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HelloRPG

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  1. Haha
    HelloRPG reacted to Harzerkatze in A Lordless Life - Path of Waves Preview   
    Actually, it's Out of Stock...
    https://www.fantasyflightgames.com/en/legend-of-the-five-rings-roleplaying-game/products/path-waves
  2. Like
    HelloRPG got a reaction from DarthDude in Mass Combat?   
    If you want general rules to use in most settings I would pick the Lead by Example (also my bad, fortifications rules were in Forged in Battle). This is just because it has more things to learn from, but I wouldn't get this just for the mass combat rules or other extended rules in SW for your Genesys games. You need a lot of translating to make it usable in other settings.
    Also something in my bones tell me Mass Combat will be included in Keyforge, just because the setting has huge armies fighting.
  3. Sad
    HelloRPG reacted to UnitOmega in A Lordless Life - Path of Waves Preview   
    The Upcoming page has updated, release date now set for 2/14.
  4. Like
    HelloRPG got a reaction from Tatoun in A Lordless Life - Path of Waves Preview   
    Only 4 more days until the end of January, wonder FFG will pay their shippers express delivery again? Also I hope this won't be the last L5R Book, because I really like this interpretation of the system. ūüė£
     
  5. Like
    HelloRPG got a reaction from Myrion in A Lordless Life - Path of Waves Preview   
    Only 4 more days until the end of January, wonder FFG will pay their shippers express delivery again? Also I hope this won't be the last L5R Book, because I really like this interpretation of the system. ūüė£
     
  6. Like
    HelloRPG reacted to WaffleHex in Custom Character Sheet for Genesys (SotB+?)   
    Hello,
    We recently started playing SotB and really enjoyed it, so we went ahead and created our own campaign.
    With that campaign, I wanted to make my own character sheet. Here's a link to it (OneDrive):
    https://1drv.ms/b/s!AkFeRZuDQXqIg1bPQ8emUW0O2WGX?e=zMl7Fa

    I wanted to centralize the combat and stats on one page and the character related things on another. Then I wanted to expand the inventory and weapon sections a bit. Finally, there are some space for companions (drones, vehicles, minions etc) as well as an expanded talent page.
     
    There are some great character sheets on here already with automagical calculations of stats and display of dice etc. This does not have that. This was only a fun little side project for me where my only real goal was to have a sheet that felt a little more thematic for our SotB-based campaign.
    The sheet is form fillable. It's not perfect but it works for me for the most part.
    If this looks interesting to you please feel free to use it and let me know how it worked out for you. Any feedback is welcome.
     
    Note: While I created the majority of the content, there are some pictures from the FFG promotional material from their homepage used in the background - I do not own the rights for these and if asked I will take this down.
    Thank you!

  7. Like
    HelloRPG reacted to KRKappel in Upgrading a Safe House / Lair / Base?   
    As the guy who initially wrote the Homestead rules (and the Jedi school stuff from the Warrior book), I'm glad to see these finding life in Genesys as well! I also did rules for building a fighter gym along the same lines for my Genesys Foundry supplement (Ready...Fight!) Which you can check out on Drive Thru RPG. 
  8. Like
    HelloRPG got a reaction from Cantriped in Upgrading a Safe House / Lair / Base?   
    To add to Bricksteel there is two more:
    Edge of the Empires: Far Horizons page 81~85 have Homestead (similar to rebel base) and Business (more merchant oriented). You can use obligation as well as credits in these rules.
    Age of Rebellion: Fully Operational  page 74~75 have Converting Civilian Facility to make a more concealed base that uses a legit institution to hide the rebel agenda.
    There is also Force and Destiny: Knights of Fate 92~95 which allows you to use xp to make a Jedi school and rules for followers and NPC helpers. Not really a base but useful maybe for some ideas.
     
