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  1. Damnit!! I am so going to have this singing in my head every time I witness Palpatine/Sidious coordinating: "Wipe them out.... ALL OF THEM!"
  2. Aye we know, as seen in the discussion above. Check some posts in this thread where we discuss how easily it can be misinterpreted 😉
  3. No worries (this discussion is btw way more civil than some threads here...)🙂 The reload section is worded very similarly as the boost section but not identically: Boost: "When a ship performs a [boost] action, it boosts. A ship boosts by following these steps:" (coordinate and jam are worded in the same way fyi) vs. Reload: "When a ship performs the [reload] action, it reloads by performing the following steps:" There is subtle difference and if you read the reload it lacks the "... [reload] action it reloads. A ship reloads by..." part. If you only read the reload section and not the other similar ones, it is quite possible to get it wrong. Subtle difference, but makes it more prone to misunderstandings.
  4. It basically boils down to possible misinterpretation of how to resolve the reload action (I misunderstood it myself when I first read through it and explained why in an earlier post). If you misunderstand "reload" (as in the non-action) as "recharge the card" (again, see above) it makes sense not to get a disarm token. It was due to discussion and debate that I saw that I got it wrong the first time. I am pretty sure that I am not going to be the only one to misunderstand it this way and I am also pretty sure that not everyone admits being wrong in the face of evidence either 😉. So IMHO some clarification is warranted to prevent people from playing it wrong.
  5. Interestingly though, you can equip the energy-shells and some bomb, then (provided you can get 2 actions) reload both in the same round, get 2 disarm tokens, that then both pop at the end of the round!
  6. Aye, that is a strong indication that the intent is that "reload" should follow the steps described in the RR.
  7. Indeed. You could however equip the Energy-Shell charges and (IF it had given the ship a reload action) use it to reload bombs 😉
  8. In general, if the rules don't tell you what to do, you are in a limbo. You do not have instructions of what exactly you should be doing. So if stuff is not clear you may have to guess. In this particular case, I personally missed the "it reloads by" part that strongly suggests that you perform all these steps when reloading, but, as I point out in my last post here, there are 2 ways of reading the sentence. The first one lacks the instructions on how to reload, as it is entirely possible to understand reload > recover a charge (which is though poorly supported by the rules) or that these are the steps you follow to reload (and not just for reload action) which has better support in the rules, but to support that conclusion you have to read the rules for other action/non-action "happening" similarities.
  9. Just for analysis purposes, lets look at this. (reminder, I don't have a personal preference, just looking at the clarity of the rules). "When a ship performs the [RELOAD] action, it reloads by performing the following steps:" gives you two options of interpretation: When you perform the reload action you follow these steps to reload (which then lacks any further instructions). When you perform the reload action you reload, and reloading is performing these steps. But because "reload" does not have any further definition, we have only one way of solving this (2). As in other cases we can not be certain of the intent. For example the new rulings on non traditional bomb drops (that circumvent the "one device per turn limit without specifically stating they do.
  10. I actually wrote that I DO NOT prefer either way, just that I thought this was unclear, as others have agreed with (here and elsewhere). So ignoring stuff I do not like is pretty impossible if I do not actually have a preference. But as you mention, the "it reloads by" clause does indeed indicate that the ESC action to reload does follow these steps.
  11. In a discussion elsewhere by comparing to other instances of performing actions that are not specifically [ACTION X] (boosting and coordinating for example) these are handled exactly like the "parent" action with the same restrictions except where specifically stated otherwise. So based on those comparisons you would get a disarm token.
  12. The card reads: Action: Reload this card. The relevant Rules Ref reads: RELOAD ([RELOAD]) Pilots can reload to rearm ordnance tubes by moving around ammo on their ship. When a ship performs the [RELOAD] action, it reloads by performing the following steps: 1. Choose one of the ship’s equipped [TORP], [MISSILE], or [BOMB] upgrade cards that has fewer active [CHARGE] than its charge limit. 2. That card recovers one [CHARGE]. 3. The ship gains one disarm token. Additionally: • If an ability instructs a player to reload, this is different than performing a [RELOAD] action. A ship that reloads without performing the action can still perform the [RELOAD] action this round. The question is: does the ship get the [DISARM] token when performing this action? Arguments for it getting a [DISARM] token is that you are basically performing the [RELOAD] action and therefore follow the same steps, as there are no other instructions on how to reload. Arguments against are that you are not performing the [RELOAD] action and therefore only recharge by flipping one [CHARGE], as the Rules Ref specifically states that reloading by other means is not the same as performing the [RELOAD] action. IMO whichever the intended effect is, it would have been better to use clearer wording either on the card or in the rules reference: On the card: "Action: Recharge this card. you {do|do not} gain a [DISARM] token." On the card: "[RELOAD]: You can only reload this card with this action." In RR: "If you reload by other means than the [RELOAD] action you {do|do not} gain a [DISARM] token." I can see the reasoning for not just adding a [RELOAD] action with the upgrade, as it could cause unintended interaction with bombs and the Hyena seems to be with both missile and bomb capabilities (so adding [RELOAD] by equipping energy-shell charges and then equipping a proton bomb would have allowed reloading of bombs). And finally, just to make it clear: I don't really have a preference on which interpretation is correct, but I would have liked it to be clear. Therefore I think that an official ruling or RR update is in order to prevent mixed interpretations of this.
  13. The Outrider title is the only way I have found to remove orange tokens (which includes tractor tokens) so you could in theory get 3 tractor tokens on YT-2400 (and become tractored and BR/boost), then maneuver and overlap/cross an obstacle, remove one of them (no longer tractored) and then get assigned another tractor token and thus become tractored again (and BR/boost). But I see no reason for why you would want to remove one of these tokens so it is very very unlikely to ever actually happen.
  14. Still learning, thanks for the tip ?
  15. Very true (although calculate and gonk both clearly state: spend 1 to gain/change 1 which is different from focus), but one little rule clause on this would clear the issue up completely. (and btw, now I have leaned a little towards not allowing Ten to change zero results... *sigh*)
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