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Alpharius18

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  1. Return of the devastator Author: Alpharius Faction: Galactic Empire Points: 396/400 Commander: Darth Vader (com) Assault Objective: Surprise Attack Defense Objective: Asteroid Tactics Navigation Objective: Minefields [ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points) - Darth Vader (com) ( 36 points) - Devastator ( 10 points) - Intel Officer ( 7 points) - Gunnery Team ( 7 points) - XI7 Turbolasers ( 6 points) - XX-9 Turbolasers ( 5 points) - Intensify Firepower! ( 6 points) = 189 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost Victory I-Class Star Destroyer (73 points) - Harrow ( 3 points) - Intel Officer ( 7 points) - Engine Techs ( 8 points) - XI7 Turbolasers ( 6 points) - External Racks ( 3 points) = 100 total ship cost Gladiator I-Class Star Destroyer (56 points) - Demolisher ( 10 points) - Captain Brunson ( 5 points) - Engine Techs ( 8 points) - External Racks ( 3 points) = 82 total ship cost = 0 total squadron cost This was my Scottish Prime list and it nearly got me into the top 2, lots of dakka and a lot of hurt. Alternatively I got 2nd in a local tournament with a wave 7 variant of this: Motti, Mines, and Blockade Run! Author: Alpharius Faction: Galactic Empire Points: 383/400 Commander: Admiral Motti Assault Objective: Blockade Run Defense Objective: Fleet In Being Navigation Objective: Minefields Victory I-Class Star Destroyer (73 points) - 7th Fleet Star Destroyer ( 5 points) - Expert Shield Tech ( 5 points) - Local Fire Control ( 4 points) - Proximity Mines ( 4 points) - External Racks ( 3 points) = 94 total ship cost Victory I-Class Star Destroyer (73 points) - 7th Fleet Star Destroyer ( 5 points) - Expert Shield Tech ( 5 points) - Local Fire Control ( 4 points) - Proximity Mines ( 4 points) - External Racks ( 3 points) = 94 total ship cost Gozanti-class Cruisers (23 points) - Darth Vader (off) ( 1 points) - Comms Net ( 2 points) = 26 total ship cost [ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points) - Admiral Motti ( 24 points) - 7th Fleet Star Destroyer ( 5 points) - Intel Officer ( 7 points) - Local Fire Control ( 4 points) - Proximity Mines ( 4 points) - Linked Turbolaser Towers ( 7 points) - Intensify Firepower! ( 6 points) = 169 total ship cost = 0 total squadron cost
  2. Looks pretty solid. The only thing I would switch out is advanced gunnery: it'll have no effect on the ssd and an Onager can't ignition twice if I remember correctly so not really worth. you could find a lot of use from surprise attack as it'll put your opponent right where you want them (in the SSD front arc). Also I would recommend dropping QLTs for Ravager, the extra firepower you get from it is hella scary!
  3. Papa Palpatines Big Guns Author: Alpharius Faction: Galactic Empire Points: 385/400 Commander: Emperor Palpatine (com) Assault Objective: Blockade Run Defense Objective: Contested Outpost Navigation Objective: Solar Corona [ flagship ] Imperial II-Class Star Destroyer (120 points) - Emperor Palpatine (com) ( 35 points) - Intel Officer ( 7 points) - Gunnery Team ( 7 points) - Electronic Countermeasures ( 7 points) - Quad Battery Turrets ( 5 points) - Leading Shots ( 4 points) = 185 total ship cost Imperial II-Class Star Destroyer (120 points) - Intel Officer ( 7 points) - Gunnery Team ( 7 points) - Electronic Countermeasures ( 7 points) - Quad Battery Turrets ( 5 points) - Leading Shots ( 4 points) = 150 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost = 0 total squadron cost Looked at MSU intel, did not seem much good to me... so big guns it is!
  4. I like it! Using Goran too is a nice touch, I'd certainly be afraid to come up against it. If you are playing defensively, commander Woldar could certainly help you too if you were willing to change Kallus for him. Palps id definitely a strange one, I have only played the one game with him but thought he pulled his weight. Like a lot of the fleets I fly, he definitely benefits from my opponent never having to fight said commanders and going "eh ok, what do I do???" That being said I think his ability is much better than it is given credit for, its a fleet wide intel officer which can work with both squads and probably MSU.
