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LordPQ

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Posts posted by LordPQ


  1. Hi huys!

    I've Finally played the French Championship!! Ending 9th/40. I was aiming for 24 points and ended with 27 (top four were at 29).

    In general I'm really happy with my performance and my fleet. After many training in 3 weeks to try different things I ended playing this list : 

    Name: SLOANE IQG 
    Faction: Imperial
    Commander: Admiral Sloane

    Assault: Advanced Gunnery
    Defense: Fire Lanes
    Navigation: Superior Positions

    Imperial II (120)
    • Admiral Sloane (24)
    • Electronic Countermeasures (7)
    • Leading Shots (4)
    • Avenger (5)
    = 160 Points

    Quasar Fire I (54)
    • Taskmaster Grint (5)
    • Flight Controllers (6)
    • Boosted Comms (4)
    • Expanded Hangar Bay (5)
    • Squall (3)
    = 76 Points

    Gozanti Cruisers (23)
    = 23 Points

    Squadrons:
    • Mauler Mithel (15)
    • Dengar (20)
    • Maarek Stele (21)
    • Colonel Jendon (20)
    • TIE Phantom Squadron (14)
    • TIE Defender Squadron (16)
    • TIE Fighter Squadron (8)

    • Lambda(15)
    = 129 Points

    Total Points: 389

     

    First Game was against an Ackbar. We both made A big mistake. I've won 7-4

    Second Game was against rebel B-wing with a Liberty. I've won 8-3 (4 points away of the 9-2)

    Third game I played against a Riekan (who won all his games). I lost 5-6 (185-191)..

    Then for the last game I played against another Sloane with 2 ISD (I & II). I-ve won 7-4 (1 damage away to sink his second ISD).

     

    I really think this list was great and polyvalent. I was able to face Ackbar Riekan and Sloane and always had a chance to win.

    The final four was 4 empires fleet with 2 sloane, 1 vader, 1 jerjerrod.

    I will give you more informations against the fleet in couple days.

     

    Have fun

     

     


  2. 4 hours ago, The Jabbawookie said:

    SFO is a nice way to increase your bid and help your ISD choose between “hit them in the face with squads” and “crank it up to speed 3 and get outta there.”

    Also, Pursuant is good, but Squall is fantastic.  It lets you bomb with Maarek, Jendon, and the defender round 1 if they didn’t bring squads, virtually guarantees you the alpha strike, allows you to shuffle around those Phantoms you disengaged with cloak, and grants an extra strategic movement if you opt for the lambda fire lanes approach.  Having taken Sloane lambdas extensively, here’s what I’ve found:

    1. Bring objectives that make fire lanes worth taking.  Otherwise you overpaid for that lambda.  Usually with Sloane that means superior positions and advanced gunnery for a GT-less ISD (unlike MW, Raddus fleets care about AG.)  If they didn’t pick fire lanes, they picked something equally amazing for you.

    2.  Playing defensive Sloane takes practice.  Your blue and yellow objectives center around the squadron game, so delay ship combat and take what tokens you can spare.  If the ships never shoot at each other, you probably win by a lot.  With red, you have to be aggressive.  Abuse your many deployments, avoid engaging the entire enemy force at once, flank with the ISD at speed 3 if needed.  Pro tip: don’t get blown up.

    3.  You do this in part because it’s a total house of cards if they kill the ISD.  You’ll be outgunned by most things, including other Sloane fleets who sunk 134 points into antisquadron aces.  But it’s great fun and can still win games by a lot if you can survive.

    Thank you it is really helpfull

     


  3. 10 hours ago, BrobaFett said:

    I'd drop boosted coms in exchange for an officer on the ISD. There are really just too many good officers to pass up. Even if you go with Brunson, it's going to save you a lot of points.

    If I drop it on the Gozanti I don't want to invest more than 4 pts... Since i need the initiativ


  4. Hi guys, 

    I'm still on my way to the France championship.

    Finaly i've played against a RADUS with MC75, MARK II, CR90 (with raddus on) GR 75 an a good squads: Sasha, Tycho, Dutch, Wedge and 2 x YT2400.

