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Malashim got a reaction from CloudyLemonade92 in Destiny Point Question
Honestly i never heard of the option for second actions via DP, do you have a source for that way to spend DP or how did this even come up?
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Malashim got a reaction from Rimsen in Destiny Point Question
Honestly i never heard of the option for second actions via DP, do you have a source for that way to spend DP or how did this even come up?
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Malashim got a reaction from whafrog in Destiny Point Question
Honestly i never heard of the option for second actions via DP, do you have a source for that way to spend DP or how did this even come up?
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Malashim got a reaction from SavageBob in Gravity Belt
Both items come from the same book originally and the Belt already has its stats, minus what it does.
Encumbrance: -
Price: 500
Rarity: 6
Effect: ??
The biggest difference would be "slot management" or just simple style/appearance, and it would make sense that the smaller version has a higher price/rarity especially when the encumbrance also drops to zero, even if the difference is not that much.
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Malashim got a reaction from mwknowles in Dark Side Force Artefact - temptation
If you want to tempt anyone (even with metagaming) you have to create dire situations where the object in question would provide a significant bonus.
If you want to do that to some good-aligned Force user via sith-artifact, it has to be very powerful with very little danger attached to it (which will grow over time).
Give it Bonus-Force rating or a free force power tree (maybe even maxed out) and start the "evil" with minor consequences like dark side pips or a bit of conflict (if you use morality) to create a sense of low risk - high reward.
From there, you go to more power with more risk like another Force Rating and a "Mentor" that talks to them via the artifact, but all rolled pips turn to dark side pips, make it good so people at least think about using it and start to weigh the benefits against the danger.
Create the "I Win Button" attach some slowly growing risks, and throw pretty harsh situations at them where it often seems to be the only solution to use the artifact...
If they give in - awesome. Next will be a story of falling to the dark side and whatever comes after
If they crawl through all that and stay strong - great. They probably suffered a lot and even sacrificed a few things on the way, but they earned the "paragon of light sticker"
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Malashim got a reaction from Rimsen in Dark Side Force Artefact - temptation
If you want to tempt anyone (even with metagaming) you have to create dire situations where the object in question would provide a significant bonus.
If you want to do that to some good-aligned Force user via sith-artifact, it has to be very powerful with very little danger attached to it (which will grow over time).
Give it Bonus-Force rating or a free force power tree (maybe even maxed out) and start the "evil" with minor consequences like dark side pips or a bit of conflict (if you use morality) to create a sense of low risk - high reward.
From there, you go to more power with more risk like another Force Rating and a "Mentor" that talks to them via the artifact, but all rolled pips turn to dark side pips, make it good so people at least think about using it and start to weigh the benefits against the danger.
Create the "I Win Button" attach some slowly growing risks, and throw pretty harsh situations at them where it often seems to be the only solution to use the artifact...
If they give in - awesome. Next will be a story of falling to the dark side and whatever comes after
If they crawl through all that and stay strong - great. They probably suffered a lot and even sacrificed a few things on the way, but they earned the "paragon of light sticker"
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Malashim got a reaction from micheldebruyn in Dark Side Force Artefact - temptation
If you want to tempt anyone (even with metagaming) you have to create dire situations where the object in question would provide a significant bonus.
If you want to do that to some good-aligned Force user via sith-artifact, it has to be very powerful with very little danger attached to it (which will grow over time).
Give it Bonus-Force rating or a free force power tree (maybe even maxed out) and start the "evil" with minor consequences like dark side pips or a bit of conflict (if you use morality) to create a sense of low risk - high reward.
From there, you go to more power with more risk like another Force Rating and a "Mentor" that talks to them via the artifact, but all rolled pips turn to dark side pips, make it good so people at least think about using it and start to weigh the benefits against the danger.
Create the "I Win Button" attach some slowly growing risks, and throw pretty harsh situations at them where it often seems to be the only solution to use the artifact...
If they give in - awesome. Next will be a story of falling to the dark side and whatever comes after
If they crawl through all that and stay strong - great. They probably suffered a lot and even sacrificed a few things on the way, but they earned the "paragon of light sticker"
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Malashim reacted to micheldebruyn in Buying and Selling: Refusing the Deal.
Ha! If you think this is repetitive, you need to look up one of the armor discussions.
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Malashim got a reaction from Broopa in Another Character Generator
Did you download them from Oggs Bio here on the Forum? Just did it - worked fine.
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Malashim reacted to RickInVA in Buying and Selling: Refusing the Deal.
The "sell the used car" scenario is used a lot, including by myself. One of my prior positions was as a Small Business Relationship Manager for a large bank. I had used car dealers that were clients. I can attest that many people, routinely, take far less than fair value for their used vehicle. If they all insisted on a "fair price" these dealers would be in a hurt. They are not, quite the opposite.
I'm not disagreeing with your idea of wanting to sell in a short time being different from merely testing the waters. I agree with that. But life tells me that people are frequently convinced by a buyer/seller to accept a price that is not the best. Why should the PCs be immune to this facet of existence? Can no NPC ever take advantage of the PC? If the PC's Negotiation roll is 4 Failures, 2 Threats, and 2 Despairs, they can just say "no" and walk away? They rolled so poorly that my only logical interpretation is that they are 200% convinced that the offer of half what they wanted (or whatever the amount is), is not only fair, but that they are dang lucky to get it. But, the player can just say, "No, Thanks!" and walk away? That makes no sense to me. I'm all for Player Agency, but it can't be carte blanche to just do whatever they want in the face of the dice and the failure of their skills, can it?
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Malashim got a reaction from Rimsen in How old?
