far into the undercosted range. Nothing is that far off (nothing ever has been in this game), but it doesn't have to be to be undercosted enough to deserve an adjustment.
As I wrote in the beginning, Jedi lists require skill and luck to acheive best results. We've established that they have not dominated the game. Hence I do not see any urgent need to have them nerfed.
And there was an instance of way undercosted, too easy and too powerful a list - the 3 Upsilons, which were 'emergency nerfed' into oblivion.
Push The Limit, Eta-2
in X-Wing
Posted
and it's up to r3, not r2.