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Uhuru

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Posts posted by Uhuru


  1. I'm back again with another terrible Vader list. Fun was admittedly first and foremost when making this list.

    Name: Fun with Vader
    Faction: Imperial
    Commander: Darth Vader

    Assault: Station Assault
    Defense: Contested Outpost
    Navigation: Dangerous Territory

    ISD Cymoon 1 Refit (112)
    • Darth Vader (36)
    • Strategic Adviser (4)
    • Gunnery Team (7)
    • XI7 Turbolasers (6)
    • Quad Battery Turrets (5)
    • Relentless (3)
    = 173 Points

    Interdictor Suppression Refit (90)
    • Disposable Capacitors (3)
    • Grav Shift Reroute (2)
    • G7-X Grav Well Projector (2)
    • Heavy Ion Emplacements (9)
    = 106 Points

    Raider I (44)
    • Boarding Troopers (3)  <-- This could be real fun. Anyone had any success?
    • External Racks (3)
    = 50 Points

    Gozanti Cruisers (23)
    • Comms Net (2)
    = 25 Points

    Squadrons:
    • Ciena Ree (17)
    • Valen Rudor (13)
    • 2 x TIE Fighter Squadron (16)
    = 46 Points

    Total Points: 400


  2. Had a great time with my previous Vader fleet and just bought my first Raider, so I'm Looking for some feedback. 

     

    Name: Vader Fleet Attempt 2
    Faction: Imperial
    Commander: Darth Vader

    Assault: Most Wanted
    Defense: Contested Outpost
    Navigation: Intel Sweep

    Imperial II (120)
    • Darth Vader (36)
    • Gunnery Team (7)
    • Electronic Countermeasures (7)
    • XI7 Turbolasers (6)
    = 176 Points

    Victory II (85)
    • Gunnery Team (7)
    • Disposable Capacitors (3)
    • Heavy Ion Emplacements (9)
    = 104 Points

    Raider I (44)
    • External Racks (3)
    = 47 Points

    Gozanti Cruisers (23)
    • Comms Net (2)
    = 25 Points

    Squadrons:
    • 6 x TIE Fighter Squadron (48)
    = 48 Points

    Total Points: 400


  3. I suppose it might be worth it if you went all in with Konstantine and the Interdictor title.

    Either way I can still fit a fair amount more on if I change ISD II to Cymoon. Might not be worth losing a dice and a squadron command.

     

    Interdictor Suppression Refit (90)
    • Darth Vader (36)
    • Targeting Scrambler (5)
    • Grav Shift Reroute (2)
    • Ion Cannon Batteries (5)
    = 138 Points

    ISD Cymoon 1 Refit (112)
    • Minister Tua (2)
    • Gunnery Team (7)
    • Quad Battery Turrets (5)
    • Electronic Countermeasures (7)
    = 133 Points

    Arquitens Light Cruiser (54)
    = 54 Points

    Gozanti Cruisers (23)
    • Comms Net (2)
    = 25 Points

    Squadrons:
    • 6 x TIE Fighter Squadron (48)
    = 48 Points

    Total Points: 398


  4. Quote

    I feel targeting scrambler is overated, g8 experimental projector is really good

    I really want to put G8's in they're just so expensive. How do  you rate G7s?

    I can fit a fair amount more in if I go Cymoon instead of ISD II

    Interdictor Suppression Refit (90)
    • Darth Vader (36)
    • Disposable Capacitors (3)
    • Grav Shift Reroute (2)
    • G-8 Experimental Projector (8)
    = 139 Points

    ISD Cymoon 1 Refit (112)
    • Minister Tua (2)
    • Gunnery Team (7)
    • Quad Battery Turrets (5)
    • Electronic Countermeasures (7)
    = 133 Points

    Arquitens Light Cruiser (54)
    = 54 Points

    Gozanti Cruisers (23)
    • Comms Net (2)
    = 25 Points

    Squadrons:
    • 6 x TIE Fighter Squadron (48)
    = 48 Points

    Total Points: 399


  5. Still fairly new to Armada and playing casual at the moment, but I wanted to take a stab at using Vader on an Interdictor.

    Most of reasoning behind this list is due to the lack of variety of ships, but I was thinking maybe a Raider II for some more anti-squadron utility Instead of the naked Arquiten?

