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Posts posted by Hoarder of Garlic Bread
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Just now, theBitterFig said:Bah, meant to quote this.
It kind of reminds me of a cross between a Kimogila and a Scurrg. Or a 1e TIE/sf dial, with T-Rolls instead of S-Loops.
Having only one practical hard turn and awkward flip moves is kinda standard for Medium Base ships, IMHO.
Talon Rolls sure looked funky back in the day:

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1 hour ago, svelok said:Xi thread: scum players whining about illicit slots
Brute thread: rebel players whining about... I'm not sure exactly
I share your exact sentiment, but the complaint this time isn't unfounded. Meaning, I think it's a bit irritating that in an exciting article about new stuff, there's a dampening of the mood as opposed to utilizing the complaint thread, but some things certainly have to be said about this expansion and its impact on the health of the game.
The Rebels are complaining about power creep, which has been steadily introduced into 2nd edition. Sure, the creep is always adjusted and nerfed every point change, but since you have to wait for a point change for it to occur, some of the pieces of whatever's newest will be overpowered. This is a constant state of the game that unfairly hurts certain archetypes, such as Rebel efficiency "point your gun and killbox" playstyles. This expansion isn't going to make a "sky is falling" impact on the game, but will be yet another entry into a trend that suppresses the game's most iconic craft and namesake. Most factions are able to weather the new flavor of the wave because even their efficiency pieces, albeit more fragile than T65's, are...how to put it...less boring than the T65, even if both they and the T65 stabilize to appropriate-ish costs.
I wouldn't be too concerned for Rebels though as they can fit 5 T65's in a Hyperspace list. That's not a great list, but it can be a solid foundation for one given just how efficient it is, forcing the opponent to simply fly better and be more efficient in decisions. Leia + 3 Blue Squadron Escorts is a very fun Hyperspace list and you can tweak it to preferences from that efficient base (such as making the Falcon a fat Lando and demoting a Blue to an A-Wing blocker).
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15 minutes ago, 5050Saint said:Tycho with an "okay" ability at I5 or I6 is fine. That's where I want "okay" abilities. Strong abilities should be on lower initiatives.
If you have 2 or fewer stress tokens, you may perform actions on your action bar, even while stressed.
This seems good enough for me. If you want an I5 with a better ability, give it to Hera, since her current ability would be wild on an A-Wing.
I like this, but I want it on a lower initiative ship so getting that bullseye isn't easy mode, and forces the opponent to consider whether they want to stay in bullseye or reposition, as opposed to the Soontir-esque "you're in my bullseye, too bad, so sad".
Either way, an I5 Deadeye Marksman A is a too bad, so sad. The ability might be ok because diminishing returns?
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I too think Tycho needs a new ability. His old one is cool, but A's tend to do a looot of blue. So effectively in 2.0, it means...tighter or wider turns plus Sloane, Debris, and Kylo proofing?
Let's push the envelope on this being the only chassis where Deadeyeshot is actually good (combo of the Marksmanship slot and guns that hit like a wet noodle). Could also make Concussions better with him in the list, but more interested in the I5 and/or Y's thematically carpet bombing:
If an enemy ship in your bullseye would expose one of its damage cards, 2 damage cards are exposed instead.
I think that's pretty Psycho.
FlyingAnchors reacted to this -
6 minutes ago, theBitterFig said:Jake's only an ace because he's the most acey Rebel.
Jake wouldn't be called an Ace if he was an Imperial.
//
Late Night Hot Take. Probably a Bad Take.
I think it's a good take. So if it's his red die count stopping him from being a "proper" ace, does Marksmanship Deadeyeshot make him one? Or only Jan's ability?
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7 hours ago, jagsba said:
We're talking interceptor aces?
If you are who I think you are, I think our mutual friend @impspy made cut with him at a trial you were flying Handbrake Jake to. If Jake's an ace, why not Turr? https://listfortress.com/tournaments/568
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7 hours ago, 5050Saint said:Just take clouds and trick shot. Add "during the engagement phase, you may ignore asteroids". You can still hit them and lose your action, but you still get to fire. The opposite of Scum TIEs.
