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Alpharius18

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  1. Was gonna say thematically the Defender was an expensive prototype, could drop it to 1 and steele (or just 2 generics), get a gozanti in their and maybe 3 generic Bombers? Take a Decimator our for a lambda shuttle as well maybe. Just my thoughts. Thematic list: ISD battlegroup Author: Alpharius Faction: Galactic Empire Points: 498/500 Commander: Admiral Motti Assault Objective: Most Wanted Defense Objective: Fleet Ambush Navigation Objective: Minefields [ flagship ] Imperial II-Class Star Destroyer (120 points) - Admiral Motti ( 24 points) - Relentless ( 3 points) - Intel Officer ( 7 points) - Gunnery Team ( 7 points) - Redundant Shields ( 8 points) - Heavy Turbolaser Turrets ( 6 points) - Leading Shots ( 4 points) = 179 total ship cost Quasar Fire I-class Cruiser-Carrier (54 points) - Flight Commander ( 3 points) - Flight Controllers ( 6 points) - Boosted Comms ( 4 points) - Expanded Hangar Bay ( 5 points) = 72 total ship cost Raider I-Class Corvette (44 points) = 44 total ship cost Raider I-Class Corvette (44 points) = 44 total ship cost Gozanti-class Cruisers (23 points) - Bomber Command Center ( 8 points) = 31 total ship cost 2 TIE Defender Squadrons ( 32 points) 4 TIE Fighter Squadrons ( 32 points) 1 Lambda-class Shuttle ( 15 points) 1 VT-49 Decimator ( 22 points) 3 TIE Bomber Squadrons ( 27 points) = 128 total squadron cost
  2. Yeah I get what you mean with Defiance, good switch. Would not want to threaten the transport by making it the most wanted ship, maybe advanced gunnery or is that too much of an advantage to my opponent?
  3. Never really played Rebels before, so thought I might try this, thoughts? Precisely One Garmi Boi Author: Alpharius Faction: Rebel Alliance Points: 400/400 Commander: Garm Bel Iblis Assault Objective: Station Assault Defense Objective: Fighter Ambush Navigation Objective: Superior Positions [ flagship ] MC80 Command Cruiser (106 points) - Garm Bel Iblis ( 25 points) - Defiance ( 5 points) - Flight Commander ( 3 points) - Fighter Coordination Team ( 3 points) - Electronic Countermeasures ( 7 points) - Quad Battery Turrets ( 5 points) - Leading Shots ( 4 points) = 158 total ship cost Modified Pelta-class Command Ship (60 points) - Phoenix Home ( 3 points) - Flight Commander ( 3 points) - Ahsoka Tano ( 2 points) - Fighter Coordination Team ( 3 points) - All Fighters, Follow Me! ( 5 points) = 76 total ship cost GR-75 Medium Transports (18 points) - Bright Hope ( 2 points) - Toryn Farr ( 7 points) - Bomber Command Center ( 8 points) = 35 total ship cost 1 Green Squadron ( 12 points) 1 Jan Ors ( 19 points) 1 Dagger Squadron ( 15 points) 2 A-Wing Squadrons ( 22 points) 1 Ten Numb ( 19 points) 1 B-Wing Squadron ( 14 points) 1 Norra Wexley ( 17 points) 1 X-Wing Squadron ( 13 points) = 131 total squadron cost Garm and Ashoka to get the tokens for AFFM, and provides the MC80 with some nice shield regen, extra squad for initial punch, and an additional reroll. Squad build becomes a lot more threatening with the speed 4/5 B-Wings, and can deal with other squad balls if needed (whilst letting some of the bombers get to work). Did not want to undermine Garm with Precision strike and Station assault will help draw the enemy towards the B-Wings, fighter ambush starts them closer, and superior positions because, well superior positions I guess. Defiance was put in but did consider EHB for an even bigger first punch to the nose from Garm being activated, or potentially Hardened Bulkheads.
  4. Master Of The Fleets Captain's Clinic is quite useful! https://www.youtube.com/playlist?list=PL64obBD4GN0TEhFNADxiF2pkq0DcrWl6B Lots of useful general stuff and then individual videos for most ships.
