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  1. Happy to hear it! I'll be sure to give that site a look. Might help me reach out to more people!
  2. Hey there, everyone! Recently I've started looking for a new group to bust and jam with, either as a GM or as a player. Unfortunately, I'm not sure if there's much of an FFG scene here in Ireland, simply because of how tricky it is to get a hold of their products. So, my question is, are there any players out there living in/around Cork city? The answer's probably a resounding "no", but hey, it's worth a shot!
  3. Is three players one too few? I might be able to convince another friend to join in, if it would help!
  4. Great! Now I can assault him with other, more easily-incorporated aliens until either he breaks or I run out.
  5. I'm not sure if he'll bite, but that's certainly a nice resource to have. Thank you!
  6. I would love nothing more than him picking a species from the book. Unfortunately, playing a Yoda seems to be the only thing he's sure he wants to do! I guess I'll try to come up with something interesting, and if it doesn't work out, I'll tell him he could always just play Chewbacca.
  7. Actually, while we're on the topic of the Yodas, do you have any recommendations as to what their attributes should be? I fully intend to let him play one, awkward though it may be, but I'm pretty wary of making him over/underpowered!
  8. As far as I'm aware, he wants to take control of his very own little green Yoda-frog. Other than that, I have no idea what he's planning!
  9. That's an excellent point! Luke, Han and the rest of the crew running around the Death Star is one of my favourite bits from the first film.
  10. To answer your questions: -Speak like Yoda I hope he will. -Undecided on a career he still is. -Wise enough to play Yoda he most certainly is not. As for your advice, I can certainly see the benefit of giving them an NPC ally or two, especially considering it'll take them some time to figure out how combat works!
  11. I'll make sure to test the waters a bit, see what they can handle. Nothing like a bit of trial and error to keep everyone entertained! That said, I'll stay away from bruisers and heavy gunners, at least for the time being.
  12. Taking on board everything you guys have said, it seems to me that I should keep in mind what I'm dealing with: a Doctor and a Diplomat! I'll make sure to offer them plenty of situations that make use of their skills, in and outside of battle, and maybe they'll find that they prefer the social aspect of the game to the combat side. I know I do! Adding a lot of detail to encounters sounds like a great idea, KungFuFerret, especially considering that my players (all of whom have very little experience with these kinds of games) might not think to ask for it. It could really inspire them to make use of their non-combat skills, too!
  13. You make a lot of good points, and in hindsight I probably wasn't clear enough about my problem, but what I was really wondering was what to do when and if combat does occur. This particular group is going to love the occasional showdown, but I don't want to bully them into playing a career they'd rather avoid. I guess what I'm really asking is how to tread the line between implementing combat and allowing my players to make up whatever character captures their imagination. That said, I'll be sure to include encounters that cater to their particular skills!
  14. Thanks for the response, Alfred! Seeing as how my players aren't crazy about the roleplaying aspect of things, it makes a lot of sense for me to recommend a few careers more suited to combat. I can definitely see them benefiting from that kind of discussion, considering they're even newer to this than I am!
  15. Hey there, everyone! I'm new to these forums, and to FFG's Star Wars RPG in general, and as such there are a few things I'm a little uncertain about going in as a GM. In particular, I was wondering how to handle a group of PCs that lack any capable fighters. To elaborate, my group is pretty relaxed, and is made up of a handful of close friends I managed to wrangle together. With that in mind, I allowed them to pick whatever species and career combination they wanted, which resulted in a Doctor, Advocate (Diplomat) and a third player who knows he wants to "play a Yoda", but not much else. I'm not really sure how to deal with this party set-up; on one hand, I'm totally opposed to forcing any of them to switch careers for the sake of "balance". On the other hand, though, I don't want to deprive them of challenging combat scenarios or pin them with some specialized NPC companion just because they might struggle. Maybe I'm seriously overthinking all of this, and maybe combat will be made even more interesting by their total lack of competency, but I'd still appreciate any advice regarding this topic, or any that might be useful to me as a novice GM. Thanks for taking the time to read this, and I look forward to any and all replies!
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