    I've choose to play first and with his Planetart Ion canon.

    The fight start at Round 2 for the Squads. It was a really difficult battle for me since he got my dengar and my mauler pretty early (round 3) but by the end of round 5 i've got all his squadrons and I was left with 2 phantom, Jendon and a Defender tie.

    His raddus come out in round 3 in front of my ISD with double line of view. Thanksfully I had the initiativ and a Squadron command on my ISD. I was able to hit 2 time with marek (before he died) one time with a phantom (2hits) and at last i was considering the phantom or the defender tie. I choose the defender to be sure to do something.

    At the end of my ISD activation he had 3 points left and no shield. He then hit me pretty hard and  I finished him with my quasar.

    I was very afraid to play against Raddus but in the end I got a nice 330-79 losing only squadrons. 

    I really liked this list (better than the lifeboat rider). But I'm considering droping boosted com on the Gozanty to be more sure to start first.

    I feel like I wouldn't have won my game if I had not be first player and my list his really dependent of that...

     

     


  5. Hi guys!

    This is the list I'll play today for my second training. This time against an ISD/GLAD/RAID/Goz motti.

     

    Name: SLOANE IQG PHANTOM
    Faction: Imperial
    Commander: Admiral Sloane

    Assault: Advanced Gunnery
    Defense: Contested Outpost
    Navigation: Superior Positions

    Imperial II (120)
    • Admiral Sloane (24)
    • Electronic Countermeasures (7)
    • Leading Shots (4)
    • Avenger (5)
    = 160 Points

    Quasar Fire I (54)
    • Taskmaster Grint (5)
    • Flight Controllers (6)
    • Boosted Comms (4)
    • Expanded Hangar Bay (5)
    • Pursuant (2)
    = 76 Points

    Gozanti Cruisers (23)
    • Boosted Comms (4)
    = 27 Points

    Squadrons:
    • Mauler Mithel (15)
    • Dengar (20)
    • Maarek Stele (21)
    • Colonel Jendon (20)
    • 2 x TIE Phantom Squadron (28)
    • TIE Defender Squadron (16)
    • TIE Fighter Squadron (8)
    = 128 Points

    Total Points: 391

     

     

    I have a question:

     

    I'm considering droping a Phantom for a Lambda. Like that i can play Fire lane? Do you think I should consider?

    I hope after this second game I will be able to take a decision between Lifeboat raider and gozanti :D


  6. 12 hours ago, Cleto0 said:

    Cymoon will want a reroll, and without putting a lot of points into it I doubt it would work. I would suggest an isd 2

    Imperial II (120)
    • Admiral Sloane (24)
    • Gunnery Team (7)
    • Electronic Countermeasures (7)
    • Leading Shots (4)
    • XI7 Turbolasers (6)
    = 168 Points

    ISD Kuat Refit (112)
    • Governor Pryce (7)
    • Boarding Troopers (3)
    • Electronic Countermeasures (7)
    • Leading Shots (4)
    • External Racks (3)
    • Avenger (5)
    = 141 Points

    Squadrons:
    • Colonel Jendon (20)
    • Maarek Stele (21)
    • Mauler Mithel (15)
    • Whisper (20)
    • TIE Phantom Squadron (14)
    = 90 Points

    Total Points: 399

    maybe something like this?

    The thing is that you won't push well your squads and with only 5 squads you want them to push them all and maybe have flight controller in case you have heavy squad against you. The think i like with double ISD sloane is that you don't mind as mush to be first and you have fire power. 


  7. Hi Guys!

    So I've played today against an Ackbar list with an MC80 with engine tech and defiance, a Frigate Mark II B, a CR90 A, 2 GR75 with Sasha and an A-Wing.

     

    Luckily I had to choose who get to be first and I went first. I've choose Fire Lanes as objective. I was afraid but in the end it went well with me.

    I've choose to Play Pryce on the 2nd turn that end up to be a bad decision. He had Navigation on all his fleet and was able to passed by my front hull zone of the ISD. With my quasar I was able to hit him pretty hard on the Mark II.