  5. Could be looking at something like this? Quite a popular Thrawn build atm though they usually have huge bids. The squad build you want is all there supported by an ISD to be the heavy finisher, a Quasar to provide the big squad push and your flight controllers (my personal preference as you wont want to risk losing air superiority against another fighter ball) and a Gozanti provides your reroll for your bombers, which should make taking capital a ship down much easier. Grathew Author: Alpharius Faction: Galactic Empire Points: 400/400 Commander: Grand Admiral Thrawn Assault Objective: Precision Strike Defense Objective: Fighter Ambush Navigation Objective: Superior Positions [ flagship ] Imperial II-Class Star Destroyer (120 points) - Grand Admiral Thrawn ( 32 points) - Skilled First Officer ( 1 points) - Boosted Comms ( 4 points) - Electronic Countermeasures ( 7 points) - Quad Battery Turrets ( 5 points) - Leading Shots ( 4 points) = 173 total ship cost Gozanti-class Cruisers (23 points) - Bomber Command Center ( 8 points) = 31 total ship cost Quasar Fire I-class Cruiser-Carrier (54 points) - Governor Pryce ( 7 points) - Flight Controllers ( 6 points) - Boosted Comms ( 4 points) = 71 total ship cost 4 TIE Bomber Squadrons ( 36 points) 1 JumpMaster 5000 ( 12 points) 1 Tempest Squadron ( 13 points) 4 TIE Defender Squadrons ( 64 points) = 125 total squadron cost Potential changes I thought of were taking a defender out to upgrade Tempest to Zertick (giving your Jumpmaster more survivability), that would give you 13 points to use either as a bid or other upgrades (you could go the route of Boarding troopers and Avenger for the ISD though that might be overkill). Hope this helps!
  6. Perhaps something like this? Nice and easy, you want to swap the assault frigates blues out for more reds and use it as your main attack craft. Dodonna's pride wants to swap out a red for a blue and use TRC's to auto get its long range critical effect. Salvation wants to swap to black dice to better trigger Salvations ability. Leia gives you a little flexibility on the corvette and your fleet, as it allows you to get whatever command you want one of your ships (provided it activates first). Sato starters Author: Alpharius Faction: Rebel Alliance Points: 324/325 Commander: Commander Sato Assault Objective: Most Wanted Defense Objective: Planetary Ion Cannon Navigation Objective: Intel Sweep [ flagship ] Assault Frigate Mark II A (81 points) - Commander Sato ( 32 points) - Toryn Farr ( 7 points) - Caitken and Shollan ( 6 points) - Electronic Countermeasures ( 7 points) - Quad Battery Turrets ( 5 points) - Disposable capacitators (3 points) = 141 total ship cost CR90 Corvette A (44 points) - Princess Leia (3 points) - Dodonnas Pride ( 6 points) - Turbolaser Reroute Circuits ( 7 points) = 60 total ship cost Nebulon-B Support Refit (51 points) - Salvation ( 7 points) - Skilled First Officer ( 1 points) - Quad Battery Turrets ( 5 points) = 64 total ship cost 1 Luke Skywalker ( 20 points) 3 X-Wing Squadrons ( 39 points) = 59 total squadron cost
  7. Did Someone say triple VIC lists??? An abomination born from a deranged human mind at 1:16 AM Author: Alpharius Faction: Galactic Empire Points: 399/400 Commander: Darth Vader Assault Objective: Blockade Run Defense Objective: Contested Outpost Navigation Objective: Minefields Victory I-Class Star Destroyer (73 points) - Quad Battery Turrets ( 5 points) - External Racks ( 3 points) = 81 total ship cost Victory I-Class Star Destroyer (73 points) - Quad Battery Turrets ( 5 points) - External Racks ( 3 points) = 81 total ship cost Victory I-Class Star Destroyer (73 points) - Quad Battery Turrets ( 5 points) - External Racks ( 3 points) = 81 total ship cost [ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points) - Darth Vader ( 36 points) - Skilled First Officer ( 1 points) - Gunnery Team ( 7 points) = 156 total ship cost = 0 total squadron cost I know its silly, but I'm gonna try it anyway!
  8. My own take on the TIE fighter apocalypse Sloanes carriers of Death Author: Alpharius Faction: Galactic Empire Points: 398/400 Commander: Admiral Sloane Assault Objective: Advanced Gunnery Defense Objective: Contested Outpost Navigation Objective: Superior Positions Quasar Fire I-class Cruiser-Carrier (54 points) - Squall ( 3 points) - Flight Controllers ( 6 points) - Boosted Comms ( 4 points) = 67 total ship cost [ flagship ] Imperial Star Destroyer Kuat Refit (112 points) - Admiral Sloane ( 24 points) - Avenger ( 5 points) - Captain Brunson ( 5 points) - Darth Vader ( 3 points) - Electronic Countermeasures ( 7 points) - Leading Shots ( 4 points) - External Racks ( 3 points) = 163 total ship cost Quasar Fire II-class Cruiser-Carrier (61 points) - Agent Kallus ( 3 points) - Ruthless Strategists ( 4 points) - Boosted Comms ( 4 points) = 72 total ship cost 12 TIE Fighter Squadrons ( 96 points) = 96 total squadron cost
  9. My plan with that would be then to use the Gozanti first and try and clear some squads away with Soontir, sabre, and Zertick as well as the demos flakk. Worst comes to worst, deploy them earlier with the ISD and hold them out of harms way. Once their screen is tied up, then strike. Not a perfect strategy I admit, but if I go investing in intel I think taking RLB kinda becomes not as necessary and it turns into a regular bomber list.
