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Tarquillaman3285

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  1. I am on the side that Uthuk are on the strong end of the spectrum. And honestly, I can't really think of any glaring thing any other faction has on them except versatility and range, which don't really count. Except for Kethra and Fire Rune, Uthuk have absolutely zero range options, which hurts sometimes. The other thing I noticed about them is that 96% of their upgrades are all based on attacking/charging/doing damage, meaning there's not a ton of ways to build them. But again, I agree with you that these are not true 'weaknesses'
  2. So I'm looking at the Exectutioner figure upgrade for the Waiqar, and for those of you unfamiliar with it, it says "(Action symbol) Choose a wounded figure in an enemy engaged with you and remove it." Does that mean I can dial in an Attack with an Action as the modifier, damage an enemy hero for any amount, and then just kill it? I don't really see anything stopping me from doing that, but it seems really really good and I want to make sure I'm not missing anything.
  3. Ravos, the Flesh Rippers, and the Spined Threshers have a lot of trouble turning. They are very very fast in a straight line, but if you can get on the sides of them with ranged units, they basically have to take a turn off just to turn and face you instead of just charging in and swinging.
  4. Ravos, the Flesh Rippers, and the Spined Threshers have a lot of trouble turning. They are very very fast in a straight line, but if you can get on the sides of them with ranged units, they basically have to take a turn off just to turn and face you instead of just charging in and swinging.
  5. Ravos, the Flesh Rippers, and the Spined Threshers have a lot of trouble turning. They are very very fast in a straight line, but if you can get on the sides of them with ranged units, they basically have to take a turn off just to turn and face you instead of just charging in and swinging.
  6. I'm just busting your stones. I think their simplicity makes them relatively easy to play compared to other armies.
  7. I think they're very combat-oriented, and using range and outmaneuvring them is usually the best plan. A straight-up brawl is exactly what they want, and you should avoid that if at all possible.
  8. Just a quick question. Do siege unit upgrades with the Frontline header actually need to be in the front row of your trays? Same thing for Support header units needing to be in the back row. Or can you put your siege unit wherever you want?
  9. Thanks guys, I worked really hard on all of them, and I really want to improve as a painter. I'm still learning how to highlight and shade, and hopefully by the time I finish my army there will be a marked improvement in all my minis.
  10. That's all for now, I'll post more as I continue to power my way through painting the whole army. Comments and constructive criticism is welcome.
  11. This is a rough mockup of the basic way I want to paint my Rippers, so he's not perfect, just figured I'd post it anyways.
  12. And the Blood Witch. I'm very pleased with how she came out. Originally I had her hair a dirty blodish color, but I changed my mind and really wanted it to pop, so I went with a pink/purple mix. I don't regret that decision.
  13. This is my Warsprinter, the little details on his spines made him kind of a pain.
  14. This is my Shrieker. Looking at the pictures of him painted by professionals, most people paint those four prongs on his shoulders as spikes, but I liked the idea that they're strands of flesh left over from when their lungs burst out of their backs.
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