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It’s One Of Ours

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  1. Like
    It’s One Of Ours got a reaction from Archangelspiv in What does the VCX need to be competitive?   
    Agreed.  With the VCX it was more a perfect storm of card combination, than anything else.  Whereas with TLT Y-Wing spam, it was really just a bad design.
  2. Like
    It’s One Of Ours got a reaction from JJ48 in Nantex: Fun and frustrating.   
    I’m already well aware of the calculations.  It was a rhetorical request.       And you severely underestimate the ability to pull a bullseye when you have a tractor reposition and can tractor reposition your target ship.
    No, the issue with blocking is not an “attitude thing”.  It’s not even that he can’t be blocked, because in reality he can be.  The issue is that it doesn’t penalize him at all, and he can still reposition and throw a tractor at the ship he hit, while getting benefits to do so.  
    People hate seeing several quad jumpers for a reason (or at least used to), but they need an action to tractor something that had to be in their front arc, at range 1.  Ensnare allows the Nantex to tractor something in any of it’s side or front arcs, regardless of whether it can take an action or not, after it repositioned itself via tractor.  And it’s more survivable, faster, has a better dial, arguably better attack dice situation, and higher intiative (34 pts for an I3 with talent vs 32 for a Jakku Gunrunner).  
    Bluntly put, the damned thing shouldn’t be able to take a tractor token and rotate it’s arc if it didn’t fully compete a maneuver.  It’s not about “hurr it requires different strategy to play against”, because playing against it would still be interesting and different without hurting the overall performance of the ship.  
  3. Like
    It’s One Of Ours reacted to Alarum in Nantex: Fun and frustrating.   
    I am a Scum player. I play these because they are the more Scum than Scum is.  The tractor was built in to the hull of the ship and interestingly they had a shied generator as well which unfortunately didn’t make it in to the game.
    Ensnare as a talent might be some Ace pilots using the ships tractor array in creative ways that other pilots could not. The pilots could also be controlled by smells through a mask they wear. There is an extremely interesting video on YouTube about the ship.
  4. Thanks
    It’s One Of Ours got a reaction from DR4CO in Nantex: Fun and frustrating.   
    I’m already well aware of the calculations.  It was a rhetorical request.       And you severely underestimate the ability to pull a bullseye when you have a tractor reposition and can tractor reposition your target ship.
    No, the issue with blocking is not an “attitude thing”.  It’s not even that he can’t be blocked, because in reality he can be.  The issue is that it doesn’t penalize him at all, and he can still reposition and throw a tractor at the ship he hit, while getting benefits to do so.  
    People hate seeing several quad jumpers for a reason (or at least used to), but they need an action to tractor something that had to be in their front arc, at range 1.  Ensnare allows the Nantex to tractor something in any of it’s side or front arcs, regardless of whether it can take an action or not, after it repositioned itself via tractor.  And it’s more survivable, faster, has a better dial, arguably better attack dice situation, and higher intiative (34 pts for an I3 with talent vs 32 for a Jakku Gunrunner).  
    Bluntly put, the damned thing shouldn’t be able to take a tractor token and rotate it’s arc if it didn’t fully compete a maneuver.  It’s not about “hurr it requires different strategy to play against”, because playing against it would still be interesting and different without hurting the overall performance of the ship.  
  5. Thanks
    It’s One Of Ours got a reaction from DR4CO in Nantex: Fun and frustrating.   
    He’s also an example of an Ace that can (and should) be blocked.  Block him, and he melts.  The chalenge is in knowing his plethora of maneuver options, and correctly figuring where he’ll go.  
    Sum Facker practically ignores being blocked.  All it does is keep him from getting a focus or evade, but does noting to stop him tractor-repositioning, rotating his turret, shrugging the tractor off onto someone else and repositioning them, and getting +1 dice against a tractored opponent, all in the same turn.  
    Even the Quad TugThumpers need an action to be obnoxious. 
  6. Like
    It’s One Of Ours reacted to MasterShake2 in Nantex: Fun and frustrating.   
    What if he has Focus and Predator? Passive reroll, focus mod and enemy -1 die isn't one of the hardest hitting ships in the game? If that's your opinion...I dunno, it's wrong. You keep saying he doesn't have mods, but that's completely wrong, Sun Fac has them more often than he doesn't, the entire point of the bumping discussion it that, unlike Fenn Rau or Soontir or Vader who just bumps and is stuck where they're at, Sun Fac can bump and still arc dodge and still manipulate the position of an enemy...AND still has a turret so when he's dodging past he can still chuck 4 dice while you're -1 die.
     