    Turn 3: I played first my Quasar and I destroyed his Mark II and start to hit his CR90. Meanwhile he destroyed my quasar on his activations. My Raider was gently mooving away from the fight.

    Turn 4 i managed to get one of his GR75 and I took heavy damage on my ISD.  On turn 5 I've got his second GR75 with my ISD (I did not continue to hit his MC80 since with ECM and RBD  I could not finish him) and i got his CR90 with my squadrons.

    During the battles his squadrons did nothing to my squadrons at all.

    Final Score 342-151 (I did pretty well on the objectives).

    I liked my squadrons better like that with the Phantom and Jendon. I'm not sure about Pryce... On friday I will try the same fleet with a gozanti instead of the Raider and add 2 squadrons. I will see if I can play better the Gozanti than I used to... It will give me more fire power anyway.

    I think I've fly well and my only mystake was Pryce ^^

     

     


  8. @All Thanks you again for the advices.

    This is the list I'll try on monday for my training I want to try how work Jendon and Phantom( specialy red dices outcomes) and Pryce. I might drop Flight controller to be under 390pts

    I hope i will have 6/7 games before the championship (24th of november).

    With this one with each sloan activation I have 6 blue dices, 2 red dices and 1 black die. Instead of  6 blue dices 1 black die in my previous list.

    Name: LPQ Test Week 1
    Faction: Imperial
    Commander: Admiral Sloane

    Assault: Advanced Gunnery
    Defense: Contested Outpost
    Navigation: Superior Positions

    Imperial II (120)
    • Governor Pryce (7)
    • Electronic Countermeasures (7)
    • Leading Shots (4)
    • Avenger (5)
    = 143 Points

    Quasar Fire I (54)
    • Taskmaster Grint (5)
    • Flight Controllers (6)
    • Expanded Hangar Bay (5)
    • Boosted Comms (4)
    • Pursuant (2)
    = 76 Points

    Raider I (44)
    • Admiral Sloane (24)
    = 68 Points

    Squadrons:
    • Maarek Stele (21)
    • TIE Phantom Squadron (14)
    • TIE Defender Squadron (16)
    • Dengar (20)
    • Mauler Mithel (15)
    • Colonel Jendon (20)
    = 106 Points

    Total Points: 393

    I will tell you the outcomes on monday.

     

     

     



     


  9. 31 minutes ago, Green Knight said:

    Pryce is much more of a force multiplier than SAdv ever will be.

    Also, why take less than max (or almost max) squads with Sloane? Her ability is to make squads that are normally good only vs squads also good vs ships. You want to maximize this.

    I took 6 because I wanted to *** raider instead of gozanti because I've got tabling multiple time. Since I add a raider and run only 6 squads I've won most of my game and a tournament. The meta in france is with few or no squads and with 6 activation on my Quasar I'm running 6 squads


  10. 16 hours ago, Astrodar said:

    Personally, I like the second list better. If you're slow rolling your ISD, QBTs give you dice modification at long range. I think if you want to be below 390, the easiest thing to do is drop Expanded Hangar Bay. With Grint, you should be able to dial+token 5 squads each turn. If you can put Jendon in position, he doesn't need to move, and can trigger the attack at the end of the round. That also said, don't expect to get first just because you're near 390. Players with lists that need to go first will drop down into the low 380's easily.

     

    Personal Thoughts: (these changes would drastically change the concept of your list, so feel free to ignore them)

    That Raider looks an awful lot like a lifeboat. If it isn't adding to the fight, you're wasting 44 points of offensive potential. While a lifeboat does make it easier to run away and conserve points (meaning smaller losses), you will also have a harder time getting tablings (bigger wins to balance any losses). Without running gunnery teams on your ISD and having the Raider not contributing, you're only really getting one big shot per round to follow your fighters. On top of that, while your fighters can hit just fine, you're only running six of them. With Dengar throwing black against ships, you're only getting 5 attacks per round to use Sloan's ability. If you match up against a squad heavy fleet, your commander's ability is likely to be largely wasted. If you're in a squad light meta, that may be just fine.

