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10Ten

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Everything posted by 10Ten

  1. If you don't trust your local retailer, buy from FFG then? Sorry but you can tell if a deck has been resealed.
  2. You can always go here They has oodles of stuffs for stuffs, like this
  3. Alrighty then, now lets gander at these 4 cards. Treasure Map and Stampede both use 'this turn' as after effects. " If you have not played any cards this turn," "If you used 3 or more creatures this turn". Only Soft Landing 'this turn' as a before effect "The next creature or artifact you play this turn" Which is what I said
  4. Because this card isn't THE GOLDEN RULEing(If the text of a card directly contradicts the text of the rules, the text of the card takes precedence.) this rule ACTION CARDS When an action card is played, the active player resolves the card’s “Play:” ability and, after resolving as much of the ability as possible, places the card in their discard pile. it is GOLDEN RULEing(If the text of a card directly contradicts the text of the rules, the text of the card takes precedence.) this Rule of the game STEP 2: CHOOSE A HOUSE Each KeyForge deck is composed of three different houses, which are shown on the identity card. During this step, the active player chooses one of those three houses to activate, making it the active house for the remainder of the turn. This active house determines which cards the active player can play, discard from their hand, and use this turn. After choosing a house, the active player has the option to take all cards in their archives and add them to their hand. (See “Archives” in the Glossary.) If a player controls a card that does not belong to one of the three houses in their deck, they may (if they desire) choose and activate that house during this step instead of one of the three houses in their deck. And how many of the 14 cards featuring "this turn" have it as a Play ability like, Play: You may play one non-Logos card this turn. ?
  5. Hopefully, FFG will make certain cards more clear
  6. common sense =/= what the designers were intending with the text of the rule. We have no idea if only one person wrote the text on the cards or if six people wrote the text on the cards. How many other Play abilities have "this turn" in their text? One? Were those few cards miswritten or? Me? Personally? I'll ask my opponent what they want it to be and go with that. Why? Because I don't need to win in order to enjoy the game.
  7. Weird. Without a doubt? 25 years in print, yet they still are updating/clarifying the rules to the game. I mean really? 25 years, strongest rule book yet they are still updating and banning cards? That simply don't jibe. 80 odd Play-Testers. I always, always giggle when people blame the Play-Testers. Like somehow the Play-Testers are able to force the(Game Design[1],Game Development[4], Producer[`1], Editing[2], etc.) peoples to change or clarify something in the rules they were given. All they are able to do is point out an issue and hope it will be resolved.
  8. I haven't lived near Louisville since the mid 90s. Glad to see Comic Book World is still going strong. At least I think that was the name of the place I remember. Seems to be in the same area.
  9. Yes, I do buy from my lgs(s). Supporting them makes for a great gaming environment.
  10. You think so? Even with all the issues that continues to plague mtg? Read page 23 of the Rulebook under Credits. We have no ideas if the Play-Testers had access to all of the cards. They can't catch something if they didn't have it in the first place.
  11. Well if the Resealerer is using super glue, just sniff the box. The stuff has a very distinctive odor. Or here's a thought, buy from FFG not Shady McEbay or Iffy MacInterwebs.
  12. Is the need to win that important to you?
  13. I can talk a bit about playtesting. I can say with absolute authority, it's not the play-testers fault. My one big beef with Keyforge's "rulebook" it's 24 pages long and the actual rules+glossary is only 12 pages, the other twelve pages is fluff.
  14. Doesn't mean he is correct in his play either.
  15. Oh I see now This card says Play: Archive a card. So the Rule ACTION CARDS When an action card is played, the active player resolves the card’s “Play:” ability and, after resolving as much of the ability as possible, places the card in their discard pile. kicks in I: Play Hidden Stash, Immediately Archive a card, Place Hidden Stash in discard pile From my gander through the cards I think only has the wording somewhat similar
  16. Foggify doesn't disprove my point about ACTION CARDS When an action card is played, the active player resolves the card’s “Play:” ability and, after resolving as much of the ability as possible, places the card in their discard pile. People are tripping up on "this turn" as if it's some loophole for When an action card is played, the active player resolves the card’s“Play:” ability and, after resolving as much of the ability as possible, places the card in their discard pile. Are you normally allowed to play cards outside of the chosen faction? Right now we are in the race to find loopholes for the game I guess some want to be able to name the loophole Spike or Batman or Snazzler
  17. You do realize that takes 2 different factions to do? He has to Choose Untamed in order to play Nepenthe Seed Then he has to Choose Logos on the next turn. Plus the deck doesn't generate amber all that well.
  18. Leased is the better term. Yes it's Licensed 'lawyerly', but in realities the IP is rented out to other companies
  19. Hyperbolic =/= troll X-Wing is a leased IP which never have a lasting presence in the gaming world, hence why they are multiple instances of Leased IP under different companies compare to 40k which is solely owned by GW, (compare to their RPG of 40k which is leased out, doesn't do nearly as well)
  20. Hmmm, figured everyone here knew the OP was being hyperbolic? X-Wing v 40K don't compare well to Keyforge v M:tG. It is too dissimilar
  21. Strange but, here we go Page 5 of da rulez STEP 5: DRAW CARDS The active player draws cards from the top of their deck until they have six cards in their hand. After a player completes this step, their turn ends. If the active player has more than six cards in hand, they do not discard down to six. If a player needs to draw cards (during this step or at any other time) and cannot because their deck is empty, that player shuffles their discard pile to reset their deck, and then continues to draw. When a player’s turn ends, if that player has enough Æmber in their pool to afford a key, the player announces “Check!” so that their opponent knows the forging of a key at the start of that player’s next turn is imminent. This isn't a game where you can be 'decked' the only 'penalty' you gots is not being able to draw anymore cards until you can get a discard pile again.
  22. Page 5 da rulez “Play:” ability and, after resolving as much of the ability as possible, places the card in their discard pile. with no cards left to draw you do....nothing
  23. You keep linking mtg stuff, so evidently you do think it has to do with mtg?
  24. Unfortunately we mere humans don't get to play with the 1,000,000,000,000. We play in the ones and tens places. Yes, I am sorry, I was bummed a bit that buying my first 5 decks, 3 on one day, 2 four days later at a different shop, and getting Mars in every single deck and Untamed in 4 of the 5. They talk about all the randomness and sorry didn't look very random to me.
  25. You keep ignoring the rules Page 5 Action Cards When an action card is played, the active player resolves the card’s “Play:” ability and, after resolving as much of the ability as possible, places the card in their discard pile. So yeah according to the written rules. Play Phase Shift, play non-Logos card, place Phase Shift into the discard pile
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