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SuperDryden

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  1. Flametroopers are there as Boogeyman and to roll red defense dice. Unless they kill 5 Snowtroopers in each group there still a squad threatening force rolling 6 or more black dice at range one (against full enemy squads), while still firing on the move the entire time. And speeder bikes for the points offer some of the best offensive power. They roll the exact same dice as a naked atst minus 1 impact but with offensive surges and a free move, they are just susceptible to all weapons as a trade-off.
  2. 798/800 General Veers 80 Esteemed Leader, Stormtroopers 44 DLT-19 Stormtrooper, Stormtrooper, Stormtroopers 44 DLT-19 Stormtrooper, Stormtrooper, Snowtroopers 48 Flametrooper, Snowtrooper, Impact Grenades, Snowtroopers 48 Flametrooper, Snowtrooper, Impact Grenades, Snowtroopers 48 Flametrooper, Snowtrooper, Impact Grenades, 74-Z Speeder Bikes 90 Long-Range Comlink, 74-Z Speeder Bikes 90 Long-Range Comlink, 74-Z Speeder Bikes 90 Long-Range Comlink, Commands: Push, Ambush, Standing Orders, Assault, Maximum Firepower, Evasive Maneuvers, Imperial Discipline, Split firing the stormtrooper squads for maximum suppression that act as bodyguards for Veers. Snowtroopers moving up the board to get within range 1 to bombard units with black dice and blast with speeder bikes filling an assassin role or anti-armor if needed.
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