  5. Somehow I think I have miscalculated counting and cant seem to get Boba in... but here is a compromise! Papa Palpatine 2 Author: Alpharius Faction: Galactic Empire Points: 381/400 Commander: Emperor Palpatine (com) Assault Objective: Surprise Attack Defense Objective: Fleet In Being Navigation Objective: Infested Fields Quasar Fire I-class Cruiser-Carrier (54 points) - Squall ( 3 points) - Taskmaster Grint ( 5 points) - Flight Controllers ( 6 points) - Expanded Hangar Bay ( 5 points) - Boosted Comms ( 4 points) = 77 total ship cost [ flagship ] Imperial Star Destroyer Kuat Refit (112 points) - Emperor Palpatine (com) ( 35 points) - Governor Pryce ( 7 points) - Local Fire Control ( 4 points) - Electronic Countermeasures ( 7 points) - Leading Shots ( 4 points) - External Racks ( 3 points) = 172 total ship cost 1 Maarek Stele ( 21 points) 1 Colonel Jendon ( 20 points) 1 Dengar ( 20 points) 1 Darth Vader ( 21 points) 1 Zertik Strom ( 15 points) 1 Saber Squadron ( 12 points) 1 Bossk ( 23 points) = 132 total squadron cost I lose Boba's ability but get a better anti-squad with Bossk, and slightly less (but still pretty good) bombing potential.
  6. Just doing my part to make an exciting and diverse meta (cause seeing Sloane and Reikan all the time makes me sad). Every commander has a use, and I am gonna find it! But yeah squad comp could be shaken up a little. With Tel I lose a more reliable back dice against ships in exchange for more anti squad, but I like the idea of having Zertik! Papa Palpatine 3 Author: Alpharius Faction: Galactic Empire Points: 377/400 Commander: Emperor Palpatine (com) Assault Objective: Surprise Attack Defense Objective: Fleet In Being Navigation Objective: Infested Fields Quasar Fire I-class Cruiser-Carrier (54 points) - Pursuant ( 2 points) - Taskmaster Grint ( 5 points) - Flight Controllers ( 6 points) - Expanded Hangar Bay ( 5 points) - Boosted Comms ( 4 points) = 76 total ship cost [ flagship ] Imperial Star Destroyer Kuat Refit (112 points) - Emperor Palpatine (com) ( 35 points) - Governor Pryce ( 7 points) - Local Fire Control ( 4 points) - Electronic Countermeasures ( 7 points) - Leading Shots ( 4 points) - External Racks ( 3 points) = 172 total ship cost 1 Maarek Stele ( 21 points) 1 Colonel Jendon ( 20 points) 1 Dengar ( 20 points) 1 IG-88 ( 21 points) 1 Darth Vader ( 21 points) 1 Zertik Strom (15 points) 1 Sabre Squadron (11 points) = 129 total squadron cost
  7. Blockade run is more about getting my front arcs to be consistently in arc rather than actually running the blockade (but I have done it!). Minefields is more me being a jammy git: I deploy in a corner surround the perimeter with mines, and just sit at speed 1/0 and let my enemy come to me through the mines (or take a 6-5). There is definitely an arguement for solar corona, but as you say its a fairly boring choice at this point. I will try it with both!
  8. Not ran squadrons for ages, but like to keep up my theme of running the "not so good" commanders.... so its Palpatine's time to shine! Papa Palpatine 2 Author: Alpharius Faction: Galactic Empire Points: 381/400 Commander: Emperor Palpatine (com) Assault Objective: Surprise Attack Defense Objective: Fleet In Being Navigation Objective: Infested Fields Quasar Fire I-class Cruiser-Carrier (54 points) - Pursuant ( 2 points) - Taskmaster Grint ( 5 points) - Flight Controllers ( 6 points) - Expanded Hangar Bay ( 5 points) - Boosted Comms ( 4 points) = 76 total ship cost [ flagship ] Imperial Star Destroyer Kuat Refit (112 points) - Emperor Palpatine (com) ( 35 points) - Governor Pryce ( 7 points) - Local Fire Control ( 4 points) - Electronic Countermeasures ( 7 points) - Leading Shots ( 4 points) - External Racks ( 3 points) = 172 total ship cost 1 Maarek Stele ( 21 points) 1 Colonel Jendon ( 20 points) 1 Dengar ( 20 points) 1 IG-88B ( 21 points) 1 IG-88 ( 21 points) 1 Darth Vader ( 21 points) 1 Black Squadron ( 9 points) = 133 total squadron cost Depending on what kind of lists I fight but I have a general two rules of thumb(s?). Against ship builds (a large ship included) with min/no squads, we wanna Palp redirects with the first squad attacks to weaken the enemy as the kuat rolls up. Turn 3 if in position, go for the brace and let the kuat begin tearing stuff up, its salvo token giving it the ability to threaten a single ship up to 4 times a turn (the Kuats 2 attacks plus 2 salvos), the squads can continue tearing up the enemy. Turn 4 land a killing blow on a hammered ship and begin turning out with the Kuat, squads can begin preying on smaller ships. Against a heavy squad build, you do very similar. Against Reikan, target brace turn 2 and just try and win a straight up squad fight (tho most builds I see for Reikan cannot take on much if the squads are lost). Against Sloane Aces target scatter, and again engage in a squad war. Against generics, send in Vader to wipe out two with Jendon (cause most of the time he will), then continue with the standard min/no squad plan. Its not full-proof of course but it has worked against an SSD with generic cover. Advise and suggestions appreciated (but do not tell me to use Sloane cause... well I won't, that's not the point )
  9. Looks good! Only thing I would change is the objectives. Contested outpost is a lot of standing still which this nippy looking fleet would not want I imagine. Asteroid tactics could help recover those admo tokens perhaps, or get evades back that will inevitably get airlocked when you get to close range (but will want when you start running away!)? Superior positions is asking for a squad list to laugh and start farming. If you can use dust fields really well to ambush your opponents in a nice Ordnance broadside after leaping from cover, I'd suggest Salvage run. If not maybe something like infested fields. Lastly, their are a few red objectives that could be used instead. Most wanted is always a 'safe choice', surprise attack as well as long as you want to play your other missions (most people in my meta will never pick SA if given the option). If you wanted a laugh, blockade run is always fun too. Happy flying!
