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  1. The squadron in the book isn't a squadron purposely formed by the New Republic. It is made up of the survivors of 5 other squadrons that were hunted down and destroyed by the imperial squadron that act as the villains of the novel. And according to reports this novel acts as the beginning of a larger, branching story line. I'm not sure what "branching" means in this context. I'd guess the squadron splits up again after the events of the novel and we'll be seeing these pilots in other novels/comics/ect.
  2. Twilight Company was pretty good. It's not my favorite but it's a decent military sci-fi novel set in the Star Wars universe. I can't say anything essential happens but it's a fun read. It will certainly get one in the mood to play SW: Legion.
  3. You're thinking of the muted colors of the Rebels and the Empire. This is a racing outpost, the color palette is more like the pod racers in Ep. 1. "Resistance" is set during a time of peace. The New Republic is at the height of it's power. It's not a dark time in the galaxy... yet. -------------------------------------------------------------------- "Do you know the difference between an error and a mistake? Anyone can make an error. But that error doesn't become a mistake until you refuse to correct it." -Grand Admiral Thrawn
  4. Empire all the way. I do want a secondary faction for variety's sake eventually but I think it will be awhile before I figure out which one. I have plenty to catch up on the Empire faction for now. I'm leaning toward the Resistance or the First Order but am undecided. Perhaps the ships introduced in the Resistance animated show will sway me in a direction. On the other hand the mechanics of the Prequel factions could potentially make me interested in them. -------------------------------------------------------------------- "Do you know the difference between an error and a mistake? Anyone can make an error. But that error doesn't become a mistake until you refuse to correct it." -Grand Admiral Thrawn
  5. As someone who hasn't played the game since wave 2 I'm going to be sticking to one faction for the foreseeable future as I have a lot of catching up to do. I'm going all in on the Empire. The faction has enough depth to keep my happy for awhile, I love the look of their ships, and I really love their focus on a command ship and crew giving out bonuses to either aces or mini-swarms. Eventually I'll pick up a second faction for variety's sake but I feel in no hurry to do so. In fact I like the idea of seeing how the newer and smaller factions develop before making any choice on that front. I will want to pick up a Mandalorian force for funsies but I have no intention of collecting Scum as a faction. I'd just be in it for the Mandos. -------------------------------------------------------------------- "Do you know the difference between an error and a mistake? Anyone can make an error. But that error doesn't become a mistake until you refuse to correct it." -Grand Admiral Thrawn
  6. They should add Wave 14 as well. It's sorta part of Wave 1 too.
  7. 2.0 doesn't have to be any more cumbersome to build lists for than 1.0. Put your cards into plastic sleeves, print out the PDF, get scissors, cut out the points cost and upgrade slots, put the little strips of paper in the sleeve with the card. Ta da! Everything is the same as it ever was except now FFG can change the point values and upgrade slots when needed. The players have lost nothing as long as they have a little ingenuity. It would be nice if the point cost was placed next to the upgrade slots on the PDF though to make it a little easier. It's not hard to change it around in any image editing software though I'd wager.
  8. My list: Kom'rk fighter/transport: I'd like to be able to field pure Mandalorian forces that aren't just Fang Fighters. Hopefully it would have synergy with the Fang Fighters as well. R-41 Starchaser: I have a warm fuzzy place in my heart for these from my old Tie Fighter PC days and I just think they look nice in a Star Wars style that isn't derivative. Chiss Clawcraft: I'm not even sure what faction these would be part of and we should probably save them until we see the Chiss Ascendancy in canon but I would really like to see these one day. Tie Avenger: I'm not convinced we need these, but I do love the idea of a powerful tie that isn't super overcosted like the Defender is going to be and it does look neat even if it isn't at all original. I also think that if we're getting this niche then it's time prequel fans get their due and we get Republic and Confederacy factions. They're not my favorites but they are for others and it's time for Star Wars fans to unite together in harmony.
  9. That would actually be pretty cool. I like that idea more than the ones we have gotten.
  10. Slave 1 and the Fang Fighter weren't at the Battle of Yavin. I don't think we need to worry about what was or wasn't at the battle. It's just a name for the format. So including them doesn't mean we need the Ghost or Tie Striker. Having said that I think the format is meant to ease players into the game and they'll probably be left out for simplicity's sake. Perhaps they will upgrade it to a "Battle of Scarif" format after a few weeks while we wait for Wave 2.
  11. Catalyst is not only a good book to see the background of the first Death Star, it is also the best canon source for seeing the transition from Republic to Empire. And a great character study of Galen and Krennic. It isn't an action-adventure though, it's all about family and internal Republic/Imperial politics.
  12. They're taking the old sculpt and shrinking it down a bit to be at the proper scale. When they sculpted it originally they didn't have the full details of the design from Lucasfilm.
  13. I agree that's unlikely. From the interviews it's clear they intend 2nd edition to last longer than 1st edition. I think deep down they hope a 3rd edition won't ever be necessary.
  14. Tooka-cat

    OK, I'm in!

    Welcome back to the game! (and yeah they should have handled that better)
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