  10. Yeah I really like it, and it should work well with Vader on the ISD. Take ECM off a large ship and suddenly demo becomes even scarier.
  11. I had been mucking about with putting brunson on board. I have tried Glad II Kallus before and it is to be fair highly effective as an anti-squadron tool. Brunson is far more flexible however. I have a practice night coming up in which I will try both. Would also be afraid of eating into the bid but FC on the Gozanti could probably go if I made the swap.
  12. Have got a tournament coming up in a couple of weeks and I am considering this build, have wanted to test rapid launch bays out and think this could work. 7th Fleet Task Force: Terror over Lothal Author: Alpharius Faction: Galactic Empire Points: 384/400 Commander: Grand Admiral Thrawn Assault Objective: Advanced Gunnery Defense Objective: Hyperspace Assault Navigation Objective: Navigational Hazards [ flagship ] Imperial I-Class Star Destroyer (110 points) - Grand Admiral Thrawn ( 32 points) - Governor Pryce ( 7 points) - Darth Vader ( 3 points) - Rapid Launch Bays ( 6 points) - X17 Turbolasers ( 6 points) - Leading Shots ( 4 points) = 168 total ship cost Gladiator II-Class Star Destroyer (62 points) - Demolisher ( 10 points) - Agent Kallus ( 3 points) - Ordnance Experts ( 4 points) - External Racks ( 3 points) = 82 total ship cost Gozanti-class Cruisers (23 points) - Flight Commander ( 3 points) - Comms Net ( 2 points) = 28 total ship cost 2 Firespray-31s ( 36 points) 1 TIE Bomber Squadron ( 9 points) 1 Zertik Strom ( 15 points) 1 Soontir Fel ( 18 points) 1 Captain Jonus ( 16 points) 1 Saber Squadron ( 12 points) = 106 total squadron cost The plan here is to stick the Firesprays, Bomber, and Jonus on the ISD. With Pryce, it then neatly rolls up on a ship in good order, wrecks its defences with Vader, then pounds it with ats bombers and front arc (possibly twice if they take adv. gunnery). The Gozanti pushes my anti squad stuff, supported by demo which can swoop in and finish off any targets the ISD leaves behind as it either repositions or zooms away depending how hurt it is. Missions are hopefully not going to matter too much as I'll be playing first quite a bit going with my areas meta. But adv. gunnery for that extra threat, hypersapce assault to increase the threat from Demo, and navigational hazards as I don't have too many ships to worry about flying into things, and with Thrawn I can nav out of the way without worrying about not having squad/engineering prepped. Plus any overlaps my opponent gets into will be that little bit more to tip the odds in my favour. Thoughts and comments appreciated
  13. So I had a strange idea this morning and this is the fruit of that monstrosity. Its entirely interchangeable I just wanted the Blue man himself but double doube VSD, radical or just a bit silly? Potential, or waste? Double Double Dominator? Author: Alpharius Faction: Galactic Empire Points: 395/400 Commander: Grand Admiral Thrawn Assault Objective: Close-Range Intel Scan Defense Objective: Hyperspace Assault Navigation Objective: Solar Corona Victory II-Class Star Destroyer (85 points) - Warlord ( 8 points) - Captain Needa ( 2 points) - Gunnery Team ( 7 points) - Disposable Capacitors ( 3 points) - Turbolaser Reroute Circuits ( 7 points) = 112 total ship cost Gozanti-class Cruisers (23 points) - Admiral Chiraneau ( 10 points) - Slicer Tools ( 7 points) = 40 total ship cost [ flagship ] Imperial II-Class Star Destroyer (120 points) - Grand Admiral Thrawn ( 32 points) - Governor Pryce ( 7 points) - Gunnery Team ( 7 points) - Electronic Countermeasures ( 7 points) - Quad Turbolaser Cannons ( 10 points) - Leading Shots ( 4 points) = 187 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost 1 Captain Jonus ( 16 points) 1 Zertik Strom ( 15 points) = 31 total squadron cost
  14. If you are looking for a devastator build this is a favorite of mine. You could swap upgrades out as you see fit but I can say that I have never had more fun than throwing 13 dice (5 red and 8 blue) out of an ISD with Vader that with HTT will spit out a massive amount of damage to either hull or strip all important shields from a ship . [ flagship ] Imperial II-Class Star Destroyer (120 points)- Darth Vader ( 36 points) - Devastator ( 10 points) - Strategic Adviser ( 4 points) - Gunnery Team ( 7 points) - Electronic Countermeasures ( 7 points) - Heavy Turbolaser Turrets ( 6 points) = 190 total ship cost
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