  10. It might be worth swapping the non-flagship ISD I out for a Kuat. With two ISD I's you have more squadron commanding and flight commanders than you need. With a Kuat you would get a nice finisher ship that could roll up with External racks and leading shots to blast away a big ship your squads have hammered. Commander: Admiral Motti Assault: Advanced Gunnery Defense: Fighter Ambush Navigation: Superior Positions Imperial I (110) • Admiral Motti (24) • Flight Controllers (6) • Boosted Comms (4) • Chimaera (4) • All fighters, Follow Me! (5) = 153 Points Imperial Kuat Refit (112) • External Racks (3) • Leading Shots(4) = 119 Points Squadrons: • Maarek Stele (21) • Morna Kee (27) • Colonel Jendon (20) • Dengar (20) • Bossk (23) • Zertik Strom (15) = 126 Points Total Points: 398 Points Just a thought!
  11. Motti wants to run a blockade again Author: Alpharius Faction: Galactic Empire Points: 400/400 Commander: Admiral Motti Assault Objective: Blockade Run Defense Objective: Fleet In Being Navigation Objective: Minefields [ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points) - Admiral Motti ( 24 points) - 7th Fleet Star Destroyer ( 5 points) - Intel Officer ( 7 points) - Local Fire Control ( 4 points) - Proximity Mines ( 4 points) - Linked Turbolaser Towers ( 7 points) - Intensify Firepower! ( 6 points) = 169 total ship cost Gozanti-class Cruisers (23 points) - Darth Vader (off) ( 1 points) - Proximity Mines ( 4 points) - Comms Net ( 2 points) = 30 total ship cost Victory I-Class Star Destroyer (73 points) - 7th Fleet Star Destroyer ( 5 points) - Captain Brunson ( 5 points) - Local Fire Control ( 4 points) - Proximity Mines ( 4 points) - Linked Turbolaser Towers ( 7 points) - External Racks ( 3 points) = 101 total ship cost Victory I-Class Star Destroyer (73 points) - 7th Fleet Star Destroyer ( 5 points) - Reeva Demesne ( 4 points) - Local Fire Control ( 4 points) - Proximity Mines ( 4 points) - Linked Turbolaser Towers ( 7 points) - External Racks ( 3 points) = 100 total ship cost = 0 total squadron cost Given that I have not seen a strategic squad in nearly a year and a half, I'm willing to hope that Minefields is a great option! A generally fun list similar to one I ran last year at a local tournament (it came second!) plus the new cards from RITR, the SSD, and the Onager. Not sold on the yellow objective yet but my brother has had success with it in a similar screed fleet so willing to give it a whirl, but given my meta I expect to be playing second player rather often, even with no bid (as I would certainly prefer it!). Comments appreciated!
