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About MyPalValen

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  1. Or Zertic Strom for optimal crit flipping. I watched a game where Strom killed Luke in the engame without firing a shot by flipping a direct hit two turns in a row.
  2. Optimized Sein is pretty ridiculous. I've rolled 2 hits and then spent the lock going for the crit, knowing so long as I get at least a focus result, it's pretty much just as good AND knowing Tarken will give me the lock right back next turn.
  3. Soooo, Krenic with Tarken are best buds in my lists now, usually on Jendon's shuttle, since he can get s lock first round, but Vermeil is fine too. You seem to be going for maneuvribility. Tarken can give free locks to the team every second turn. Sein Marina is my new favorite optimized prototype ship, potentially with marksmanship or not. The dream roll is the crit and hit/focus. Krenic plinks a shield/flips a damage card and then Sein spends a crit to deal a facedown damage. (I dont think the timing works in the opposite direction) I usually fill the rest with concussion TAPs, Rexler or Tie Advances, but thats me. I find Tarken to be pretty awesome, which means you most likely lose your shield on Sabacc, but with Tarken passing out locks, you could also trade passive sensors on echo for FCS
  4. I view it as a 3.5 point PTL that works twice in a game and requires 3+ speed maneuver instead of a stress. Expensive, sure but when Marek rolls an evade and two focuses in that first engagement having that token is fantastical
  5. I saw a composure and afterburners combo on Merek which I liked as I find that first time Marek grabs a lock, if he has no focus he seems to just die. This way, 3 maneuver, 'fail' a barrel roll, composure your focus, get your lock.
  6. I vote Stele gets a single force which he is required to use to activate his ability. ...if only.....
  7. MyPalValen

    Proximity Mines

    I remember seeing this scenario in a tourny in 1.0 with cluster mines. Judge ruled that the ship would detonate all of them regardless. Something to do with the wording being 'after you fully execute a maneuver.' .....also, I miss Valen being in a TAP
  8. Does this work? Target Lock, boost into an enemy, fail the boost, resolve as if it were a maneuver, get focus from composure.
  9. Here's a list I've been tinkering with: VCX Hera (73), Adv Sen (10), ion turret (4), Kanab (12), Niem (5), Vet Turret Gunner (6), ghost (0) Sheathipede AP5 (32), Cassian Andor (6) Ywing Dutch (39), ion turret (4), vet turret gun (6) And toss crack shot on somewhere. Anyway, Dutch helps for action economy, ditto with Kanan as well as helping to shed stress with a two turn possibility after a red. After a red manuever, ap5 can pop out to coordtinate a stressed Hera and Cassian can start messing with dials.
  10. Han and Poe and bid? Han deploys behind. Poe slams past the alpha strike. Then just start chipping away
  11. What about A or B. Then you could throw IG88D on 4LOM and take advantage of the IG pilot ability. IG88B: attani, tractor cannon, AT Guri: Attani, AT, Starviper mk2 4LOM: rage, title/tractor cannon, IG88D Decent action economy, decent sharing, with the IG being the anchor, but also the beefiest.
  12. The thing about Ruthless in epic though, is you can damage high agility token stacked ships by shooting at low agility tanks next to them.
  13. i forgot autoblaster cannon was three dice. Im used to seeing the turret. It might not be bad, but b wings still melt fast. You could keep the cannon, toss fcs, lose rey and throw the extra point into the A wing. Shoot at R3ish for the initial emgagement, get the TL and then close, with the ability to reroll crits (useless for autblstr). Or with the build you got, you could switch LW for wired (no range restriction) and switch linked for ion cannon for an element of control. I like the fun idea of the ABXY list
  14. Keep your original list but throw Ruthless on Vess instead of swar leader for a screwball upgrade no one is expecting.
  15. I recommend losing a tie, adding LWF and fcs to your sigmas and maybe upgrading one of your ties to a named tie or maybe a tie fo.
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