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Everything posted by DexterOnone

  1. Although having to sort them into different colours for each effect/token is a bit of a pain...
  2. I’d say that’s doubtful, based on the silhouette; while it’s undeniably chunky, it’s still not as long as the Y-Wing!
  3. A couple more to add; PA -Pattern Analyzer Heroic! - Exclamation when someone rolls all blanks; even if they’re not flying Resistance.
  4. From that image, it looks as though it’s further away than the CR-90, so could well be larger. Also, given that all the other ships are seen to Hyperspace in, it’s probably just outside the atmosphere - exiting Hyperspace directly into the atmosphere is generally considered a no-no, and very few pilots (Han being one) have done it successfully... it's doubtful that a whole fleet would attempt it, and if they did there would most likely be quite a few ships going ‘boom’!
  5. That sounds like a really bad idea, as these abilities give high initiative Aces the opportunity to remove a low health blocker that’s attempting to prevent a straight manoeuvre or K-Turn. It certainly shouldn’t be cheap for them!
  6. The front end of it bears more than a passing resemblance to the Eravana, Han and Chewies freighter from TFA. So maybe it’s a modified Baleen-class heavy freighter?
  7. Build a counter list around Hera in the VCX with Seasoned Navigator, Intimidation and Zeb... then go for Rexler, get right up in his grille and wreck him. He can’t Juke an evade result when you’re not rolling any green dice! 😛 Something along these lines may be worth a try; (73) Hera Syndulla [VCX-100 Light Freighter] (0) Ghost (1) "Zeb" Orrelios (7) Seasoned Navigator (3) Intimidation (6) Collision Detector (3) Shield Upgrade Points: 93 (32) AP-5 [Sheathipede-class Shuttle] (2) Phantom Points: 34 (55) Wedge Antilles [T-65 X-wing] (0) Servomotor S-foils (2) R4 Astromech (6) Outmaneuver (6) Afterburners Points: 69 Total points: 196 Get Hera into Rexlers face and flank with Wedge... even a Defender will melt with 5-dice R0 attacks with -1 agility and shots from Wedge with -1 or -2 agility depending on whether or not Outmaneuver triggers! Hera’s ability plus Seasoned Navigator gives you lots of dial changing options, which are especially handy if you get to move after Rex... but even if you’re moving first the large base is great for blocking, with Collision Detector there for if you manage to set up a block on a rock so you can shoot without him getting to shoot back. Once you’ve deleted Rex with extreme prejudice a few times, he might try flying something else...
  8. Or the TIE/Bah-Humbug, because we’ll still be waiting for them to be released at Christmas? 😛
  9. ‘First shalt thou take out thy collection of ships. Then, shalt thou pick out three. No more. No less. Three shalt be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once at the number three, being the third number be reached, then, put thy list before thy foe, who, being naughty in My sight, shall snuff it.'
  10. Suddenly Falcons!  (71) Han Solo [Scavenged YT-1300] (10) Finn (1) Heroic (9) Rose Tico (8) GA-97 (7) Engine Upgrade Points: 106 (73) Rey [Scavenged YT-1300] (5) Rey's Millennium Falcon (6) C-3PO (6) Korr Sella Points: 90  Total points: 196 Han starts off wherever he wants... Rey shows up after 3 turns and can coordinate him a pre-manoeuvre boost from wherever you choose to deploy her (assuming you’ve kept him stress-free!)
  11. This... I put together a double falcon list, with the added bonus of Rey carrying C-3PO so that she can give Han a coordinate from wherever she deploys! Now I just need to find the time to put it on the table... Suddenly Falcons! (71) Han Solo [Scavenged YT-1300] (10) Finn (1) Heroic (9) Rose Tico (8) GA-97 (7) Engine Upgrade Points: 106 (73) Rey [Scavenged YT-1300] (5) Rey's Millennium Falcon (6) C-3PO (6) Korr Sella Points: 90 Total points: 196
  12. I’ve been running Kare Kun with Autoblasters and Marksmanship... her stress-free Daredevil ability is great for lining up those out-of-arc bullseye shots!
  13. A number of them could have been originally developed for the conversion kits, and simply failed to make the cut to be included in the original release...
  14. The real question is who will be first to repaint and/or mod one in an XL5 scheme...
  15. It’s the quintessential British holiday! 😛
  16. 3 Knaves with R3, FCS and Plasmas is a solid list. I’ve also run Gavin and 2 Rogues, all with R3, FCS and Elusive for the defensive re-roll (since even 3 green dice can blank out!)... this leaves 7 points to spare, so you could put APTs or a hull upgrade on one of them My personal problem with the second list was, inevitably, rerolling blanks into blanks on defence... so I’m considering dropping Elusive for Crack Shot on all 3 and giving the two Rogues APTs
  17. You mean they won’t melt at all, then, considering that the traditional British summer is cold and damp... any of the freakish warm weather we may have had in the last couple of years is certainly not what I remember of summer holidays growing up! I have many fond memories of sitting on British beaches in the drizzle, eating slightly soggy sandwiches and drinking tea from a Thermos!
  18. Why would you ever put a mod that isn’t Advanced Slam on a K-Wing? 😛
  19. Does flying my new Resistance Transports and N1s for the first time count? 😛
  20. I quite like the look of Resistance 4s... (38) Cova Nell [Resistance Transport] (5) Pattern Analyzer (0) Jamming Beam (6) Tactical Officer Points: 49 (54) Temmin Wexley [T-70 X-wing] (0) Jamming Beam (0) Integrated S-foils (1) Composure Points: 55 (52) Kare Kun [T-70 X-wing] (2) Autoblasters (0) Integrated S-foils (1) Heroic Points: 55 (36) Greer Sonnel [RZ-2 A-wing] (4) Advanced Optics (1) Heroic Points: 41 Total points: 200
  21. Essentially it’s the same reason you don’t really see many TIE Interceptors other than Soontir Fel... they’re a fragile ship that really wants high initiative to take advantage of the double repositioning for arc-dodging purposes. An i5 or i6 Ace would likely bring RZ-1 A-Wings to the tabletop on a much more regular basis!
  22. That’s crazy talk... breakfast is the most important meal of the day, so you’ve got to get it right! It should be a Full English (with fried bread, none of this toast malarkey!), accompanied by a mug of Builders Tea. With a start to the day like that, you don’t need to worry about other ‘meals’ and can just snack your way to victory!
  23. I think the majority of people would definitely complain about intermissions in films, unless the film was specifically written and produced to have a natural break in it (as plays for theatre productions are). Movies are generally written to build towards the climax, so any break would completely derail the “dramatic tension” at that point and spoil your enjoyment of the rest of the film. The only intermissions I welcome in cinemas are those between films during a back-to-back movie marathon!
  24. At 52, you could field 3 of them with VTG and PerCop for double-tapping double-focus fun... although VTG may get tweaked in the points update.
  25. Less pretty, perhaps, but more effective. And there’s still a certain joy to be found in having two B-Wings as the anvil to the hammer of two flanking X-Wings...
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