     

    Hi there,

     

    Thank you for your help. In france you don't have many fleet under 390. I will try without Expanded Hangar bay. The thing is for the raider is that without it I had a lot of tabling against me. I use to run 8 squadrons with gozanti instead of Raider. In france right now there is not that much squadrons. But I will try your list this weekend.

     

    16 hours ago, chr335 said:

    Insufficient  antiship blue dice to justify Sloane

     

     

    Could you tell me more. You think I need 7? 8? squadrons with blue dice to be relevent?

     

    Thank you guys


  11. Hello guys,

    You have already helped me few monthes ago trying to do a Sloane list and I'm thanksfull for that.

    I've been playing Sloane since many monthes now. 

    I've just won a store tournament in france with the list below  (V1) but i think i could do better. For example I'm not sure X-17 is that important in my list considering Sloane and avenger? Same as strategic Adviser.

    I wanted to swap a defender tie with Colonel Jendon. So i've came with a second list. I'm not sure between Spinal and quad Battery also I'm not sure I want more than 390 pts since I want to be first player. What do you think? I'm heading to the french championship in a month and I can't get out of my head that i'm missing something!

     

    Any thoughts?

     

    Name: LPQ SLOANE IQR V1
    Faction: Imperial
    Commander: Admiral Sloane

    Assault: Advanced Gunnery
    Defense: Fighter Ambush
    Navigation: Superior Positions

    Imperial II (120)
    • Strategic Adviser (4)
    • Electronic Countermeasures (7)
    • Leading Shots (4)
    • XI7 Turbolasers (6)
    • Avenger (5)
    = 146 Points

    Quasar Fire I (54)
    • Taskmaster Grint (5)
    • Flight Controllers (6)
    • Boosted Comms (4)
    • Expanded Hangar Bay (5)
    • Pursuant (2)
    = 76 Points

    Raider I (44)
    • Admiral Sloane (24)
    = 68 Points

    Squadrons:
    • Maarek Stele (21)
    • 3 x TIE Defender Squadron (48)
    • Mauler Mithel (15)
    • Dengar (20)
    = 104 Points

    Total Points: 394

     

     

    Name: LORD PQ SLOANE IQR V2
    Faction: Imperial
    Commander: Admiral Sloane

    Assault: Advanced Gunnery
    Defense: Contested Outpost
    Navigation: Superior Positions

    Imperial II (120)
    • Electronic Countermeasures (7)
    • Leading Shots (4)
    • Quad Battery Turrets (5)
    • Avenger (5)
    = 141 Points

    Quasar Fire I (54)
    • Taskmaster Grint (5)
    • Flight Controllers (6)
    • Boosted Comms (4)
    • Expanded Hangar Bay (5)
    • Pursuant (2)
    = 76 Points

    Raider I (44)
    • Admiral Sloane (24)
    = 68 Points

    Squadrons:
    • Maarek Stele (21)
    • Colonel Jendon (20)
    • Dengar (20)
    • Mauler Mithel (15)
    • 2 x TIE Defender Squadron (32)
    = 108 Points

    Total Points: 393

     

    Thanks guys!


  12. Hi Guys!

     

    My friend is going to EU CHAMPIONSHIP in Birmingham and wanted to have some feedback on his list. He doesn't want to change everything but could upgrade a little bit. Specialy squadron's wise.

     

    Name: NORSSI ACKBAR V1
    Faction: Rebel
    Commander: Admiral Ackbar

    Assault: Station Assault
    Defense: Contested Outpost
    Navigation: Dangerous Territory

    MC80 Command Cruiser (106)
    • Admiral Ackbar (38)
    • Strategic Adviser (4)
    • Engine Techs (8)
    • Leading Shots (4)
    • Quad Battery Turrets (5)
    • Mon Calamari Exodus Fleet (5)
    = 170 Points

    MC75 Ordnance Cruiser (100)
    • Caitken and Shollan (6)
    • Assault Concussion Missiles (7)
    • External Racks (3)
    • Mon Calamari Exodus Fleet (5)
    = 121 Points

    GR-75 Medium Transports (18)
    • Comms Net (2)
    = 20 Points

    GR-75 Medium Transports (18)
    • Comms Net (2)
    = 20 Points

    Squadrons:
    • Shara Bey (17)
    • Jan Ors (19)
    • Tycho Celchu (16)
    • A-wing Squadron (11)
    = 63 Points

    Total Points: 394

     

    Thanx for the tips!

