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jackissocool

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  1. Yeah, it's gotta come down to what you and your players are looking for and are comfortable with. Lots of people want to explore familiar fantasy tropes rather than more alien concepts. Honestly, I would just ask your players what they prefer. As GM, you can always introduce them to your ideas throughout the campaign anyways.
  2. We'll be hosting our store championship on Saturday as our last OP event before the launch of Worlds Collide. $5 entry, and we would love to see you there! What: Critical Hit Store Championship Where: Critical Hit Games on Cedar and Taylor When: 11:30am Saturday, 10/19 https://www.facebook.com/events/458343154775220/
  3. I just finished up a year-long campaign running this. It was fantastic! There is such a strong sense of progression and customization on the skill trees; my players were extremely invested in their power sets by the finale. I'm going to give just a little bit of criticism (if a part doesn't get criticized here, that's because it was amazing!) 1. The powers need a lot of balance consideration, for those that care about that sort of thing. At my table, it's not an issue if someone's more powerful than another player, but I know it is for many groups. In particular, mind control and speed are extremely weak relative to the other powers. 2. Some of the individual upgrades on trees were unexciting numerical bumps. Other than those little things, this is all around an incredible supplement and absolutely the way to run a superhero campaign in Genesys.
  4. Yeah, it's very kitchen sink. There are elements that tie it together, and all the individual houses have interesting twists (the giants build technology out of scrap and play a lot of music, the elves are urban thieves, the fairies in the wilderness faction are robots, and the knights all wear mech suits), but it's supposed to feel chaotic.
  5. I feel like these talents would be more limiting than anything. If you start making talents like that, suddenly there all sorts of things you can't do with triumphs unless you have special abilities.
  6. I see a lot of differences with phasing. Moving past obstacles is similar, but there's also many other uses for intangibility - lots of defensive ones, for example. Additionally, teleportation is also more than just avoiding obstacles. It lets you move in any direction is a big one. I'd consider rephrasing the basic power of Teleport like so: Spend 2 Strain as an action so that your movement allows you to appear at any point you can see within range. And then use the current phrasing of Teleport for the basic power of Intangibility. Then Intangibility could upgrade linearly: Basic Power ⬇️ Phasing (Incidental use) ⬇️ Untouchable: As an out of turn incidental when hit by a physical attack, spend a Story Point to automatically cause it to miss. Or something like that.
  7. How about a range option? What other minor powers are you working on? Phasing/intangibility, Supreme accuracy (Bullseye's perfect aim, Captain America and Daredevil ricocheting thrown objects in impossible ways).
  8. Wow, I wish I had seen this earlier! I've been working on superpowers for a week from a pretty similar approach. I was doing talent trees like this, and I'd come to the same conclusion that skills and heroic abilities as they exist just wouldn't cut it. I even came to some of the same specific implementations of powers. But now I'll just use this cause it's 50x more complete and thorough!
  9. I never thought about that. I'd love some observers for our weird game.
  10. I get the idea but that would be massively in favor of the smaller characters because this is a modern setting where combat will be mostly guns
  11. I'm making a new setting right now. After doing a setting roulette (inspired by the Dice Pool), one of the traits of our world is Redwall-style animals. So all of the PCs are small mammals, ranging from mice to squirrels to badgers. I've adjusted silhouette perspectives so that a squirrel is the standard for Sil 1. I've cooked up a bunch of archetypes that vary from Silhouette 0 to 2. I didn't want their characteristics to be limited by their silhouette, so some large animals have low Brawn and some small animals have high Brawn. But I do want a bit more mechanical heft to silhouettes beyond small target/big target presented in the CRB. So how does this sound: Silhouette 0 PCs add a setback to all Brawn based checks. Silhouette 2 PCs add a boost to all Brawn based checks. Does that seem too unreasonable?
  12. Ok. Another issue I'm having: it's just not opening on my computer. I was using it like normal yesterday then it stopped and it hasn't resumed. The page opens up, I get the "Loading..." message, and then just the background texture, nothing else. Tried it with Firefox and Chrome.
  13. Yes. As far as I can tell you can only add one at the moment. Also no way to give the average human's ability to select two ranks. Or am I missing something?
  14. Will we be able to add multiple starting skills for custom archetypes?
  15. In some ways I think it's likely because it's a strong property for them with a lot of recognition. For that reason I would expect it before Tannhauser and the steampunk one. But it is a good point that they don't want to compete in that way with Call of Cthulu, because I understand that Chaosium is somewhat involved in the Arkham Files games. So hmm. I would love one, personally (see my avatar).
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