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  1. Well Han's 0-pip still has more priority than Krennic's 1-pip. So not really.
  2. Death Troopers seem pretty good, but Krennic is a little bit underwhelming in my opinion. I think his abilities might be too situational (although his 1-pip aka "0.5"-pip card is very cool).
  3. Palpatine's entourage ability allows you to take 1 extra Royal Guards Unit.
  4. Maybe give it 3 HP so it can take a few wounds before you start losing minis?
  5. Not if you use the sniper as a bootleg Scatter gun with a full squad of Scouts.
  6. The spanish website now says that Boba and Scouts will be coming on the 28th of September.
  7. Maybe it's just harder to use. Afterall it was designed to be used by a droid.
  8. I didn't face a list with two AT-STs yet so I don't know. If my opponent has one AT-ST I mostly ignore it or try to get some Ion Tokens on it.
  9. That's what spray is supposed to represent.
  10. Watch him die in Episode 9.
  11. Well dark side force users draw power from negative emotions such as fear. So maybe Palpatine embraces fear to become more powerful? But from a gameplay perspective a courage value of 2 would be not so great for all the troopers around Palpatine. And even if he had an ability that triggers when he panics the enemy just would not shoot him when he already has 3 suppression tokens making the ability rather pointless. Not to mention that he could loose actions pretty often which is also not so great considering he only has a speed 1 move.
  12. I don't really see how Palpatine is too powerful. 210 points plus probably another 20-40 for upgrades is pretty brutal. Especially because he's moving at speed 1. His Pulling the Strings ability is pretty nice but if you want to use it he's probably not gonna see combat that often. His command cards are okay I guess. For his 1 pip he needs to get in range of multiple units to really make use of it, while the 3 pip is not that great in my opinion. I find that most of the time 3 orders are enough to give me full control of all my units.
  13. Does anybody have an idea what the Electrostaff upgrade card says? Edit: Ok I think I deciphered it: "While defending against a meele attack, you gain Immune: Pierce. Sidearm: Meele (While performing a meele attack this mini can only use the weapon on this card.)"
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