UttiniDKilrJawa
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Posts posted by UttiniDKilrJawa
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Bags for cards and non-pool tokens. Then we just dump all the pool tokens under the insert to put away. When we play we just leave all pool tokens in a big jumble in the box bottom (after we pull out the insert of course). The distinctive colors / shapes / sizes make them easy to distinguish from each other in a big pile.
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1. Does it cost an Action to cast any spells or just the ones that have Action on the card?
2. How many Dark Pacts can one investigator have at a time?
Thanks in advance.
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Hey Folks!
Spent the weekend playing some X-Wing 2.0 with my son and we've been having a blast so far. During our play we came across a few things that gave us some questions as to how to resolve them during the game so I'd figure I'd come here and see if I could find some answers. Tried using the search function on the site, but it was unusabley slow, so if these questions have already been asked sorry. Here's the list of questions we have:
1. If you perform a blue maneuver that get's interrupted do you still lose the stress token?
2. When you have an obstructed target at Range 3, does the defending player get 1 or 2 extra dice (1 for the obstruction +1 for the Range)?
3. When Maneuvers have their difficulties increased by another card or rule, do Red Maneuvers become impossible or just stay Red?
4. R5-D8's action states that it costs 1 charge to repair a facedown damage card and it lists no charge cost to repair a face-up damage card. Is this correct or a misprint in regards to the face-up card repairs?
Thanks in advance and I look forward to seeing what everyone has to say on this matter.
UttiniDaKilrJawa
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Just started playing Destiny this weekend with the wee minion and so far we really enjoy it. It took us two games to get a good grasp of Destiny using the 2 player set. After playing the second game we were wondering about the Resolve Dice action. Basically, we were wondering do dice HAVE to be resolved or not? If they don’t, then what happens to them at the end of the turn.
Appreciate any help with this question.

Halls of Terra Black Crusade Question
in Relic
Posted
When playing Relic: Halls of Terra with the Black Crusade mission active, do you have to fight the daemon, traitor, or heretic that might be summoned to your space at the beginning of your turn or do you just place the corruption card in the Sol region after the creatures is summoned to your space and then carry on with your regular movement phase?