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TeachMC916

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About TeachMC916

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  • Birthday January 10
  1. TeachMC916

    Genesys Ancient Rome Campaign

    Here's my rough draft for ranged weapons. Not sure if I like the net, but I think the pilum works. Ranged Weapons Name Skill Damage Crit Range Enc Price Rarity Special Bow Ranged 7 3 Medium 2 Average 2 Unwieldy 2 Sling Ranged 4 4 Medium 0 Cheap 0 Disorient 2, Prepare 1 Throwing Axe Ranged +2 3 Short 1 Cheap 3 Inaccurate 1, Limited Ammo 1, Vicious 1 Pilum Ranged +3 3 Short 2 Inexpensive 4 Pierce 2, Sunder 1, Limited Ammo 1 Javelin Ranged +3 3 Short 2 Cheap 3 Limited Ammo 1 Plumbata Ranged +2 4 Short 1 Cheap 6 Limited Ammo, Pierce 1 Net Ranged 0 6 Eng. 3 Average 8 Ensnare 3, Disorient 2, Limited Ammo 1, Prepare 1 I think you're right here. Divination/augury should be accessed through Religio or Superstitio. I think I'll go with your initial suggestion. Thanks!
  2. TeachMC916

    Genesys Ancient Rome Campaign

    This is a good idea! I hadn't added Segmentata due to the time frame, but part of the campaign will accelerate the development of tech like that. The pilum and net are my next steps, weapon wise. As to divination, I was considering how to implement it. I also thought of adding it as a magic action.
  3. TeachMC916

    Genesys Ancient Rome Campaign

    Hi! I'm looking for some feedback on some of the work I've been doing on a fantasy/Sword and Sorcery type Ancient Roman campaign set during the period of the Punic Wars. It's my first time working with the system and mostly just want to make sure I haven't gotten something out of balance. Mostly, I'm using the BRP Rome and the AD&D2 Glory of Rome books as reference. I have been working on custom skills, magic styles, weapons, and armor. Much of this is just flavorized from the Core book or the Terrinoth book. I haven't done the Missile weapons yet. Any comments would be awesome. This seems like a great community. Custom Skills: Superstitio= Knowledge of the supernatural, the bizarre, demons, astrology Religio= Knowledge of the Gods, rituals, proper sacrifices, and some superstition as connected to the spirits and demons. Scientia= any “hard” knowledges acquired through discipline and study not otherwise accounted for in a skill. (Politics, Rhetoric, Law, Strategy, History, Geography, Mathematics) Humanitas= knowledge related to experience or culture. (Languages, culture, Etiquette, Performance) Taking either Scientia or Humanitas gives Literacy as a bonus Magic Styles Theurgia Theologia Goetia Necromantia Attack Yes No No Yes Augment Yes Yes No Yes Barrier Yes Yes Yes No Conjure No No Yes Yes Curse No Yes Yes Yes Dispel Yes Yes Yes No Heal No Yes No No Utility Yes No Yes Yes 1. Theurgia= High Magics practiced by Scholar-Magi. The ultimate goal of the Theurge is to become God-Like through knowledge. 2. Goetia= Low magics… Witchcraft and Hedge-Magic which is most easily accessible. Involves compelling or manipulating spirits/demons. 3. Necromantia: Death Magic associated with evil entities. Aggressive and destructive. 4. Theologia= Supplication to the Gods. Prayer and sacrifice to ask for the intervention of the deities. 5. All Magical actions default to an Average difficulty check, except when the default listed is higher. My weapons and armor thus far are here: Type Defense Soak Encumbrance HP Price Rarity Leather 0 +1 2 1 Average 3 Bronze Pectoral 1 0 2 1 Average 3 Chainmail Shirt 0 +2 3 2 Expensive 4 Bronze Plate 1 +3 4 2 Priceless 6 Linen Cuirass 0 +2 2 0 Low Average 4 Scale Shirt 1 +2 2 1 Expensive 5 Melee Weapon Skill Damage Crit Range Enc Price Rarity Special Axe Melee (Light) +2 3 Eng. 2 Cheap 1 Vicious 1 War Spear (Hasta or Doru) Melee (Heavy) +3 3 Eng. 3 Average 4 Accurate 1 Dagger, Pugio Melee (Light) +2 3 Eng. 1 Average 3 Accurate 1 Dagger, Sica Melee (Light) +2 3 Eng. 1 Average 4 Accurate 1, Vicious 1 Sword, Xiphos Melee (Light) +3 3 Eng. 1 Average 5 Defensive 1 Sword, Falcata or Kopis Melee (Light) +3 2 Eng. 1 Expensive 7 Vicious 1 Sword, Gladius Melee (Light) +3 2 Eng. 1 Expensive 6 Pierce 1, Accurate 1 Sword, Spatha Melee (Light) +4 3 Eng. 1 Expensive 6 Defensive 1, Pierce 1 Trident Melee (Heavy) +2 3 Eng. 3 Expensive 7 Linked 2, Unwieldy 3 Sarissa (Pike) Melee (Heavy) +4 4 Short 4 Expensive 8 Prepare 1, Pierce 2 Shield, Scutum Melee (Light) +2 5 Eng. 3 Expensive 6 Cumbersome 3, Defensive 2, Deflection 3, Inaccurate 2, Knockdown, Reinforced Shield, Hoplon Melee (Light) +1 5 Eng. 2 Expensive 6 Defensive 2, Deflection 2, Inaccurate 2, Knockdown Shield, Parma Melee (Light) +0 6 Eng. 1 Average 4 Defensive 1, Deflection 1, Inaccurate 1, Knockdown Staff Melee (Heavy) +2 4 Eng. 2 Cheap 2 Defensive 1 Mace Melee (Light) +3 4 Eng. 2 Average 4 Concussive 1 Light Spear Melee (Light) +2 4 Eng. 2 Average 4 Accurate 1, Defensive 1 Cestus Brawl +1 4 Eng. 1 Average 7 Disorient 3 Whip Melee (Light) +1 3 Short 1 Cheap 3 Accurate 1, Ensnare 1, Unwieldy 3
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