  9. Like
    HelloRPG got a reaction from Noahjam325 in Upgrading a Safe House / Lair / Base?   
    To add to Bricksteel there is two more:
    Edge of the Empires: Far Horizons page 81~85 have Homestead (similar to rebel base) and Business (more merchant oriented). You can use obligation as well as credits in these rules.
    Age of Rebellion: Fully Operational  page 74~75 have Converting Civilian Facility to make a more concealed base that uses a legit institution to hide the rebel agenda.
    There is also Force and Destiny: Knights of Fate 92~95 which allows you to use xp to make a Jedi school and rules for followers and NPC helpers. Not really a base but useful maybe for some ideas.
     
  10. Thanks
    HelloRPG got a reaction from ZorinIchiona in Upgrading a Safe House / Lair / Base?   
    To add to Bricksteel there is two more:
    Edge of the Empires: Far Horizons page 81~85 have Homestead (similar to rebel base) and Business (more merchant oriented). You can use obligation as well as credits in these rules.
    Age of Rebellion: Fully Operational  page 74~75 have Converting Civilian Facility to make a more concealed base that uses a legit institution to hide the rebel agenda.
    There is also Force and Destiny: Knights of Fate 92~95 which allows you to use xp to make a Jedi school and rules for followers and NPC helpers. Not really a base but useful maybe for some ideas.
     
  11. Like
    HelloRPG got a reaction from BrickSteelhead in Upgrading a Safe House / Lair / Base?   
    To add to Bricksteel there is two more:
    Edge of the Empires: Far Horizons page 81~85 have Homestead (similar to rebel base) and Business (more merchant oriented). You can use obligation as well as credits in these rules.
    Age of Rebellion: Fully Operational  page 74~75 have Converting Civilian Facility to make a more concealed base that uses a legit institution to hide the rebel agenda.
    There is also Force and Destiny: Knights of Fate 92~95 which allows you to use xp to make a Jedi school and rules for followers and NPC helpers. Not really a base but useful maybe for some ideas.
     
  12. Thanks
    HelloRPG got a reaction from ElderKoala in Upgrading a Safe House / Lair / Base?   
    To add to Bricksteel there is two more:
    Edge of the Empires: Far Horizons page 81~85 have Homestead (similar to rebel base) and Business (more merchant oriented). You can use obligation as well as credits in these rules.
    Age of Rebellion: Fully Operational  page 74~75 have Converting Civilian Facility to make a more concealed base that uses a legit institution to hide the rebel agenda.
    There is also Force and Destiny: Knights of Fate 92~95 which allows you to use xp to make a Jedi school and rules for followers and NPC helpers. Not really a base but useful maybe for some ideas.
     
  13. Sad
    HelloRPG reacted to Seam in Arkham Horror Files   
    Hello!
    As it seems that FFG will not make an Arkham Horror Files supplement for Genesys (due to the conflicting legal rights), is anybody working on one or planning to do one?
    Thanks
  14. Like
    HelloRPG reacted to Agromania in Genesys in MapTool   
    If there are any MapTool fans out there, I've thrown together a framework for Genesys, and would love for people to take it for a spin.
    More info here: https://forums.rptools.net/viewtopic.php?f=8&t=28242
  15. Like
    HelloRPG got a reaction from Noahjam325 in Cost To Purchase An Android?   
    My guess is in the neighbourhood 40~60k Credits for the basic models (a property cost equivalent to vehicles) and more for advanced/specialized models; basically equivalent to owing vehicle. Its not too expensive for a small business or an independent family to own, but still rare enough. Interestingly, according to "World of Android", Clones are cheaper than Bioroids, but require living space and greater maintenance. In addition, Bioroids can function for years longer and is able to be reconfigured for other tasks if needed. Therefore, in Andorid's world Bioroids are considered better and long-term investment for non-interacting roles and professions.      
    Both Jinteki and Haas apparently also have a lease program, like cars, so that could also cheapen the expenses (as well as provide some hooks for scenarios or ideas for characters). 
  16. Like
    HelloRPG got a reaction from GnosisNoise in Android: Official Genesys System   
    In defence, Huzz's list has the assumption that laser weapons are standard for all sci-fi settings, and rarity is balanced to the power of the weapon mechanically ("R" restriction non-existent). The official Android list better reflects the technological capabilities of setting (late 21st century Earth), and its legal rules. I mean you can get the Auto Shotgun at rarity 5 instead of 8, although with dubious legal issues coming up on the purchase; reflecting it's ease of fabrication and high demand, but with legal restrictions.  Heck, a pistol is rarity 2 in the official list, so it reflects how libertarian self-defence is the norm in the beanstalk.
    Generally I think Genesys's equipment list should reflect the setting more than other systems, and Huzz's list to be more of a guide line and inspiration. 
     