  12. I would agree. For the MC75 and Hammerheads 'Take Evasive Action!' could be a lot more useful, but there is definitely an arguement for entrapment formation as well! Why sensor teams over the likes of say Caitkan and Sholan, is it purely for locking down a brace/scatter? Intel officer and another re-roll ability from a weapons team could give the MC75 a high chance of scoring max damage as often as possible. You could drop one CR90A to a CR90B with projection experts to shave some points, and one of those is surprisingly effective in keeping a big ship alive. Something like this perhaps? Faction: Rebel Alliance Points: 382/400 Commander: Kyrsta Agate (com) Assault Objective: Most Wanted Defense Objective: Asteroid Tactics Navigation Objective: Salvage Run CR90 Corvette A (44 points) - Tantive IV ( 3 points) - Turbolaser Reroute Circuits ( 7 points) = 54 total ship cost GR-75 Medium Transports (18 points) - Quantum Storm ( 1 points) - Ezra Bridger ( 3 points) - Slicer Tools ( 7 points) = 29 total ship cost Hammerhead Torpedo Corvette (36 points) - Task Force Organa ( 1 points) - Shriv Suurgav ( 6 points) - External Racks ( 3 points) = 46 total ship cost Hammerhead Torpedo Corvette (36 points) - Task Force Organa ( 1 points) - Cham Syndulla ( 5 points) - External Racks ( 3 points) = 45 total ship cost CR90 Corvette B (39 points) - Hondo Ohnaka ( 2 points) - Projection Experts ( 6 points) = 47 total ship cost [ flagship ] MC75 Ordnance Cruiser (100 points) - Kyrsta Agate (com) ( 20 points) - Profundity ( 7 points) - Intel Officer ( 7 points) - Ordnance Experts ( 4 points) - Flag Bridge ( 0 points) - Electronic Countermeasures ( 7 points) - Assault Concussion Missiles ( 7 points) - External Racks ( 3 points) - Take Evasive Action! ( 6 points) = 161 total ship cost = 0 total squadron cost
  13. I'd be hesitant to drop the Grav shift as its a game changer with the Red and Blue objectives. I had wanted to keep the exhaust stuff on Interdictor for multiple use but it does stack its cost up a lot. Yeah Konstantine may get moved to the tankier ships, my game today showed the Harrow can be flimsy sometimes. Tagge has potential for the first time in ages, and I feel salvo is a blessing for him (VSD salvo Tagge is a solid alright from recent test playing, still trying to find the perfect balance for him). Konstantines decrease speed can be a real winner; Pinned admonition away from my fleet for 3 turns today, and my poor flying was what ended up letting it catch up to Harrow rather than Konstantine being lack luster. He has a use, but it's very specific (yet surprisingly useful; the ability to hold a big ship at range and pound it with double arc interdictor HIE's is solid). Having played doomed station, Konstantine farm is pretty fun!
  14. Been a while since I tried to inspire lists for bad commanders (Tagge is currently in the works). However, here is an idea for Konstantine that I am considering for nationals: Konstantine is going to Nationals Author: Alpharius Faction: Galactic Empire Points: 396/400 Commander: Admiral Konstantine Assault Objective: Surprise Attack Defense Objective: Hyperspace Assault Navigation Objective: Doomed Station Interdictor-class Suppression Refit (90 points) - Interdictor ( 3 points) - Minister Tua ( 2 points) - Engine Techs ( 8 points) - Disposable Capacitors ( 3 points) - Electronic Countermeasures ( 7 points) - Heavy Ion Emplacements ( 9 points) - G-8 Experimental Projector ( 8 points) - Targeting Scrambler ( 5 points) = 135 total ship cost Interdictor-class Suppression Refit (90 points) - Captain Needa ( 2 points) - Engine Techs ( 8 points) - Disposable Capacitors ( 3 points) - Heavy Ion Emplacements ( 9 points) - G7-X Grav Well Projector ( 2 points) - Grav Shift Reroute ( 2 points) = 116 total ship cost [ flagship ] Victory I-Class Star Destroyer (73 points) - Admiral Konstantine ( 23 points) - Harrow ( 3 points) - Captain Brunson ( 5 points) - Ordnance Experts ( 4 points) - Engine Techs ( 8 points) - External Racks ( 3 points) = 119 total ship cost Gozanti-class Cruisers (23 points) - Darth Vader (off) ( 1 points) - Comms Net ( 2 points) = 26 total ship cost = 0 total squadron cost Definitely an arguement for Konstantine to be elsewhere, but wanted to spread the points a bit considering the cost of the dictors. Against squads it'll be a case of running away from them for the carriers (which has been working thus far!). Vader Gozati is there for engineering tokens for the most part, as well as Darth for re-rolls should the Dictors need them, and the possible execution of Brunson/Konstantine late game if necessary. Tempted to try and get a higher bid, as I'd much prefer to play my objectives over an opponents, but not sure what to scratch (maybe the gozanti and move Vader to the Harrow?) The Defensive officers are placed to best benefit from Vader, as both Tua and Needa are pre-game I can execute them with no penalty unlike Brunson who I want to keep for as long as possible. Engine techs will help me get to the best position and to run away; I hope to get a token turn 1 rather use the Nav command, Nav command turn 2, then engineer until its time to leg it. Objectives will let me exploit my Grav well and Grav Shift, with Hyperspace letting me get one of those ships exactly where I want it. Any suggestions are appreciated, but I'm not getting rid of Konstantine!
  15. Slightly more expensive in terms of point cost, but a leading shots Dodonnas Pride CR90b is also a good choice for the Profundity. Any chance to get a crit on a big ship and score something nice like projector misalignment is never a bad option, though you do forfeit the max. damage and overload of shields that comes with an external rack Hammerhead. Personal choice really!
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