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Commander Kaine

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  1. Commander Kaine

    Ships With Several Significant Flaws Are More Interesting

    Eh. To me, difficulty is not inherently interesting. Pulling off difficult things for great rewards IS. To address the OP, major drawbacks (or flaws) are fine, as long as they are counterbalanced by something awesome. The extremes are more fun, in my opinion. I also like when ship mechanics make sense... What do I mean by that? For example, if you have a ship that relies on Locks heavily, it should be great at acquiring and using Locks. The way to do this right: Punisher 2.0 The way to do this horribly: Punisher 1.0 A ship should have a mechanical flavor, especially if the craft at hand is supposed to be an advanced model filled with high tech gadgets. The times when I get pissed at a ship, it usually has flaws, but very little in terms of synergy and interesting options. To me that's not interesting. Working harder for mediocre results is just boring. It wouldn't be that big of an issue if every ship was like that, but that's not the case. I'm not saying every ship should be a powerhouse, I'm really not. I just think pure efficiency (not that the Advanced is doing great on that front) is boring, and is not enough to balance drawbacks. For example, bullseye mechanics aren't really powerful, because they are tough to pull off, but they FEEL great. Also, it's STILL really hard to accept that the Advanced is designed specifically not to provide any synergy with the guy it was built for... Especially when we COULD price him as high as he needs to be.
  2. Commander Kaine

    Is it weird that VCX100 is cheaper than a Defender?

    We are talking about 2.0
  3. Commander Kaine

    TIE/SF ability + Gunner + Everything

    It didn't gain a gunner slot, if the slot is occupied by the "title". I don't think other gunners can top +1 dice or double tap. Also, for me it would be a problem if it got appropriately cheaper. I prefer a more expensive ship that is more powerful, as that is the primary flavor of the FO. The SF looks like a slightly better Aggressor, if anything. Has similar actions, similar stats. System and tech instead double missile and (actual) gunner slot. Front and rear instead of turret. I much preferred if it was a slightly better Defender. I understand this is preference. I hope for a vastly improved dial, but not many things surprised me, except maybe the system slot on the TAP. Some powerful Mag Pulse missiles would be nice too.
  4. Commander Kaine

    Rexler Brath: A Man for All Seasons

    Outmaneuver is the best imperial talent there is. Fact. Gunboats 'Ceptors Defenders It's a must.
  5. Commander Kaine

    TIE/SF ability + Gunner + Everything

  6. Commander Kaine

    Poll - Rate 2.0 Imperial Ships from 1-5 stars

    But then the Punisher would need 6.
  7. Commander Kaine

    TIE/SF ability + Gunner + Everything

    Both ships lost a lot of stuff, the t70 also gained a bunch. The sf only really gained an evade. I get your general positivity vibe, but please don't say the ships will be equally good or even comparable. They are really not.
  8. Commander Kaine

    TIE/SF ability + Gunner + Everything

    If the unrevealed upgrades keep to the theme of the revealed ones, we don't have too much to be excited about. For example, the four revealed system slots have 1 option that is worthwhile, and another situational. The game seems to move away from upgrade stacking as a viable strategy to make a ship great. Upgrades no longer make or break a ship.
  9. Commander Kaine

    TIE/SF ability + Gunner + Everything

    They don't have specific articles for each ship, just the basic First Order article. The information is gathered in this document: https://docs.google.com/document/d/1WBD6vYa6cXMFsQNdbfSK1kjQdscdsQ_aLfMTbGqRsfY/edit#heading=h.d37uyv8b8rmp (but everything is from that article I believe)
  10. Commander Kaine

    TIE/SF ability + Gunner + Everything

    Poe lost unlimited regen, his ability and AT but gained free PTL, 1 per game SLAM without WD and a Configuration card (which is really good) I'm not hating on Poe, but you can't seriously say they got the same treatment.
  11. Commander Kaine

    TIE/SF ability + Gunner + Everything

    No. It's not great, because it lost all those things, and didn't get anything else. Compare it with the T70, a very similar ship in performance and cost (same era too, so they pair of naturally well). It got more stuff. Well... BD got worse. and no news on QD. It could be, but I'm not optimistic.
  12. Commander Kaine

    TIE/SF ability + Gunner + Everything

    Also... Is there any argument against this: 3/2 2 3 3 Focus Lock Evade Broll Ship ability: may fire <missile> weapons out of rear arc. SF gunner: You may roll 1 fewer dice on your primary attack from (frontarc), if you do so, you may perform a bonus primary attack from (reararc)
  13. Commander Kaine

    TIE/SF ability + Gunner + Everything

    Except when you are stressed or used Adv. Sensors.... coincidentally, two of the most interesting states of the SF. The dial is riddled with red moves (and it is likely to stay the same) which now shut down its ability, and Adv. sensors makes impossible to use the rotate arc all together. Sure, it is not as bad as the Advanced Lock requirement, but it is a massive nerf to an already medicore ability. The SF was Great in 1.0 because: Expertise FCS LWF 6 hull/shields Adv. Optics. It had fairly difficult to pull off double tap, mostly for flavor. It lost all of those, except the hull/shield ratio, and the double tap became even worse. I don't see what would make this ship great. At all.
  14. Commander Kaine

    Is it weird that VCX100 is cheaper than a Defender?

    And it would still cost extra...
  15. Commander Kaine

    Is it weird that VCX100 is cheaper than a Defender?

    I don't recall the Boeing having heavier armament than an F-35. I could be wrong however.
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