  17. Like
    HelloRPG got a reaction from Cantriped in Android: Official Genesys System   
    In defence, Huzz's list has the assumption that laser weapons are standard for all sci-fi settings, and rarity is balanced to the power of the weapon mechanically ("R" restriction non-existent). The official Android list better reflects the technological capabilities of setting (late 21st century Earth), and its legal rules. I mean you can get the Auto Shotgun at rarity 5 instead of 8, although with dubious legal issues coming up on the purchase; reflecting it's ease of fabrication and high demand, but with legal restrictions.  Heck, a pistol is rarity 2 in the official list, so it reflects how libertarian self-defence is the norm in the beanstalk.
    Generally I think Genesys's equipment list should reflect the setting more than other systems, and Huzz's list to be more of a guide line and inspiration. 
     
  18. Like
    HelloRPG got a reaction from verdantsf in Fallout/Post-Apocalyptic Scavenging   
    My group just used the same rules provided for rarity on page 82-83 of the core, only instead of negotiation/street-wise we used perception or survival. Most fully intact weapons were rarity 5-ish modified by the location to scavenge (copy of the table I.5-2), plus GM upgrading  difficulty dice on defined dangerous locations (like a battlefield or raider territory).  Most of the time we got one to two scenes of downtime to scavenge per session, basically the shopping/resupply scene that we can get if we are in the middle of nowhere or out of cash.
  19. Thanks
    HelloRPG reacted to drainsmith in Shadow of the Beanstalk errata   
    So far, the mistakes found in SotB are very minor. This is what has been found so far that I have submitted questions about and received answers for:
    Rachel Beckmann (p157): Her heavy pistol should use Ranged (Light) instead of Ranged (Heavy)
    Caprice Nisei (p171): She should have Knowledge (Science) instead of Knowledge (Facts)
    Assistant District Attorney (p228): Their Knowledge (Society) rank should be 2
    Brain Machine Interface (p98): "Go deep" should be a maneuver, not an incidental
    Sentinel (p134): The text should read "Sentinel then deactivates..." instead of "Archer then deactivates..."
    Body Guard talent (p49): Tier should be 3 instead of 2. It is in the correct Tier section.
    All fixed in the PDF!
  20. Haha
    HelloRPG reacted to Raicheck in [SotB] Any new cyberware rules?   
    Realistically though, anyone who stacks that many points into a single attribute, makes me chuckle with glee as a GM.   It means they have several weak points that can be exploited.   
  21. Thanks
    HelloRPG reacted to 2P51 in Shadows of the Beanstalk   
    Clones and Bioroids are archetypes so steering clear of slavery price charts doesn't surprise me. 
    Drone prices/rarity p. 233
  22. Like
    HelloRPG reacted to Lime2K in Beanstalk on the Boat!   
    I have SotB in print, can’t wait to get the pdf. I would definitely appreciate Worlds of Android getting a pdf release at some point as well. (Rapidly running out of room for print books!
  23. Thanks
    HelloRPG reacted to Raicheck in Shadows of the Beanstalk   
    Shadows of the Beanstalk
    So super quick review, as I'm still digesting what I've read.    
    The introduction is pretty much what you'd expect, though I did appreciate the section on what tomorrow looks like.  Gives you a good feel for themes right off the bat.
     Character creation is good though it requires the Genesys core rulebook.  There are six archetypes and ten careers. Each of the archetypes has a fun ability that separates them from the others.  The clone in particular has a pretty good special ability that is very situationally useful, but not so overpowering as to be game breaking.   Something I really liked is the why play a x section on each archetype. While there are ten careers they also have advice on creating a new career if nothing fits what you want to play.
