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Everything posted by ZaZ333
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For me it's the contrary : I'm in holydays now for two weeks (sorry not sorry 😋), it will be easier to schedule my next games
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The result of the game : 141 points for GaijinSenshi and 80 points for me. Couldn't finished it but we have a lot of fun !
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Our game is scheduled today at 5 pm !
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find him
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Which one ? Star Wars:Armada ?
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double post
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@Green Knight it seems that there isn't a account named GaijinSenshi...
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Why there is jamming field in the list ? The card is still the same than the original version right ?
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Do we have the list of cards who have been updated to their errata version ? So far I've spotted : General Rieekan Admiral Raddus Turbolaser Reroute Circuits Bomber Command Center Is there any others ?
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It seems they misprinted this card by putting a second Offensive retrofit instead of a Ordnance upgrade symbol. For this one it's seem better to use the small version
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That's the spirit but with Purrgil 😂
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Yes but this isn't the solution I'm looking for here. I'd rather check coordinates than looking on a screen my fleet moving. I can see how it solves in a certain way the lack of precision, but I'm not sure how it keep the game enjoyable for everyone, in comparaison with Vassal or TTS for example.
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1) In my mind this will need a new playmat, the same for both player. 2) It will need a grid with a system which allow to easily read the coordinate (maybe duplictate the axes in the grid). 3) I did just that 4) See below, that to my opinion the main issue of this system 5) Yep all players have to share the same "point of origin" (is that the correct expression ?) 6) Yep same thing 7) That can be calculate (but it needs some hardwork to enter all the possibilities). Ok, so I buy some graph papers to see if I can easily create a coordinates system with the idea that when all this changes are done, you don't have to go with the same trouble again and you can directly play - For the ship, it doesn't seem difficult if we have all the calcul of the movements done by the computer. The fact that the ships's bases are transparents are really helpfull, it doesn't need any change. See example here. - For the squadron it will need some adjustement, the base is big and round therefore the position isn't precise. You can either try to cut the base with a cutter (but you'll need a good blade), or paint four orthogonal dots. See examples here and here. When this is done, it's easier to put it precisely. - For the obstacles, you'll have to mark them on the thickness/side on particulars spots that will determine their position. See example here. The only thing is to share the same spots. So far the positioning seems to me not so difficult (but it's not the same thing to look for coordinates on a big playmat), it's mostly the squadrons which are bothering me. Depending on the list, they can be a lot of them, so it will take a lot of time to move them, and looking for coordinates when there is a lot of minis in a small space or on an obstacle doesn't appeal me a lot 😄 Maybe when you have such configuration, as there is a lot of landmark and the grid of the playmat, a photo will be enough. I don't think I will go further in this little project because it will need work (at least you need a common interface where you have all the object's actual position). So unless if there is people interesting to help me, I will let this idea there.
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I'm in
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Hi. So it seems that Asmodée wouldn't bother to even answer to our worries 👎 I'll stop to support the petition (738 signatures to this moment from all places). 👏👏👏 French players are trying on their own to translate the new rules. Thanks for you all for helping us to give credit to the petition, sorry that it didn't work out, even if it was still nice to do something...
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Yeah that doesn't interest me if both players can't use minis... But I still think with a little programming to speed up the calcul of the ship's new coordonates and a adequate playmate it's doable, in this way each player has always the same coordonates of all the ships, so it will be as precise as we can get. I will try on a small sheet of graphic paper to see if I can track easily the movement of a ship or if it just to much trouble. I should try to play more on TTS and Vassal, but it's just sad to have all this minis and doesn't use it. 😔
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The main issue seems to be with the movement tool which is not really precise (no ****). This problem is acceptable when the two players are seeing directly the action but on the game my fellows players have made it had bring sensible differencies in the position of ships. So I was thinkin like @homedrone about playing on a grid (but I will go as far as the millimeter), by using two corner of each ship to constrain it. With a small work of programmation, you can have directly the coordonnate given to the players when you will be moving the ship. This will also allow players to always check if the ships share the same coordonnates at every moment of the game. For the obstacle and the squadron, you'll have to mark them with orthogonal lines to have precise position. The only thing with this solution it's that it needs a little work and every player would have to print the same new playmat
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I was wondering if there is some players who already made a system which allow to play Armada remotly while both of them have the minis on the table (so without using Vassal and TTS). Some french players have try to do it, and I will be really interesting in such way of playing Armada.
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All FFG Star Wars (edit: Miniature) Games are moving to new studio
ZaZ333 replied to KaLeu's topic in Star Wars: Armada
I hope that this will change the future of Armada in Spain and in France. -
Cannot Get Your Ship Out! October and/or November!
ZaZ333 replied to geek19's topic in Star Wars: Armada
Thanks @geek19 for this article. It felt good to put words on what is happening. -
I think the big question is : "what's the strategy of Asmodée ?" If they can cancel a game such as Armada for profit issues (whereas there is a market and players available : it's just that the profit for the distributor is expected to be high in this market and France is the first market in Europe), what's next ? In France Asmodée is the leader of bordgames, their group is worth 43 millions euros. Where the minis fit in all this ? We are a small public in comparaison to the mainstream boardgame, and it seems to me that firm like Asmodée don't bother to offer a good business relation with its customers. We have still no answer. And it's a french firm. 😔
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The issue is also to obtain the capacity to have a good english distribution in our countries : shops have to import it as in France (for example), Asmodée FR won't be distributing the minis if they are not translated. And still I'm not sure than in France we have the ressources to do so... But we'll have to start to think of this, because nobody here want to drop a game he loves.
