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About Malashim

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  • Birthday 12/24/1982

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  1. I did this back when we ran Shadowrun, and it worked great. Not because the group was xp hungry and felt left behind but they sometimes had different views what was the most awesome moment that session, and it was also great to highlight the most epic moments at the end.
  2. I use TokenTool 2.1 https://www.rptools.net/
  3. And/Or get tokentool and make your own custom tokens from pics you want as a token.
  4. Something like unprocessed Cortosis - this way they need to find a place to process it, pay some of it to the factory people to stay silent about a bunch of scoundrels coming by with a load of Cortosis - and leave them with as many "servings" as you like them to get in the form of the armour attachment. That way some can get their hands on a very desirable armour attachment and still get a good amount of money from selling the Cortosis on the black market for 50% to 75% of the value. Noteworthy that this is only a good idea if you don't already have problems with some uber-tank - because Cortosis can make this worse.
  5. The way you describe this stuff reminds me of Con-Sessions I either participated myself or was told from close friends. I think a big part of my mindset of today comes from the fact that our originally formed group was huge (~20 members at peak and almost half of them were also revolving GMs at one point). Most long-term GM decisions had to pass a brainstorming and voting of all active GMs at that time. And at that point, it was really no big deal to only get XP when attending and for new players, we had a ruling of bonus XP equal to the XP of the active Character with the lowest score at that time. Nowadays we got molten down to 5 people max and I already posted how we handle stuff today. I would never say that any way to handle such things in itself is right or wrong. It is like anything worldwide: If it works in practice depends on the humans interacting with it.
  6. Now in SW, I stick to increments of 5 for XP rewards but in our last System, the amount of XP for one session varied from 6 to 9 and the amount of XP you could do something with was sometimes as low as 2. Back then there was a possible point of XP per session for good RP per RAW. In the later periods, I tried something new by letting the players decide which character moments were their big favs this evening or who they thought just nailed it RP wise. The whole Table decided who gave them the best IC moment(s) and so the group allocated the bonus XP. I gave them around half the amount of Players in such bonus XP so they needed to decide together where to drop that XP (and no one could vote for themselves). At my table, it worked out great it was a pure moment of recapping the most awesome stuff from that session and they surprised me more than once which actually were their favourites that session. It also turned out to give me more insight into what kind of interactions they overall preferred and could try to put more like those into the plot to have more awesome moments to choose from. The other big benefit was shifting the Bonus-RP-XP from a possibly biased GM viewpoint (we sometimes don't see everything and possibly tend to favour some kind of interactions over others) over to what gave the whole table the most fun that evening. Such methods could, in my opinion, counter some (if not all) of the maybe "being punished" bitterness when it comes to individual bonus XP. At the time I used it for different reasons but I think it can work that way also.
  7. In my USM Talz don't have a natural weapon so their crit rating is 5 what means that there is no error.
  8. Even when I'd say that comparing XP rewards with salary is probably the worst anyone can do - what is with sick leave or paid vacation?!
  9. For setting up the traps and later spotting them you can use the system from the Electro-Snare in Enter the Unknown, this way the traps don't always have the same dmg amount and if you want to get nasty you can use triumphs on the rolls for potential crit traps.
  10. Thinking about it, wouldn't those three qualify as the theme of the new Movies?! A lot of the Characters had or still have to overcome them...
  11. I was hoping for Kylo and Hux - [sarcasm] the opposing VERY capable and well deserved "Leaders" [/sarcasm] With TlJ I grew to like the way Driver played Kylo and I also started to like Rey's character mainly due to the interactions between both. The drag between light and dark was great and the biggest point that made me overlook other plot decisions that weren't my cup of tea. But with pages over pages about incompetent Leadership, I'm really surprised no one named Hux. I really missed some clever and menacing Villian in that position :D
  12. Although I'm no fan of the Deathwatch, that section will be pretty pricey for my current character (at least if the book comes out before Judgment Day) in credits and XP...
  13. Either they worked in shifts or there was at least some snuggling involved...
  14. My group settled on Sil 5 to have a base of some sort which lead us straight to the C-ROC as they voted purely on looks and low crew requirements (i didn't give them any stats besides crew req.). To offset the higher price I made it a piece of junk with lots of stuff to fix, and one of the first things they want to mod is a hanger so the pilot can do more fancy things with some smaller ship. In the Beginners Box, they liked the YT but made clear that something different (and possibly larger) would be preferred.
  15. Such books would be insanely useful as PDFs to use them as fast reference sources but... *sigh*
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