Minium age (in Human years) for playing without setbacks due to age would be around 15, maximum around 50.
For actually playing there is not limit, if someone wants to play "Podracer Anakin", "The Child" or "Dagobah Yoda" they can. The only restrictions that can apply are the style of the campaign or the rest of the table doesn't want to play with the Character.
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Malashim got a reaction from SavageBob in How old?
Minium age (in Human years) for playing without setbacks due to age would be around 15, maximum around 50.
For actually playing there is not limit, if someone wants to play "Podracer Anakin", "The Child" or "Dagobah Yoda" they can. The only restrictions that can apply are the style of the campaign or the rest of the table doesn't want to play with the Character.
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Malashim got a reaction from whafrog in How old?
Minium age (in Human years) for playing without setbacks due to age would be around 15, maximum around 50.
For actually playing there is not limit, if someone wants to play "Podracer Anakin", "The Child" or "Dagobah Yoda" they can. The only restrictions that can apply are the style of the campaign or the rest of the table doesn't want to play with the Character.
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Malashim got a reaction from copperbell in How old?
Minium age (in Human years) for playing without setbacks due to age would be around 15, maximum around 50.
For actually playing there is not limit, if someone wants to play "Podracer Anakin", "The Child" or "Dagobah Yoda" they can. The only restrictions that can apply are the style of the campaign or the rest of the table doesn't want to play with the Character.
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Malashim got a reaction from Bren Silet in Buying and Selling: Refusing the Deal.
A simple solution as rules should be the same for the whole table:
As a GM for a player that wants to run away from a deal he initiated because the dice show crap - just do the same with the NPCs and turn the whole Galaxy into NPCs that only accept deals with crap die results for the PC-party for buying and selling.
Enough exaggeration?!
I think most (if not all) would agree to set the base pricing for negotiations at a reasonable level, but from there on the dice are a representation of what happens and mean nothing if you can ignore the result. Belongs in the ballpark of "the art of failing" because it means that there is not a single individual in the Galaxy which is capable of talking the PC into a bad deal.
If a player wants such mechanics they need to play videogames with quicksave/quick load options, not a Pen&Paper RPG.
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Malashim got a reaction from RickInVA in Buying and Selling: Refusing the Deal.
A simple solution as rules should be the same for the whole table:
As a GM for a player that wants to run away from a deal he initiated because the dice show crap - just do the same with the NPCs and turn the whole Galaxy into NPCs that only accept deals with crap die results for the PC-party for buying and selling.
Enough exaggeration?!
I think most (if not all) would agree to set the base pricing for negotiations at a reasonable level, but from there on the dice are a representation of what happens and mean nothing if you can ignore the result. Belongs in the ballpark of "the art of failing" because it means that there is not a single individual in the Galaxy which is capable of talking the PC into a bad deal.
If a player wants such mechanics they need to play videogames with quicksave/quick load options, not a Pen&Paper RPG.
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Malashim got a reaction from whafrog in Buying and Selling: Refusing the Deal.
A simple solution as rules should be the same for the whole table:
As a GM for a player that wants to run away from a deal he initiated because the dice show crap - just do the same with the NPCs and turn the whole Galaxy into NPCs that only accept deals with crap die results for the PC-party for buying and selling.
Enough exaggeration?!
I think most (if not all) would agree to set the base pricing for negotiations at a reasonable level, but from there on the dice are a representation of what happens and mean nothing if you can ignore the result. Belongs in the ballpark of "the art of failing" because it means that there is not a single individual in the Galaxy which is capable of talking the PC into a bad deal.
If a player wants such mechanics they need to play videogames with quicksave/quick load options, not a Pen&Paper RPG.
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Malashim got a reaction from micheldebruyn in Buying and Selling: Refusing the Deal.
A simple solution as rules should be the same for the whole table:
As a GM for a player that wants to run away from a deal he initiated because the dice show crap - just do the same with the NPCs and turn the whole Galaxy into NPCs that only accept deals with crap die results for the PC-party for buying and selling.
Enough exaggeration?!
I think most (if not all) would agree to set the base pricing for negotiations at a reasonable level, but from there on the dice are a representation of what happens and mean nothing if you can ignore the result. Belongs in the ballpark of "the art of failing" because it means that there is not a single individual in the Galaxy which is capable of talking the PC into a bad deal.
If a player wants such mechanics they need to play videogames with quicksave/quick load options, not a Pen&Paper RPG.
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Malashim reacted to HappyDaze in Buying and Selling: Refusing the Deal.
Remember that it's a Narrative Game, so you have to play the narrative, not the character (it's not a simulation). The roll says you take the deal (assuming you don't outright fail to find a buyer), the results tell the narrative of how the deal goes down including how much/little you get for selling your crap. Don't like that? Don't play a Narrative Game.
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Malashim got a reaction from Bren Silet in Ship Acquisition Ideas
My Crew started on Ord Mantell and managed to steal their ship from a Smuggling Cartel (which turned out to be a militant and extremist Rebel Cell) while being chased by the ISB and the Cartel.
They managed to change the transponder-code with the payouts from their first adventures, but the history of the ship and the fact that they were present when the ISB stormed the Cartel's building pulled them into an adventure where they had to get hold of the Rebel Cell to prove their innocence while figuring out who they eventually want to side with (Rebels, ISB, Jabba) because pretty much everyone was after the Rebel Cell Leader for different reasons.
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Malashim got a reaction from Rimsen in Droid gear and cybernetic questions
For the fire extinguisher just use an inbuilt (narratively equipment can be built in for droids, although it's encumbrance still counts as normal) Cryoban Projektor from Fly Casual.
Functions as a weapon too!
