Jump to content


  • Content Count

  • Joined

  • Last visited

About Yodhrin

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. If you're buying it as a "nice to have/for terrain" model primarily, be aware that it's substantially oversized. As in, the speeder itself is almost 1:30 scale if you go with the "official" size of the movie prop. I know that kind of thing doesn't bother everybody, but just so you're aware in case you're one of the ones it does bother.
  2. Except as has been noted, you're also mistaken about that usage. Chief, I've been having unnecessary arguments about wee toy sodjers ever since I got the internet in 1998, and I have seen "white knight" used *specifically* in the context of an overzealous fan leaping to the defence of a corporation literally(not figuratively) countless times. For a period of several years not too long ago, you couldn't read any thread on a forum discussing GW's business practices without people hurling accusations of white knighting at anyone who expressed even the most qualified and equivocal positive statements about the company. You are the only person here who saw that term and immediately associated it with "MRA" nonsense, and that you only seem capable of viewing it in that more political sense says far more about you than the person who was, given the context, quite evidently using it in the way I just described. Just give it a rest eh.
  3. I know you mean in the game, but if you want an N-1 that's basically perfectly in-scale for terrain, check ebay for the old AMT/ERTL Naboo N-1 model kit. It's dead easy to assemble and is pre-coloured/chromed for people who don't care for painting. You can usually grab them for about £5-10 on auction, or 15-ish BIN.
  4. At what stage did they give even the slightest indication they're interested in nuance? When someone is basically posting a written version of a comedy sketch but in all seriousness, I think it's safe to stop any attempts to engage with them as if they're willing to consider anything beyond their existing preconceptions. NSFW: https://www.youtube.com/watch?v=ALZZx1xmAzg
  5. If it's so plain, perhaps you can redirect some of that eyerolling energy towards mustering up an actual retort to the points made, rather than just snarking?
  6. Except what you think is incorrect. A name is a Trademark. If you make a widget for, say, a bicycle called Bikewidget, and you register that Trademark, then if I come along and also make a widget for a bicycle called Bikewidget, I am infringing your Trademark. That is true whether my widget is a direct copy of yours or not. If I make a widget for a motorcycle and call it Bikewidget, you might try to enforce your Trademark, but you'd have to demonstrate that a person going to buy a widget for a bicycle would be confused that my widget for a motorcycle is called the same thing. If your Trademark is *really* famous - like, say, "Han Solo" is - then you can probably enforce it in a blanket fashion, even if I were using it for something completely unrelated to bicycles. The actual appearance of an object is covered by Copyright(or, depending on jurisdiction and function, Design Rights or some similar separate category). Copyright does not operate by the same rules as Trademarks. You can Copyright very specific expressions of an idea, such as the actual miniature FFG produce and sell as "Han Solo", but you cannot copyright "man in a long coat with a sci-fi gun". It doesn't matter how famous your "man in a long coat with a sci-fi gun" is, you only have the right to control and claim ownership over your specific version of the idea. So long as someone is not producing a miniature with Harrison Ford's exact likeness, that isn't an exact duplicate of an existing branded & sold model, and they're not calling it Han Solo, then "Han Solo" by another name is not Han Solo, legally speaking. When companies make the argument you do - and the person they're arguing against has the money or pro bono representation to fight it - they lose. Again - Lucasfilm v Ainsworth. GW v Chapterhouse Studios(and that one's in the USA, one of the most corporate-friendly court systems in the world). Jedirev refers to GW(I believe anyway), but after their absolute shambles of an attempt to go after Chapterhouse, they have backed right off their prior aggressively litigious attitude, because the absolute wombats in charge have finally grasped that you can't claim ownership over geometric shapes or generic visual cues or letters from alphabets that are thousands of years old. Instead, they've been focusing on what they can control and easily sue over in future if the opportunity arises - Trademarks; it's no accident they've stopped calling things Elves and Orcs and Marines in favour of Groblesnork Warblflorbles and Pseudolatinicius Nonsensicus stuff. Regardless, as people have stated numerous times, Disney have a literal army of lawyers, so how about instead of joining up with the Tabletop Gaming Volunteer Copyright Police folk just buy, or not, whatever they feel comfortable with and leave the legal stuff to the people who's actual job it is to care.
