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sirfrancisdubois

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Everything posted by sirfrancisdubois

  1. I'll probably split two with a player who's only collecting clones.
  2. The Legion Discord has a pretty active community for the Tabletop Simulator mod of the game.
  3. RAW, Impervious will combo with Immune Pierce in melee, which will be crazy.
  4. Can't forget the Grand Inquisitor, as an Imp force user who can actually keep up with Luke.
  5. I would hope for Thrawn as a commander before Tarkin if they're doing Rebels content.
  6. The Notorius Scoundrels is pretty good for discussing Legion news and and strategy.
  7. https://www.fantasyflightgames.com/en/news/2018/11/19/rogue-spirit/
  8. A guy on the Legion discord got his hands on a IRG expansion early and spoiled the unrevealed cards for us.
  9. I'm gonna go with Matt's counterclaim in this dispute since more votes lean toward his side for now, though Ovi's past on Sullust and Matt's lone wolf exploration both give me pm vibes. ##vote ovi As far as my thoughts about the rest of you guys: LP, cal,and Gengis are town I'm sure, everyone else is more vague. If I had a chance to stake out someone's quarters it would likely be pod, as he's been very active in encouraging everyone to vote against each other. It's needed to root scum out I know, but still would be interesting to see how his other activities tie in with this.
  10. tk-4592 I'll have to hear Gengis' input before I weigh in with a vote, but it is a strange move to reveal yourself as doc this early with several threat.s still at large. To me it's mostly just Caldias' word against Gengis, but cal does hold more of my trust for now since he helped get rid of ebon.
  11. I am startled out of a troubling dream just in time to witness FN-0007's demise. In the dream however, it was I who was being unceremoniously seized from my pad and shot before the the silent and blank stares of my compatriots. Those same eyes fall upon me now, though in a much less threatening state. I never thought that one of us would be condemned before the days' end, let alone have it turn out to be justified. But if defending this ship from these intruders requires us to subject each other to such scrutiny, than so be it. I warily settle back back down and try to get some less unsettling rest.
  12. This is a **** of a start to my first tour, Corulag trained me up to blast insurgents in their backwater locales, not root them out from among our own ranks. May as well try to put my "book" knowledge to use anyway. Don't like all of the mistrust there is already but I guess it's necessary if we're going to make it out of this mess alive.
  13. There is a tabletop simulator section on the Legion discord where people set up games at. https://discord.gg/hV8Gu3
  14. To add insult to injury the very upgrade that he can't take can prevent him from wiping out a trooper unit at a crucial time.
  15. https://www.fantasyflightgames.com/en/news/2018/7/6/reluctant-rebel/ Revealed Command Card: Change of Plans Upgrade Reveal: Emergency Stims
  16. Hey guys, I'm interested in the kinds of future force upgrades that you want to see in Legion. Here are a few ideas I had: Force Drain 10pts Dark Side only Exhaustible (free action) Choose an enemy trooper unit you are in base contact with. It suffers 1 wound while you gain one. Force Speed 7pts Exhaustible (free action)Perform a speed-1 move. Force Valor 7pts Light Side only Exhaustible (free action) Gain an aim token.
  17. Would you still be able to shoot the main gun with a standby, or does it count as the same activation and is disabled by cumbersome still?
  18. This was my idea for an Imperial "horde" unit from the homebrew thread. Imperial Army Troopers Rank: Corps Base cost:35 Defense: Red. Health: 1 Courage: 1 Weapons: black dice (melee), E-11 Blaster (range 1-3, no surge) Speed: 2 Squad Size: 4 Upgrade slots: Gear, 2 Personnel, Heavy weapon, Grenade. Exclusive Upgrade Cards: 1. Medic (Personnel, 15 pts): When defending from ranged attacks ,exhaust this card to roll up to 2 white defense dice, shield results are added to your pool.Cumbersome. Available to all trooper units. 2. Army Trooper (7 pts) 3. T-21 Light Repeating Blaster (20 pts): 4 white dice, range 1-3, impact 1 Ability: Garrison: Gain a free standby token if this unit doesn't move during its activation.
  19. Ewok Warriors Rank: Corps Base cost:30 Defense: white. Health: 1 Courage: 2 Weapons: Spear: 1 red die (melee) Speed: 2 Squad Size: 5 Upgrade slots: 2 Personnel, Heavy weapon . Exclusive Upgrade Cards: Wisties Pouch Thrower (Heavy weapon, 10pts) 2 white dice, range 1, suppressive. Ewok Warrior (6pts) Trap Layer (Heavy weapon, 15 pts) :going to have a function similar to special forces bombardiers. Valiant Horn (Personnel, 10pts : Upon exhausting this card, the unit gains Relentless for the duration of its activation. Abilities: Low Profile Unhindered Inspired by Ewok Hunt mode in Battlefront 2
  20. Pretty interesting unit concept. So with the Rogue Group ability you could bring up to 3 Airspeeders (2 in the heavy and one in a trooper slot)? Maybe the Stay With Me ability could have the player roll a red die, with the damaged effect only being removed if the result matches with the initial damage roll. That might help balance out with its far range.
  21. Imperial Army Troopers Rank: Corps Base cost:35 Defense: Red. Health: 1 Courage: 1 Weapons: black dice (melee), E-11 Blaster (range 1-3, no surge) Speed: 2 Squad Size: 4 Upgrade slots: Gear, 2 Personnel, Heavy weapon, Grenade. Exclusive Upgrade Cards: 1. Medic (Personnel, 15 pts): When defending from ranged attacks ,exhaust this card to roll up to 2 white defense dice, shield results are added to your pool.Cumbersome. Available to all trooper units. 2. Army Trooper (7 pts) 3. T-21 Light Repeating Blaster (20 pts): 4 white dice, range 1-3, impact 1 Ability: Garrison: Gain a free standby token if this unit doesn't move during its activation.
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