     

     

     

     

     


  13. 12 hours ago, The Jabbawookie said:

    The reroll is definitely nice, but bear in mind you have a decent chance of getting an accuracy anyway (since you can reroll a crit, it’s 31.25% for every fighter except Maarek, who has a much higher chance: I think it’s 68.75% thanks to his ability.) With BTA commanding 4 fighters and packing XI7s, you should at least lock down their brace, which is definitely the main concern. Comms Net can be nice turn one to make sure Avenger gets both a squad and nav token, after that the Gozantis usually want to push fighters. Alternatively Hondo Ohnaka gives you a squad and a nav elsewhere, if you’re comfortable giving them repair and CF tokens.

    Thank you very much. I'm doing another game with my original fleet without Gunnary team. Then if I don't feel it i'll try two gozantis


  14. 28 minutes ago, The Jabbawookie said:

    You can drop the bomber command center to make room for one TIE and downgrade Dengar to a generic for another (if someone brought enough fighters to really warrant Intel for more than a turn, you should be focused on killing them anyway.)  I would still end up recommending you drop the Raider for Jendon, a third TIE and a Gozanti. It’s a good ship, but Sloane lists need to strike a balance between combat ships and carriers, and at this point you’ll be lacking carriers. Just putting that out there. Hope this helps, good luck and welcome to the game!

    I get what you mean. And I might try in the end to drop the Raider for another Gozanti should I put Comm net on gozanti or both gozanti without upgrades? I like the BCC for the reroll to profite of avengers.

    Thank you for your help


  15. 9 minutes ago, Mad Cat said:

    Gunnery Teams are great for ISD-IIs but an ISD-I is less likely to get a decent shot at 2 targets. You could kit the ISD-I out as a carrier with flight controllers, expanded hangar and boosted comms or you could go for boarding troopers instead.

    TIE-Ds with Sloane aren't that great. I see what you are looking for with rerolls of crits to try for accuracies but with only 5 squadrons you can be pinned if Dengar goes down and there is still a squadron battle to win. I think you need more fighters such as replace Raider for a flotilla and add 2-3 more TIE Fighters or interceptors.

     

    Ok I'm really agree with the Gunnery Teams so I might give a try to BT.  I really want so far to keep RAIDER so what could I do to improve my squadron?


  16. Hi guys,

     

    I'm pretty new to the game and was mainly playing casualy with the same 3 friends. I'm starting small tournament in few weeks and i wanted your advice.

    I'm focusing on SLOANE for the nex tournament and after 5 differents fleet I'm finaly happy with the one below.

    Can you tell me if something is wrong or can be improve (I know people does not like the raider but I really have good income with it).

     

    Name: LPQ SLOANE V1
    Faction: Imperial
    Commander: Admiral Sloane

    Assault: Most Wanted
    Defense: Planetary Ion Cannon
    Navigation: Dangerous Territory

    Imperial I (110)
    • Admiral Sloane (24)
    • Gunnery Team (7)
    • Leading Shots (4)
    • XI7 Turbolasers (6)
    • Avenger (5)
    = 156 Points

    Gladiator I (56)
    • Ordnance Experts (4)
    • Assault Proton Torpedoes (5)
    • Demolisher (10)
    = 75 Points

    Raider I (44)
    • External Racks (3)
    = 47 Points

    Gozanti Cruisers (23)
    • Bomber Command Center (8)
    = 31 Points

    Squadrons:
    • Maarek Stele (21)
    • 3 x TIE Defender Squadron (48)
    • Dengar (20)
    = 89 Points

    Total Points: 398

    Thanx.

     

    LPQ

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