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  1. Thank you all who replied to my question
  2. Thanks, Rmcarrier1, but my question was about Ignition attack. What happens when ship is between ignition token and Onager, and the latter tries to use ignition attack against that ship? If the enemy ship is in close range from Onager and long range from token then for ignition we still should use measurement from token and the ship is on the long range for Ignition attack?
  3. On the topic. I couldn't find this in article (maybe it's my fault), but I wonder what happens if enemy ship will be between Onager and ignition marker? Will it be able to shoot? Or if able if enemy ship is close to Onager and far from ignition marker the attack will be treated as bengals made from long range?
  4. Hi Andrew, First of all, as a huge fan of your games I'd like to thank you all for the great gaming experience you give us with your games! My questions are: 1) will we see any new Empire/Rebellion ships in Star Wars: Armada after it's shift to Clone Wars next year? 2) Will there be any extensions for Twillight Emperium 4th edition?
  5. Hello there! There is a thread with questions to Andrew Navarro. If anybody have questions about Armada it's a good time to ask them there.
  6. This additional arc looks very similar to bull’s eye arc from X-Wing. And then you’ll get all those dice when enemy ship is inside this arc.
  7. I don’t know how players may use SAD only once per game as more or less standart fleets start engagement in the end of second turn. So at least two of the most decisive turns SAD is in use for advantage. And that’s not saying that there are situations when it has a good use in later game, because sometimes even in the heat of battle ability to pass can be put to good use.
  8. I’m afraid that Harrow or any other title/upgrade would’t help Victory to become great again. And that is because only large ships (i.e. Victory’s main competitor Imperial class) has access to Strategic Adviser. Let’s assume that we speek about Imperial 2 and recently buffed by capacitors Victory 2. For reasonable price of 124 points for Imperial 2 you gain a ship that is twice a Victory in activation manner while still capable of dealing 1 on 1 with Victory 2. One may say that differ in points is quite big and it is 35 points at least, and that is true. But this difference will decrease as we add more and more upgrades to Victory, and it’s performance still be paled to that of Imperial 2 in maneurability, durability or firepower (sure, we can put full load of Capacitors, Gunnery team, Leading shots, Minister Tua + ECM/RBD, some turbolaser on it, but that make Victory price in points comparable to Imperial still not giving the decisive edge over naked Imperial 2 that will have activation advantage due to Strategic Advisor. And increase in maneuvrability will do little help there as ISD can simply wait for Victory’s move, neglecting it’s improved maneuvrability) . But if we remove Strategic Advisor from equation, then we will have a bit different picture. Whithout this additional activation upgraded Victory has nearly equal chances to win or loose 1 on 1 battle and that is what expected from ships of close to the same price. And even unupgraded Victory will still has better chances against ISD because it doesn’t have it’s activations advantage any more (not to say the one with improoved speed). Ability to have Strategic Advisor on big ship is what makes Victory a senseless waste of points, because you don’t have any tools to deal with this kind of advantage (taking second non flotilia ship neglect all point savings Victory provides while taking additional flotilia may not be an option due to flotilia limit and still eats liont share of points saved by choosing Victory). And I move further and say that this is not solely Victory problem (it’s just the most obvious) but all medium class ships problem, because they all have worse points/efficiency problems against large ships with Strategic Advisor. Only change to Strategic Advisor card, say by making it one use only, will make Victory (and other medium ships) great again, but not another round of new upgrades.
  9. Or even some new variants of existing ships. Everything they need to do so is to put some new cards and cardboard into campagn box as we already have models for those ships. But it’s unlikely, at least with next release, because we’ll get new campaign inside SSD.
  10. It’s not needed right now or in the close future. I’d prefer more new content instead, like new campaign, or unit packs. I’m still waiting U-Wing and Alpha appiarance in the game.
  11. I regularly use generic TIE-Fighters to complement TIE Aces while using small fighter coverage group. They have one of the best cost/efficiency ratio in the game.
  12. I just wounder what is the impact of his desision on SW:Armada will be? Is this the real case of delay of new expansions or a death sentence to a game? I hope for the first but afraid of the last
  13. I'm sorry to say that but I bet we wouldn't see anything for Armada on Gen Con. It'll be X-Wing 2 general premiere. I'd say that if FFG has something to show us it wouldn't happen until october or november.
  14. I don’t belive that game that was in top-5 of best selling games can be a low priority game. I’d rather belive that problem is in people that are responsible for game’s fate. When a person indifferent to the product he responsible to takes a position of importance, there will be no good for this product. And I’m afraid Armada was unlucky enough to get a portion of such people. I think that is why Armada been ignored so much.
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