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Saloh Cin

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  1. Has anyone tried ? Rey (70) Leia (17) Finn (10) Stealth Device (4) Ship total: 101 Half Points: 51 Threshold: 6 No need for Korr, Rose or Title Red turn white , all whites are blue. Plus a whole lot of other tricks. Rey takes target locks every turn. Your support ships to taste.
  2. How about this and HS. Ahsoka Tano (44) Calibrated Laser Targeting (2) Ship total: 46 Half Points: 23 Threshold: 2 Jedi Knight (37) Calibrated Laser Targeting (2) Ship total: 39 Half Points: 20 Threshold: 2 Jedi Knight (37) Calibrated Laser Targeting (2) Ship total: 39 Half Points: 20 Threshold: 2 Shadow Squadron Veteran (32) Dedicated (1) Ion Cannon Turret (5) Ship total: 38 Half Points: 19 Threshold: 4 Shadow Squadron Veteran (32) Dedicated (1) Ion Cannon Turret (5) Ship total: 38 Half Points: 19 Threshold: 4 Total: 200 I've only flown it in Fly Casual Sim.
  3. A case for SF/FOs. I’m a long-time wargamer (1979)and Star Wars fan. Played casual V1 mostly ending top half with my own lists in Tournaments. Come V2, I decided to improve my score. Failed dismally, after hitting rock bottom with Empire, set me on a path to find me a list that would fly according to my character and style. I trolled the net and had various lists (no Scum Faction, sold all that to get other ships). Studying List Fortress and MetaWing, reading articles etc and using the X Wing Calculator and a simple spreadsheet. What inspired me was X Wing Analytica(GreenDragoon) and the Rebelbeef article. Why is this list so good XXXA list could it be done in another faction. Tie FO/SF with AO comes close. I put together various options and tested them out at the club. Three straight wins against good players with netlists. I knew I was on to something. Using the FLYCasual program I refined the list and developed tactics to suit, It also happened to suit my loose playing style. Initial List. "Scorch" (34) Advanced Optics (4) Ship total: 38 Half Points: 19 Threshold: 2 "Longshot" (32) Advanced Optics (4) Ship total: 36 Half Points: 18 Threshold: 2 Zeta Squadron Survivor (32) Advanced Optics (4) Ship total: 36 Half Points: 18 Threshold: 3 Zeta Squadron Survivor (32) Advanced Optics (4) Ship total: 36 Half Points: 18 Threshold: 3 Zeta Squadron Pilot (27) Ship total: 27 Half Points: 14 Threshold: 2 Zeta Squadron Pilot (27) Ship total: 27 Half Points: 14 Threshold: 2 Total: 200 With all these lists you need to have the initiative, you need the focus token.I use Gas Clouds. This is not a traditional fly-in formation swarm list, as a matter of fact, the looser the better. I start with the S/F in the middle, FO and ace on each flank. Depending on my opponent I have Long Shot further away from my opponents' ships to fly in on the flank with his accompanying FO. Scorch and his FO fly in behind the S/Fs . The trick is to choose a spot on the board where all your guns will be pointed just when your opponent one or multiple ships reach it, some openings will be slow some fast. Approach the point from all angles. I found that if ONE S/F rolls defense dice at range three from one opponent's ship, I have the optimal opening. The next round you will be in a prime position. Focus fire, Scorch and Long will finish stragglers next round. Swarms, you need to take at least one opponents ship a round, against Vultures at least two. Generally, I fire at Aces only when all their support is gone or if the opportunity presents destroy with extreme prejudice. Most other lists, they all fly in a certain way, watch/scroll youtube, they all have set opening. I also use the S/F and FO to bump to deny return fire not so much to stop my opponent from taking actions. Use your Focus in defense if you are down to 2 hull. So I’ve managed more wins than loses around 75% never lost to the same netlist twice. 6+ Drones are still the main problem but I think everyone has an issue with them. I’ve climbed back into top half and my best is a second at a tournament of 18 players in the last 6 months Current List: "Scorch" (34) Fanatical (2) Advanced Optics (4) Ship total: 40 Half Points: 20 Threshold: 2 "Longshot" (32) Crack Shot (1) Advanced Optics (4) Ship total: 37 Half Points: 19 Threshold: 2 Zeta Squadron Survivor (32) Advanced Optics (4) Special Forces Gunner (10) Ship total: 46 Half Points: 23 Threshold: 3 Zeta Squadron Survivor (32) Advanced Optics (4) Special Forces Gunner (10) Ship Total: 46 Half Points: 23 Threshold: 3 Zeta Squadron Pilot (27) Advanced Optics (4) Ship total: 31 Half Points: 16 Threshold: 2 Total: 200 The MOV of the list isn’t good, you will lose ships every game, I usually end up with 3 damaged ships at time or winning the game. Don’t be afraid to let the one hull ship run away with an evade. Often your opponent will chase it, play accordingly and chase them. (Sounds like the First Order to me.) Psychology: A lot of my opponents don’t believe it can do well, after the game, you had good dice, too maneuverable, too much hull/Shields to chew through is heard. Be prepared for a long game, Your opponent is about to die by a thousand cuts. You’ll need stamina to finish a tournament. I cannot stress more, know the rules and your opponents' lists, each game I now ask what this ship doing, who is passing tokens and the like. Please psych your opponent out in your special way,( The First Order demands it). I have my dials down before my opponent, tapping the board saying “Set”. I plan where a ship will be up to three turns ahead. Be imaginative and occasionally do the unexpected. I once caught Whisper on the tail of two SFs by flying 5 straight instead of one straight as expected . Next round Whisper faced 8 dice after I did two sloops as he followed up. I do expect the point change but for the better. Please use the FLY Casual simulator to test these out. I will read your posts with great interest.
  4. I'll agree with this. Zetas are your blockers too. Kylo needs a upgrade or two. You'll have to play around to find the upgrades which suit your style with the end game in mind. I for instance play PA and hate on Kylo.
  5. New order Zeta Sqn. Played this this evening to its conclusion vs Whisper Echo and SS Ace with SD and Juke . A win 195 to 124. (32) Zeta Squadron Survivor [TIE/sf Fighter] (2) Fire-Control System Points: 34 (34) "Scorch" [TIE/fo Fighter] (4) Advanced Optics (2) Fanatical Points: 40 (32) Zeta Squadron Survivor [TIE/sf Fighter] (2) Fire-Control System Points: 34 (32) "Longshot" [TIE/fo Fighter] (2) Fanatical (4) Advanced Optics Points: 38 (27) Zeta Squadron Pilot [TIE/fo Fighter] Points: 27 (27) Zeta Squadron Pilot [TIE/fo Fighter] Points: 27 Total points: 200. Phantoms could not arc dodge I always had something pointed at them. Death by Thousand cuts. The list does not want to stay in formation by turn 3 they are all over the place. I kept my focus tokens for attacking not defence. Lost Scorch and a SF ,longshot SF and FO below half. One Zeta full health. My opponent I consider a pretty decent phantom player.
  6. Thanks.List two works for me less ion missile for the bid. Not a list I'd normally even think of. Null steers clear of the action first 3 get stuck in. Null picks off stragglers.😀 2-1 .
  7. So when do I get my money back, I've only received part of the product and a defective product at that?
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