     
    Screw it, wait for worlds and tell me your thoughts after that on Sun Fac. I'm calling at least 1, probably 2 or more in the top 16.
  7. Like
    It’s One Of Ours reacted to Kleeg005 in Nantex: Fun and frustrating.   
    THIS is my major beef with ******* Jedi.  Double reposition with mods at high initiative.  *IF* you can even get them in arc, *MAYBE* you can hit them.  Meanwhile, the other ships in the list are ******* you up from those perfect flanking positions.  You don't like Sun Fac with Ensnare?  Nowhere near as bad as Jedi.  Sun Fac can be one-shotted, just like any other four-hull ship.  You ain't touching a ******* Jedi. 
    #triggered  Sorry.  Sorry.
  8. Like
    It’s One Of Ours got a reaction from JJ48 in Nantex: Fun and frustrating.   
    That’s if it’s eager to reposition while out in open space.  The more likely event is that (like most turreted ships) it won’t try to tractor-reposition or rotate turret because the turret is positioned for initial engagement.  And it’s not going to be in R1.  So it Focuses or Evades, and just uses it’s raw dial speed until it can lunge forward (with a 5-straight).  
    Hence we’re looking 3 to 4 green dice, with a Focus or Evade token.  Probably Evade.
     
    Addendum:  Also “shoot them at range -X-” isn’t really a weakness, because that’s every ship’s weakness in this game.  That’s like saying a B-Wing’s weakness is that it has hull points and can be blowed up.
  9. Like
    It’s One Of Ours got a reaction from hargleblarg in Nantex: Fun and frustrating.   
    He’s also an example of an Ace that can (and should) be blocked.  Block him, and he melts.  The chalenge is in knowing his plethora of maneuver options, and correctly figuring where he’ll go.  
    Sum Facker practically ignores being blocked.  All it does is keep him from getting a focus or evade, but does noting to stop him tractor-repositioning, rotating his turret, shrugging the tractor off onto someone else and repositioning them, and getting +1 dice against a tractored opponent, all in the same turn.  
    Even the Quad TugThumpers need an action to be obnoxious. 
  10. Like
    It’s One Of Ours got a reaction from hargleblarg in Nantex: Fun and frustrating.   
    That’s if it’s eager to reposition while out in open space.  The more likely event is that (like most turreted ships) it won’t try to tractor-reposition or rotate turret because the turret is positioned for initial engagement.  And it’s not going to be in R1.  So it Focuses or Evades, and just uses it’s raw dial speed until it can lunge forward (with a 5-straight).  
    Hence we’re looking 3 to 4 green dice, with a Focus or Evade token.  Probably Evade.
     
    Addendum:  Also “shoot them at range -X-” isn’t really a weakness, because that’s every ship’s weakness in this game.  That’s like saying a B-Wing’s weakness is that it has hull points and can be blowed up.
  11. Confused
    It’s One Of Ours got a reaction from Boreas Mun in Nantex: Fun and frustrating.   
    I really do think that the route FFG will go with this ship is to simply errata the Pinpoint Tractor Array to require the ship to complete a maneuver.  Thus opening it up to being blocked.  I really don’t see anything else specifically wrong with it, except Entangle maybe needing a few more points tacked on.
  12. Like
    It’s One Of Ours got a reaction from JJ48 in Nantex: Fun and frustrating.   
    I played Magic early on, and on occasion over the years.  Mono-Blue decks were basically “No-Fun Zones”.  Pain in the *** the play against, no matter what you were running.  Blue mixed in equally with other colors was more tolerable, and less irritating.  And Blue “splashed” into a deck was there as an “oh ****” defense.  
    Friends didn’t let friends play mono-blue.  Unless they had a deck or two filled with uncounterables.
  13. Haha
    It’s One Of Ours got a reaction from Managarmr in Nantex: Fun and frustrating.   
    If people are complaining about the Nantex so much, I wonder how much they’d hate 6 Scyks led by an Predatious Serrisu with Afterburners, all equipped with Tractor Cannons...   Maybe modify it so there’s an even split of Quadjumpers and Tractor Scyks.
    I might name the list “John Deere Skwadrun”.
  14. Haha
    It’s One Of Ours got a reaction from CoffeeMinion in What are Belbullabs even good for?   
    ... I tend to make a lot of mistakes in life...
  15. Haha
    It’s One Of Ours got a reaction from CoffeeMinion in What are Belbullabs even good for?   
    34 Vultures later...
     
