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hobbesque

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  1. As I expect is the case with many of you, when I GM I'm a magpie -- stealing, modifying, repurposing, etc., from official or fan sources.* I also make my own stuff sometimes, and was thinking about paying it forward by putting in a useable format for other people to steal. When you take to the internet, what sort of GM resources do you like to see? Started NPCs? Fluff (species/planets/organizations)? Sketchy adventure seeds? Fleshed out modular encounters/full adventures? *Shout out to One Shot First by Peter S. Thompson @Maveritchell and "Operation: Thunderbolt" from SoR, my latest victims from each category!
  2. Oh yeah! Thanks. I meant to link those earlier. So people don't have to click through: All stats 2, Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting XP: 90 • Special Abilities: Ubese begin the game with one free rank in either Perception or Survival. They still may not train Perception or Survival above Rank 2 during character creation. • Special Equipment: Ubese begin the game with a set of specialized armor (treat this as adverse environment gear) that allows the wearer to ignore b imposed by any environmental effect, and includes a built-in breath mask, a voice modulator and one additional hard point. I did not find them inspiring. They seem fine, but I'm converting a d6 character, and it does not line up to their d6 stats. It also seems like they pay a lot of xp for their armor -- if you figure 130 base, -10 for their free rank, it's another -30 for a pretty unremarkable piece of gear.
  3. Because then you can climb certain talent trees faster?
  4. That is often advice I get when designing stuff Thanks for the feedback! Specific thoughts: Forager: I like this because it specifically makes them good at the Surviving parts of survival (as opposed to tracking, etc) as appropriate to living on their Mad Max homeworld. Any reason to replace it with a rank of survival instead? Technophile: Agreed too good (although I don't think the Technical Aptitude is that big of a problem, as it's kind of a corner case). Gearhead does what seems to be the heart of it. Xenophobia: Probably agreed it's convoluted. I did want to knock their Knowledge down, so that Ubese techies are less polymath. Starting XP: 95 Special Abilities: Special Abilities - Ubese begin the game with the Forager talent. and one rank in the Gearhead talent. Atmosphere Requirement - 'True Ubese' require adjusted breath masks to filter and breathe Type I Atmospheres. Without the masks, Ubese suffer two setbacks to all skill checks. Xenophobia - Ubese take a setback on any knowledge check not focused on the Ubese or technology and any Leadership, Charm, or Negotiation check on non-Ubese . Non-Ubese get a setback when using Charm, Leadership, or Deception on the Ubese. Rough XP budget (based of the 130 xp guideline): -20 xp for stats -20 xp for forager and gearhead (only 10 xp worth of talents, but, paying a premium for not having to go in to specs to get them) +5 xp for Atmosphere Requirement +0 xp for Xenophobia (knowledge is very situational, all of the social penalties is to Presence stuff, and it includes a bonus to resisting social checks) =95 xp "
  5. Tl;dr tell me if I made overpowered stats for one of my favorite Star Wars races. Star Wars nerds tend to pick up on random background details/characters, think they're really cool, and elaborate endlessly on them. For me, one of those background things is the Ubese. The canon wookiepedia entry really emphasizes how thin information about them is (one was named Bossk! Leia beat him up and took his armor!). The EU had a little bit more, mostly (entirely?) from d6 RPG supplements, further embroidered by fan-supplements. For me, I guess they're kind of like hipster mandos -- warrior race guys in cool armor, but more obscure. Anyway! I made stats. I think they're balanced, but then again, I would, wouldn't I? All stats 2 except: Brawn 1, Agility 3, Cunning 3, Presence 1 WT: 10+brawn ST: 10+willpower Starting XP: 95 Special Abilities: Special Abilities - Ubese begin the game with the Forager talent. Atmosphere Requirement - 'True Ubese' require adjusted breath masks to filter and breathe Type I Atmospheres. Without the masks, Ubese suffer a setback to all skill checks. Technophile - Ubese still possess the obsession with technology that doomed their homeworld. They start with 1 rank in any two of Gearhead, Speaks Binary, Technical Aptitude, Tinkerer, and Utinni! Xenophobia - Ubese take a setback on any Core Worlds, Outer Rim, Xenology, Education, or Lore check not related directly to the Ubese or technology. They also take a setback on any Leadership, Charm, or Negotiation check with non-Ubese . They gain a boost to Cool or Discipline checks to resist Leadership, Charm, or Deception checks by non-Ubese (or non-Ubese gain a setback when those skills would be used in an opposed check). Rough XP budget (based of the 130 xp guideline): -20 xp for stats -5 xp for forager -15 xp for Technophile (only 10 xp worth of talents, but, you have lots of options) +5 xp for Atmosphere Requirement +0 xp for Xenophobia (knowledge is very situational, all of the social penalties is to Presence stuff, and it includes a bonus to resisting social checks) =95 xp Sources: http://starwarsmush.wikia.com/wiki/Ubese http://starwars.wikia.com/wiki/Ubese/Legends http://toris.magriller.net/ubese.htm
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