IDK, he and his hull breach ship seemed very stressed when he was flooring it through those Debris Clouds. Since he doesn't have force without Palp (whose canonically dead at this point), we don't have to worry about him having mods for multiple shots, for no monster would equip Ruthless to this guy. How about an ability in line with both his character traits and what he does in the short?
"After a friendly ship in your arc defends, if the attack hit and you are outside the attacker's firing arc, you may perform a bonus primary attack against the attacker."
Mad synergy with Outmaneuver, unlike that Turr Phenir K-turn stunt he tried pulling for it to only kill an astromech.
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46 minutes ago, Brien5723 said:What supernatural kylo list would you recommend starting off with? I've been playing boba koshka for a while and have wanted to switch over to super-kylo.
Kylo Ren (76)
Supernatural Reflexes (24)
Advanced Optics (4)
Ship total: 104 Half Points: 52 Threshold: 3
"Quickdraw" (47)
Fanatical (2)
Special Forces Gunner (9)
Fire-Control System (2)
Ship total: 60 Half Points: 30 Threshold: 3
Lieutenant Rivas (27)
Ship total: 27 Half Points: 14 Threshold: 2
Total: 191
View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=First Order&d=v8ZsZ200Z236X74W186WWY243X181WWW182W113WY265XW&sn=Unnamed Squadron&obs=Jam Rivas up as a blocker, and either flank with Quickdraw somewhere Kylo is not flanking, or just shove her in super agressive against the enemy I6. 9 pt bid is deep enough to move after most I6 bidders, and against some moving after you, you're not screwed. If you're jamming Quickdraw, use Rivas' I1 as a screen so you can complete the maneuver. Even if you don't block the I6, Quickdraw is an excellent trade piece with great Zwungzwang effects: even Fenn Rau at Range 1 having spent focus on offense has a bad day to this Quickdraw thanks to 2 double modded 4 dice attacks. Grabbing Soontir and taking him hostage with Quickdraw or going down with Wedge in glorious flames is great. Even if you're not up on points from trading QD for an I6, positionally you will be up on points.
Rivas is essentially an Epsilon that has Vessery's ability. He's 27 pt of distraction from your hitters, an annoying blocker, and often gets free locks that very much matter.
Once Fanatical, Quickdraw can still roll and have full mods, evade to turtle up, or Segnor's Loop and not tank DPS. Don't forget that rear-arc too, if you want to swivel that turret on a flyby. Heck, sometimes SF Gunner's bonus attack is worth it when you're shieldless and in a sandwich, especially with all actions linked to rotate notwithstanding certain crits.
Optics are the least flashy tech on Kylo, but they're very adaptable and consistent for only 4 pt. I wrote a post a while back (click the link that says "all the blog posts" on the home page in desktop) explaining why Optics on 1 force are so much better than lock. That and it greatly weakens the feelsbad of moving first if you're shots are always double modded. Soontir and Face have to decline the joust now, which you can use to your advantage by camping with the roll back and the hard 1 in.
My ticket to World's with the list (and 2nd time I was runner up to a Hyperspace Trial, albeit this one tiny from NOVA being the same weekend): https://listfortress.com/tournaments/1034.
My performance at World's (made a judgement error in Game 7 by a millimeter, and subsequently loss to my deserved bad variance, thereby missing cut): https://listfortress.com/tournaments/1251
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You either die a hero, or you tech against a no-show of the boogeyman and live long enough to become the villain:
https://hoarderofgarlicbread.wordpress.com/2020/09/15/northern-ohio-is-for-lovers-of-x-wing/
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9 hours ago, hargleblarg said:Thematic, but formation flying is a little mechanically clunky for an interceptor. Maybe more akin to, "While a friendly ship defends, if you are in the attackers firing arc, ..."