    MISTAKES WERE MADE!
  16. Haha
    It’s One Of Ours got a reaction from Kreen in Nantex: Fun and frustrating.   
    Juke is negated by a Focus (or at the very least a Calculate or Force).  Regen was COLOSSALLY nerfed from 1st edition.  And everyone hates that etc guy.
  17. Like
    It’s One Of Ours got a reaction from AngryAlbatross in Nantex: Fun and frustrating.   
    If people are complaining about the Nantex so much, I wonder how much they’d hate 6 Scyks led by an Predatious Serrisu with Afterburners, all equipped with Tractor Cannons...   Maybe modify it so there’s an even split of Quadjumpers and Tractor Scyks.
    I might name the list “John Deere Skwadrun”.
  18. Haha
    It’s One Of Ours got a reaction from Kleeg005 in What are Belbullabs even good for?   
    34 Vultures later...
     
    MISTAKES WERE MADE!
  19. Like
    It’s One Of Ours got a reaction from theBitterFig in Nantex: Fun and frustrating.   
    Juke is negated by a Focus (or at the very least a Calculate or Force).  Regen was COLOSSALLY nerfed from 1st edition.  And everyone hates that etc guy.
  20. Like
    It’s One Of Ours got a reaction from Gilarius in What are Belbullabs even good for?   
    34 Vultures later...
     
    MISTAKES WERE MADE!
  21. Like
    It’s One Of Ours reacted to ChahDresh in What are Belbullabs even good for?   
    If by "MISTAKES WERE MADE" you mean "READY FOR EPIC", then we've got a good thing going here.
  22. Haha
    It’s One Of Ours reacted to ChahDresh in What are Belbullabs even good for?   
    NO. SUCH. THING.
  23. Like
    It’s One Of Ours got a reaction from ClassicalMoser in What does the VCX need to be competitive?   
    I think there’s quite a lot that can be done to at least minimize it.  A good proton torp volley can shut down a YV-666 within the first engagement without having to get too close.  And the Ion Tarpit of Death effect really only deletes a ship if the ship’s ion maneuver hits the base.  A sacrificial Initiative 1 tie (or Vulture, or Z) can take a bump after pulling a turn maneuver, and set themselves up to drift out of the quagmire (if it lives).  I would say that as a list goes, Feedback Static Arrays are probably most dangerous to low ship count ace lists.  An expendable brick of swarm ships however could sacrifice one to take the bump, while the rest all bump into him and chew away at the big ship.  At that point the YV has to decide if it’s going to release the hostage and shoot the other ships, or die to papercuts.
  24. Like
    It’s One Of Ours reacted to Asaverino1019 in Lists to Learn With   
    That was exactly the kind of thing I was looking for.
  25. Like
    It’s One Of Ours got a reaction from Des Darklighter in Lists to Learn With   
    I build tutorial lists for that reason.  I tend to build two for each faction, and set it up like so:
    Tutorial 1– 100pts, nothing but generics with very little in the way of upgrades.  For example, Rebels:  Blue Squadron X-Wing with a shield upgrade, a Pheonix A-Wing, and a Bandit Z-95.  Empire is an Alpha Interceptor, Obsidian Tie Fighter, and Tempest Tie X1.
    Tutorial 2–  100pts, this where I throw on card upgrades, and give them a (preferably known) named character.  I also try to keep this to just two smal ships.  For example, Empire: a Scimitar Tie Bomber with Protons and Munition Failsafe, Nightbeast, and Seyn Marana with Marksmanship.  Or Resistance: Wexley with Prime Thrusters, Foils, and Heoric, and Tallie with Heroic.
    Again, these lists are not meant to be competitive, and more meant to get a newcomer’s feet wet with two separate smallish games that won’t overload them.  The third time they play is where I show them how to go about building a list, and try to emphasize keeping things lighter on the upgrades.  And it’s about that time I push them towards the “Big **** Heroes” they likely want to play...  Like Han in the Falcon, Vader, Poe Dameron, Rey, Boba Fett, Anakin, etc...  
    The third game is also where I’ll tend to subtly push the game towards a more cinematic matchup.  Such as pulling out a Black Sun themed list to play against them if they take Lando and Dash.  Or pull out a Red Squadron themed list (Garven, Wedge, Jek) if they opt to go with Vader and a bunch of Ties.
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