    There are some really fun and new talents.     I really like how they added some talents that allow you to add some history to your character, like World Wars Vet, which adds a skill (two to choose from) and gives you a small favor from a current or former member of a single country’s military. (chosen when you take the talent)    There are different variations of talents like WWV, but each does the same mechanically, just with the different organization. It’s a small thing, that gives your PC some depth, and a cheaper skill that you might not have had from your career. The tier 5 talents are all really good, and flavorful.  Master Plan, Ghost in the Machine, Trick of the Light, etc all have some really good effects, and are all worthy capstones in their own right. This isn’t to say the lower tier talents aren’t bad as there are fun things in every tier.
    Speaking of favors, I really enjoy the favor system.  It’s a bit more elegant than obligation from Edge of the Empire, but it functions in a similar manner.   In essence it’s a mark someone has on your character that can be called in as the story needs. Conversely, your character can also gain favors, and can call them in as well.    If you ask for too many favors, you can become unreliable, and it makes it harder to get or call in favors later. There’s also a simple system for leveraging your favors for gaining smaller favors without spending your big favor, or leveraging a smaller favor for a bigger favor.
    Equipment section has some really good and flavorful items as well.  It does suffer a bit from the whole corebook generic syndrome. Equipment ranges a bit from the mundane, to the exotic.  There’s even a suit of power armor in the equipment. Cybernetics and genemods are the two ways to modify your character.  Cybernetics tend to have a slightly higher payoff, but also lower your strain threshold. Genemods have fun options, but run the risk of permanently damaging your character on a failed integration roll.
    Hacking, oh boy. ¬†¬†So the hacking rules in Genesys, are functional but sparse. ¬†¬†Given that this is an android sourcebook, and the setting for the ‚Äúnetrunner‚ÄĚ card game, it was a given that the hacking rules would be a bit more robust. ¬†¬†¬†They look fairly solid, and they seem to make sense on the surface of them. I am a little worried that like Android‚Äôs spiritual predecessors the hacking might be a bit game slowing. ¬†I‚Äôll know more later when we do some test runs to see how fast they go. It also has some solid advice on building net encounters.
    The location section is pretty lengthy, and has some good bits in it for every district in New Angeles.   I am glad I picked up the World of Android book as it really adds some depth to the lore, though it isn’t strictly necessary, I thought it helped out.   
    The last couple sections have some really solid meat and potatoes.  Most of it isn’t exciting, but very useful. Lots of NPC’s, each one kind of gives you a better sense of the setting.  Plus, having premade npc’s saves a lot of time setting up encounters. The final chapter is the game master part of the book, and has some really solid adventure building advice.  Hints on how to depict life in the, to resolving social encounters. The adventure building section reminds me a lot of the old challenge/focus/strike shorts from L5R, which is a good thing.   It lays out a primary goal, the challenges and the twist, and gives several examples. Then it talks about how to expand on those to provide a good adventure. Plus, it adds a bit about how to manage the pacing.  
    Overall, It’s a good solid start, and I really hope they add some expansions to this setting later on down the road.  There’s a lot of material they had in the card game that isn’t even mentioned here, and would make for some good additions later on.     I gotta say, I am as hyped for this as I was for Edge of the Empire, so I’ll be running this sooner or later.
     
  24. Like
    HelloRPG reacted to drainsmith in Adversaries Anthology: a boldy bound creature collection (updated v2.0.0)   
    All of the adversaries currently published.
    https://www.dropbox.com/s/oxdft3482m19npx/Adversaries Anthology v2.2.0.pdf?dl=0
    Update: I stayed up almost all night and updated the Adversaries Anthology to include all the new adversaries in Shadow of the Beanstalk. Newly rearranged by genre also.
  25. Like
    HelloRPG reacted to dresdinseven in Beanstalk on the Boat!   
    Wednesday is only 48some hours away, but feels like an eternity.
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