  7. See, the thing there is - 1. Whether it actually is "theft of intellectual property" even by the current definition is extremely arguable. Copyright covers specific expressions of a concept and while people *assume* that extends to *all possible* expressions of a concept that's not actually true, it's just the perception that's been created by corporate bullying over the years. Which leads us to; 2. Copyright "law" is a shambles and, functionally, a wild west in which the only *actual* law is "who has the most money for lawyers". Often when small producers stand up to big corporations they win handily, though sadly it often costs them their business anyway due to the aforementioned money thing. For instance, Lucasfilm likely don't have any rights to control the use of imagery from the OT any more at all in the UK, since they tried to sue a guy making Stormtrooper armour for cosplayers(Lucasfilm v Ainsworth) and the court ruled that as the ST design was used as the basis for mass-produced products, it constitutes an "industrial prop" and so falls under Design Rights, which last only 15 years. Now they could come back and try to make the argument that ruling should only apply specifically to full-size costumes, but the legal logic that was established there holds for basically everything, since Lucasfilm gleefully use their designs to make mass-produced everything; even Legion would qualify. Meaning most PT and OT content wouldn't even qualify for Copyright per se in the UK. There's also 3. Not everyone believes that the present state of Intellectual Property law - a state crafted almost entirely by lobbying by large corporations, Disney at their forefront, rather than by the needs or desires of actual artists - is fair, or just, or that breaching it constitutes "theft". Opinions on the matter are far too varied and complex to simplify things to the degree proponents of the status quo often do. In the end though, the reality is that the reasons why third party stuff are broadly tolerated by big companies are simple; they almost always add more value than they "cost" the company, and the simple fact is they don't even qualify as small fry in terms of relative revenue. In terms of adding value, they can provide alternatives for people who dislike a key official model in an army they otherwise find appealing, they can provide aftermarket parts to allow people to individualise their armies, they can fill gaps in a miniature range that it's simply not profitable enough for the company themselves to bother with, and in so doing encourage people to stay invested in the system and thus subject to the company's marketing for new releases of their own product. In terms of their size - the simple reality is that the number of people even aware third party models exist is tiny compared to the overall playerbase, and the number buying them smaller still, so providing they keep away from trademarked names and aren't selling actual recasts, it's in nobody's interest to kick up a fuss, in the same way that it's not worth Disney's while to trawl Deviantart to visit legal fury upon some chump doing an occasional commission piece of Darth Vader. I do wonder though - why do some people seem to care about this at all? Disney aren't your pal, our relationship with them is defined entirely in terms of them offering product and us buying it, beyond that transaction neither of us owes the other anything. If you don't care for third party models then don't use them, or heck, be really puritan and refuse to even play against them, that's your choice, but this bizarre need some people have to tattle to Corporate Daddy just baffles me. At that point you're basically that kid who ran to Teacher to tell on someone for eating chocolate in the hall or passing notes in class - nobody's hurting anybody, and it only becomes disruptive when you start to make a big deal about it.
  8. Again, I'm not arguing that casual players are going to sit down and obsessively measure the vehicle to see if it's a perfect match for the official stated dimensions, I'm arguing that for most casual players bigger & more impressive = better, and so in this instance where the "correct" size would be pretty large and impressive, doing it "properly" will sell at least as well if not better than a minime version. 40K's vehicles have also been steadily increasing in size, and the kit that was, at the time, the biggest selling plastic kit they ever produced was the impractically large Imperial Knight. They've amended the basic rules of the game to include superheavy tanks with models as big as a dinner plate, and flyers barely any smaller. They just bumped up the scale of the entire Space Marine faction, and their *basic* transport vehicle is the same size as the old Marines' *heavy combat transport*. So yeah, money does talk, and it says "bigger models sell better". And the only "sad" thing I can see here is the person who's incapable of grasping that different groups value different things.
  9. I'd appreciate it if someone who managed to pick the tank up at Celebration or elsewhere could take a measurement of its length in mm - I want to confirm it's close to the "correct" scale before ordering one given the pricetag(and yes, I know, most people don't care, I'm not saying anyone else has to or that I'm somehow better than you because I do, which is a disclaimer that's apparently necessary because internet).
  10. For someone so astute at reading the RRG, you're not so great at reading people's posts. I never set up competitiveness in opposition to fun, nor claim that competitive people wouldn't want cool vehicles, in fact if you look real close there I never even used the word competitive. I stated that casual players - ie, most of them, which is the bit that related to people who're into "organised play", who IME really dislike being reminded they're actually a pretty small group relative to the whole - very often don't care how "practical" a game piece is, and so while you might be happy to buy the cool vehicles with a wonky scale, a casual player will be more likely to buy it if it's as big and impressive as it "should" be.