     

    Name: Vader Interdictor Fleet
    Faction: Imperial
    Commander: Darth Vader

    Assault: Most Wanted
    Defense: Contested Outpost
    Navigation: Intel Sweep

    Interdictor Suppression Refit (90)
    • Darth Vader (36)
    • Disposable Capacitors (3)
    • Targeting Scrambler (5)
    Grav Shift Reroute (2)
    • SW-7 Ion Batteries (5)
    = 141 Points

    Imperial II (120)
    • Gunnery Team (7)
    • Quad Battery Turrets (5)
    = 132 Points

    Arquitens Light Cruiser (54)
    = 54 Points

    Gozanti Cruisers (23)
    • Comms Net (2)
    = 25 Points

    Squadrons:
    • 6 x TIE Fighter Squadron (48)
    = 48 Points

    Total Points: 400


  6. 1 hour ago, Stefan said:

    But: if you want to fly towards the ISD and jump in the Hammerhead, you give it the shot against the cruiser at least. So you would want to stay at long range and jump the Hammerhead in at basically medium. This, however, negates the black dice of the Hammerhead. Ideally, you'd want the Hammerhead to jump in the side or even rear of its target, but your Profundity would very surely be in its front...

    Would making it more worth it for the Profundity to get into close range be better?

    MC75 Ordnance Cruiser (100)
    • General Dodonna (20)
    • Electronic Countermeasures (7)
    • Expanded Launchers (13)
    • External Racks (3)
    • Profundity (7)
    = 150 Points

    Or should I just abandon the idea rushing into an ISD's front? Be a spectacular way to lose at least.


  7. Thanks for the help, really appreciate the input. Definitely change some things up.

    I've only got a few expansions so far so I'm a little limited on some choices.

    Quote

    - I'm also unsure as to what's the plan with the squadrons is. Han is on his own, doing stuff.

    My squadrons are a bit over the place haha. I haven't bought any squadrons other than rogues and villains so I thought Bossk v Han could be fun. Figured if I keep the squadrons around the same points I could get away with a weird list that wouldn't normally work. My friends also wanted to try using some dedicated bombers to see how they played. 

    Quote

    - The Profundity is supposed to take the Hammerhead? Possible, but I'm unsure as to whether it's worth the points. The Cruiser should have Gunnery Teams, since it's likely you will only have a clear shot from the side.

    Just wondering how the MC75 is meant to be flown? I didn't take Gunnery teams because I thought it'd like to get in the middle of the fight to deploy Garel's Honor and would have a good chance to fire front/side or side/side. Is it meant to stay at more of a range? Would taking Profundity on the Ordnance Cruiser make more sense?


  8. Hey guys, new player here. Looking for some help making a rebel vs imperial 400 points list.

    Played a few 300 points games and had enough fun to to try and get to 400. Just playing casually with a few friends so I just want to make sure the list it fun and balanced.

    I think I may be putting too many points on the capital ships but I don't think I've got any great upgrades for the Arquiten/Corvette. Would love some feedback.

     

    Faction: Imperial
    Commander: Grand Admiral Thrawn

    Assault: Most Wanted
    Defense: Hyperspace Assault
    Navigation: Intel Sweep

    ISD Cymoon 1 Refit (112)
    • Grand Admiral Thrawn (32)
    • Wulff Yularen (7)
    • Intensify Firepower! (6)
    • Gunnery Team (7)
    • Quad Battery Turrets (5)
    = 169 Points

    Victory I (73)
    • Quad Battery Turrets (5)
    = 78 Points

    Arquitens Light Cruiser (54)
    = 54 Points

    Gozanti Cruisers (23)
    • Comms Net (2)
    = 25 Points

    Squadrons:
    • Bossk (23)
    • 6 x TIE Fighter Squadron (48)
    = 71 Points

    Total Points: 397

    vs.

    Faction: Rebel
    Commander: Leia Organa

    Assault: Most Wanted
    Defense: Contested Outpost
    Navigation: Intel Sweep

    MC75 Armored Cruiser (104)
    • Leia Organa (38)
    • Caitken and Shollan (6)
    • Electronic Countermeasures (7)
    • Enhanced Armament (10)
    • Profundity (7)
    = 172 Points

    Nebulon-B Support Refit (51)
    • Dual Turbolaser Turrets (5)
    = 56 Points

    CR90 Corvette A (44)
    = 44 Points

    Hammerhead Torpedo Corvette (36)
    • External Racks (3)
    • Garel's Honor (4)
    = 43 Points

    Squadrons:
    • Han Solo (26)
    • 3 x X-wing Squadron (39)
    • Scurrg H-6 Bomber (16)
    = 81 Points

    Total Points: 396

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