I’m agnostic as to trek (in games anyway, love the shows/movies), but this really makes me want to stat out other stuff in Armada rules. The problem is, stuff like 40k ships really don’t work at Armada scale. An Emperor Class Battleship would be so far beyond the limits of what this game can pull off (primarily because 40k generally uses MUCH larger engagement distances. But just to try and figure it out, an Emperor class would have big broadside batteries of red dice, no pros weapons except maybe a Lance with special rules, like a crit effect that is not an option: discard all dice to remove all shields from the defending hull zone, if no shields deal a bunch of damage?
I do know that void shields could be represented by having a lot of shields on all facings, but once one facing is depleted, all shields go away.
All in all, probably just better off waiting for a new version of BFG.
Has anyone tried statting out the Galactica?
Sure, even considering this is still huge compared to Star Trek and seven some Star Wars ships. While it is a long as an ISD its surley not comparable to it, hoewever it easily compareable to the next smaller class of ships like the Victory class, despite the huge empty space.
For 40k (conenctrating on Star Trek for now) I thought about focusing on Escorts like the Hunter and Cobra, while they are still incredible huge, they could work in the Armada enviroment. You could even use the battlebarge miniataures for Hunter for example. Orks and Tyranids could be easily scaled down as you would expect from them to have craft of all size. Howwver short of crossovers, 40k already ha a great system: The (old) BFG, which is still a great system.
Battlestar Galactia has some cards. But not many. its next an my list after Star Trek. ^_