I also feel like Grey displayed excellent use of his environment, to the point where I might give him, "While you defend, if you and the attacker are at range 1 of the same obstacle, you may spend 1 {evade result}. If you do, the attacker suffers 1 damage."
You don't need to formation fly, as it sometimes just comes up during the fray when one friendly is cutting back from a flank.
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Varko Grey (Initiative of at least 5, probably 6 because he has plot armor):
While another friendly ship at range 0-1 defends, if it suffers 2 or more damage, you must cancel 1 damage and receive a strain token.
hargleblarg reacted to this -
3 hours ago, S4ul0 said:I said it before. The balance between the best Aces and the rest of the field, can be solved removing some upgrade slots. I don't see Soontir naked as a problem. The Force pilots are more complex, because the free mods, but except those can be very tanky with evade + force available, they are well costed at this moment.
I think the game is better when each shoot counts. Mods like Stealth Device or Shield/Hull upgrades are very strong in some pilots because they work as a force multiplier.
In the other hand I think the generics of lower Initiative received a notable push in January but the 2-4 Initiative ones are forgotten until today (with the Nantex exception). The scalable points on Initiative are not ok in a lot of ships and some are beyond the curve.
I don't understand why the Epsilon costs 25 points while the Academy Pilot is 22. Also, why I pay one point more for an Obsidian? Without talent slot, the benefits (shoot before) and the loses (can't block all enemies) don't justifies the different cost.
Drop the cost of this next tier of generic pilots without talent allow more competitive price for the others and a more diverse meta.
Some final thoughts: If all elements of the game are well balanced (if that would be possible) what is the reason to use the squad builder? What is the criteria to balance things? A single pilot/ship or the possible squads and combos? The average skill of players or the best hands?
Maybe the best that we can do is play the game as it is and enjoy the changes until the next ones.
AKA, why Soontir has been undercosted and why Whisper and Boba are still really good.
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Thought experiment:
If Finn lost crew and gained gunner, Rey gunner would better than the current Copilot + Optics.
Opens dial and actions, not blockable by I1 Silencer, and open slots if you want more options. For a base few points more, that seems good.
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Just now, Npmartian said:Didn't I use the word also?
You did, but also implied that the likes of @5050Saint or @GreenDragoon were exclusively complaining. All the same good point.
Anyways just wanted to make a joke.
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2 minutes ago, Npmartian said:Mostly? I think that it's ok for them to have their cool funky tricks, it's just that those tricks are also quite strong and that they're getting them for a bit too cheap. So basically yes, but we also need to actually try to adapt and learn like what @pheaver and @Chumbalaya are trying to do instead of just circle jerking about the problem.
¿Porqué no los dos?
Improvise. Adapt. Overc#m.
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I know I'm not great at the game. Autopsy all you want, @Chumbalaya, as there's a smorgasbord. But don't use my mediocre play as a straw man for the actual good ace players that are losing en masse in the cut. That's more disingenuous than claiming that Nanteces are only slightly undercosted. Go ahead and find a match using my list and show the world how you table Nantex.
I suppose if I start taking screencaps with RAC + Whisper, a silver bullet that literally removes a Nantex per turn of combat more often than it doesn't (Vader + Hotshot guarantee either early strip or early dmg + strip, leaving Juke Whisper full mods an easy shot), we'll find out that ALL ace players are trash that need silver bullets or nukes in the case of munition + pre-maneuver Guri/Kylo.
(Absolute worse case of DPS with RAC + Drift Queen v. a bug: http://xwing.gateofstorms.net/2/multi/?d=AwAAAAAAAAAA&a1=MwECAAABAAAA&a2=MQAQAAgIAAAA. But there are so many such that finding one with a tractor and/or no token should be trivial.)
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15 minutes ago, Kyle Ren said:if generic swarms want to win games they can do it without rioting and property damage
Gender reveal parties are now responsible for an exponentially greater amount of property damage than overrepresented in the media riots.