  11. That's why I see them as expeditionary forces. These are the guys you send in first, with gear that can handle any environment - they crack the enemy, then the Empire follows them up with Stormtroopers in, where required, environment-modified equipment. Over time, the structure of an Imperial force on a subjugated world would vary - if it's super-hostile but valuable, they might get a permanent garrison of HEV Troopers, maybe even stationed in orbit on a station or Star Destroyer and only going down to the surface when necessary; in most cases the HEV units would withdraw to recover and be redeployed to the next battlefront, while the garrison on the planet would depend on its utility. A big important Core World gets Stormtroopers for big important areas and facilities, and large units of Patrol Troopers to reinforce any local police forces. Somewhere less public but still of military significance would also get regular STs, but probably more concentrated around the parts the Empire cares about with the rest of the world left to fend for itself save for periodic loyalty checks etc. A proper backwater would draw down the initial ST presence and replace them with a modest garrison of Imperial Army raised from local loyalists(or imported, if it's a mostly non-human world), probably backed by a decent size ISB presence with some COMPForce-monitored ST squads for muscle. No, I don't spend far too much time thinking about the fictional background for my wee toy sodjers, why do you ask? 😂
  12. I've no idea how people keep coming to this conclusion... Oh, that's why, people still insist on doing all this stuff "by eye" and with incorrect assumptions. First, Legion is not 1:56 scale, it's roughly 1:46-1:48, so let's split the difference and say 1:47. The T-47 is listed at 5.3m in length. In 1:47 5.3m is roughly 112.8mm(rounded). The Legion T-47, measured from flap to blaster tip with digital calipers, is roughly 112.7mm. As to fitting stuff inside: Consistent with screen appearance. FFG seem to have put more effort into scaling their vehicles than many of the fancy model kit makers did. What people forget is that Legion is also somewhat "heroic" scaled, meaning there is slight oversizing of some features on the figures, in terms of their height they are a close match for the scale of the vehicles. As to the topic of CIS vehicles and scaling - personally, I will be extremely disappointed if they begin to adopt a "sliding scale" for Legion as they have for their other Star Wars games. Both because if you pick a scale for your game you should stick to it(if they wanted to do bigger stuff than will fit in a "reinforced platoon" sized game system, they should have done the game at battalion size and 15mm), and because there are actually depressingly few kits out there that match the size of the Legion infantry and vehicles to-date so FFG will be the only source of most things. I'm also not really sure it's necessary. I know it's not something the "organised play" crowd who dominate discussion of FFG games like to hear, but the fact is the vast majority of people playing tabletop games are pretty casual, and tend to value "cool factor" above almost anything else - as GW's recent antics have shown, for a lot of gamers if they have to choose between coherent rules, coherent setting, and Big ****** Stompy Stuff, they will choose the latter every time & I can't see why that wouldn't hold true for Legion as well, if they offer big models at exorbitant prices they'll sell, whether they're "practical" gaming pieces or not.
  13. Luckily we have third parties to step in and fill the gaps FFG leave due to time & resource constraints - you can get regular ST operators for the E-Web from Skullforge. Also that kind of thing is fairly easy to convert, and swapping can be done with magnets. I expect the reason we got "Snowtrooper" operators in the default kit is simply because that's how we first saw it "on screen" in ESB. Personally I've got one eye on Legion, but I'm mostly in this for the sake of having loads of decent quality Star Wars figures - there are plenty more games & RPGs out there I can use them in, so I collect based on how things "should" be based on either canon or headcanon(eg, my Stormtrooper units are organised in batches of ten with a Sergeant, Corporal, weapon specialist, and seven regular troopers, but I favour the "hostile environment trooper" explanation referenced above for "Snowtroopers") and I have no qualms at all about using "unofficial" models, model kits, third party stuff etc, where FFG can't provide.
  14. ^this. I think of them like an expeditionary force: their gear is intended to allow them to survive anything - temperature extremes, bioagents, caustic and poisonous atmospheres, the works - so they can go in on short notice anywhere they're needed, while a regular Stormtrooper unit needs to be issued with a full suite of environment-modified gear(Sandtroopers, Magmatroopers etc), which is only really practical for occupation and garrison duty. I view the ESB "snowtroopers" as part of Blizzard Force, which are just Hostile Environment Troopers with additional experience/specialisation in arctic conditions. Personally I'd also just use regular Scouts with E-22s as Shoretroopers, but that's because personally I'm not a big fan of the whole special helmets and fancy coloured armour thing, especially for something so extremely specific as "Coastal Defence Stormtroopers"(because it's absolutely vital to have a whole specialist elite unit specifically for the twenty-odd metres of ground between the already extant "Seatroopers" and normal Stormtroopers... 🙄) that are ostensibly just regular STs of Sergeant rank with some extra training. Leave their Scarif look on Scarif as some experimental or vanity project by the base commander, IMO.
  15. 1 - People keep saying this, but given Sandtroopers have backpacks, pauldrons, modified armour, and heavy blasters I don't know why they're saying it. "Painting your Stormtroopers dirty" is not the same as Sandtroopers. 2 - You mean, as opposed to Rebel Troopers and Commandos? 3 - Entirely subjective. I'd buy Sandtroopers or (modern style)Imperial Army in a heartbeat, and I have zero interest in Beach Bros or Navy Mooks. I very much doubt I'm alone. 4 - Except, again, their equipment is different, as is their role. Sandtroopers are not just Dirty Stormtroopers, they're a distinct unit with a distinct role, and the fact that some people have a bad case of Newshiny Syndrome for the Beach Bros doesn't change that.
  • Create New...