But I'm not brave enough for politics.
Who's ready for a bunch of Microsoft Flight Simulator vids taking a 1-way flight to Manhattan?
Kyle Ren and theBitterFig reacted to this -
Lieutenant Lehuse's name is pronounced as monosyllabic "ley-uhzz". Many...layers...of jokes to be made.
Announcing "je prendai mon jeton de concentracion, honhonhon!" is such a joy! Almost as much as the fact that you can roll out of bullseye's and still fire with mods. Or that you can still fire "Amas de missiles" after getting Sloaned or bumped thanks to that Targeting Synchronizer! Tres bon! There's also no penalty for spamming the Cluster Missile ability as munition failsafe lets you recant a bad roll. By the same token, another I5 init killing your target isn't the end of your 3 die gun because you can fire clusters at the zombie, failsafe to regenerate a charge, and then fire the second shot nearby.
43 pt. and a friend make this better than expected for the cost, especially with gas clouds.
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1 hour ago, jagsba said:Sure but its not like the nantex are unique in being able to pivot in a dime. They're slightly better than ties or droids if they're willing to tractor.
Slightly? Since when did those ships have 180* of firing arc? Yes, I'm counting bullseye as a full front because if you know what you're doing with a block, the entire fore section of your wing gains massive area denial.
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1 minute ago, gennataos said:Better keep that K2SO carrier alive!
There is much fear in me about this wave.
At least gunboats can have only 1 cannon slot. If they gave them 2, we could end up with...good cannon boats? SLAM and shoot 3 dice or park and passives with the option for Adv. Torps or range bonus denial guns.
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7 minutes ago, Do I need a Username said:How wrong am I for being spooked by new cannon? 3 die attack with the potential to get rerolls and no range bonus seems uhhhhhhhhh spook. HMP seems neat, and spook.
Spewky ghost house. Am I'm the big stoopid for seeing it as good for a K2SO B? Or is it just a Brobot staple?
I like the concussion bomb, even if Nym is a bit pricey. Once you pop, you can't stop! Now we need a bomber with mandatory reload for near-0 control over his bowels.
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1 hour ago, gennataos said:Right now, it’s like I have tens or hundreds of kids who went to college and never come back to visit.
Also, I don’t recall a lot of my 20s, so it’s possible I DO have tens or hundreds of kids in college.
We sometimes meet halfway. Literally, as Evansville is about equidistant from us
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I took screenshots, and I know that there are some mistakes. Yet, a close game all things considering. Scroll down to game 5 to talk about all the things I did wrong regarding my Spamtex matchup: https://hoarderofgarlicbread.wordpress.com/2020/09/09/the-long-night-of-solace/
The fact that splitting forces doesn't reduce effectivity that much, that most angle of attacks will quickly turn into Thonkjousts with a superflexible dial and turrets, and that disengaging to escape and recycle gimps your DPS so hard make you feel such: ¯\_(ツ)_/¯
Anyways, Sami's list looks real cool. Phantoms in general are pretty good against Spamtex, as the only thing with a better "**** you! haha" time on target is a powersliding Phantom. The powerslide also--even better than the candy-cane--allows you to hold back and let them overcommit far easier than with other lists, especially since you're hugging the board edge. Very glad that Sami was featured on Fly Better but they didn't really cover that aspect of them all too much.
Phantoms are now the good guys.



Carolina Krayts is the best X-Wing podcast
in X-Wing
Posted · Edited by Hoarder of Garlic Bread
Tell FFG that due to a rift in dimensions he caused with a malfunctioning hyperdrive, Oddball caused a circular family tree causal paradox without which Hera and Maarek wouldn't exist. This also explains why there seem to be two sequel eras involving the same OT characters: Legends and Canon. Hera belongs to Canon and doesn't exist for Legends and vice versa for Maarek. Being the derivative originator in the prime world, Oddball seems to be everywhen at once, explaining his I5 and piloting everything.