Ramix
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Posts posted by Ramix
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1 hour ago, The Jabbawookie said:In this case: the Pelta should go. It's an overpriced ship if it isn't offering some important buff to a lot of your fleet.
A Lib, 2 TRC90s, 2 GR75s and some fighters could be a solid list.
Maybe something like this:
Name: Karren and the Kids
Faction: Rebel
Commander: General DodonnaAssault: Precision Strike
Defense: Asteroid Tactics
Navigation: Navigational HazardsMC80 Star Cruiser (96)
• General Dodonna (20)
• Strategic Adviser (4)
• Gunnery Team (7)
• Engine Techs (8)
• Leading Shots (4)
• XX-9 Turbolasers (5)
• Spinal Armament (9)
• Mon Karren (8)
= 161 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 PointsGR-75 Medium Transports (18)
• Comms Net (2)
= 20 PointsGR-75 Medium Transports (18)
• Toryn Farr (7)
= 25 PointsSquadrons:
• Nym (21)
• Dutch Vander (16)
• Wedge Antilles (19)
• Jan Ors (19)
• Gold Squadron (12)
= 87 PointsTotal Points: 395
XX-9s will allow you to pick 2 faceups, and Mon Karren means they'll almost always work. 6 activations is good for fragile ships, and the squads can hold their own.
I like the list so much....thanks...but only a problem with Liberty...I don't own strategic advisor and xx9. Could be a good replacement intel officer and xi7?
41 minutes ago, Englishpete said:Squadrons:
• Nym (21)
• Dutch Vander (16)
• Wedge Antilles (19)
• Jan Ors (19)
• Gold Squadron (12)
= 87 PointsI'd drop Nym and get Luke, he'll put crits straight under a ships shields and will pair well with Wedge in protecting Jan. I'd also drop Gold Squadron and get Nora Wexley. That will give you a solid squadron ball that can be deployed vs ships or squads.
The rest of the above list is fine, but it will take some finesse to play well.I like too, I'l try both of them. Thanks
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49 minutes ago, Nomemories said:Generally for bombers, particularly Dodonna, your best bets are Precision Strike, Fighter Ambush, and Superior positions. I agree with Herr though, too many activations for too few squadrons. Tough choices all but some of those high cost upgrades on the on the Liberty have to go in favor of more squadrons, Adar Tallon is always nice but he might go too in favor of more squadrons, you wouldn't need Phoenix home than either which means even more points for squads. Try and get up to at least 100 pts in squadrons. Ultimately, what you may want to do is swap the Liberty for an AFII.
16 minutes ago, The Jabbawookie said:@Ramix I guess the first question is: what do you want your list to do? Emphasize a full bomber wing as your main source of damage, or a medium wing to provide support against ships and slow down enemy squadrons?
If you’re trying to lean heavily on bombers, it’s generally best to approach the 134 point limit to get the most out of upgrades and carriers. Stuff like Bomber Command Center, Toryn Farr and Jan Ors (escorted) become almost auto-includes.
If you’re going for the second approach, it encourages a lot less dedicated carrier tech and more combat-oriented ships, along with a group of squads that can hold their own against ships or squadrons. Aces like Lando or Shara Bey, or versatile generics like the X-wing.
This is a major factor in determining the objective suite.
Thanks all of you ( @Nomemories, @The Jabbawookie) for advices.
It’s true...the list seems like it wants to do all things in all case.
I was thinking in a list like the second choice @The Jabbawookie was talking about...Squadrons to slow down the enemy squadrons.
@Nomemories, I don’t have AFII, but have two MC30 and two CR90, it could be the way? So in this way I think Nebulon is not necessary.
I’ll try a new list this night and post here
Thanks
The Jabbawookie reacted to this -
23 hours ago, Nomemories said:You don't need fire control teams as you don't have two crit effects. Why engine techs on the Pelta? With boosted comms you don't want or need it get that close to the action. Also without escorts they'll knock out Jan Ors without her ever using her ability, she'll be the enemy squadrons' first target. Overall it's an interesting list but I would more fully commit to squadrons.
Ouh right about engine tech and fire team. Thanks for advice. I took them out and change the squadron: Jan ors out generic HWK in, and wedge in to escort.
Name: Untitled Fleet
Faction: Rebel
Commander: General DodonnaAssault:
Defense:
Navigation:MC80 Star Cruiser (96)
• Intel Officer (7)
• Engine Techs (8)
• Leading Shots (4)
• H9 Turbolasers (8)
• Spinal Armament (9)
• Mon Karren (8)
= 140 PointsPelta Command Ship (60)
• General Dodonna (20)
• Adar Tallon (10)
• All fighters, Follow Me! (5)
• Boosted Comms (4)
• Phoenix Home (3)
• Ray Antilles (7)
= 109 PointsNebulon-B Escort Frigate (57)
• Toryn Farr (7)
• Yavaris (5)
= 69 PointsSquadrons:
• Dagger Squadron (15)
• Ten Numb (19)
• Norra Wexley (17)
• HWK-290 (12)
• Wedge Antilles (19)
= 82 PointsTotal Points: 400
But my problem are the mission. Which mission could fit in this list?
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Hi everyone. I not a competitive player, only play with friends. We always play without missions...the only mission is destroy the oponnent fleet, but I would like to try in tournament.
Here is my list but I don't know anything about the mission and which míssion could fit in my list
Thougts?changes?
Thanks
Name: Liberty-Pelta
Faction: Rebel
Commander: General DodonnaAssault:
Defense:
Navigation:MC80 Star Cruiser (96)
• Intel Officer (7)
• Fire-Control Team (2)
• Engine Techs (8)
• Leading Shots (4)
• H9 Turbolasers (8)
• Spinal Armament (9)
• Mon Karren (8)
= 142 PointsPelta Command Ship (60)
• General Dodonna (20)
• Adar Tallon (10)
• Engine Techs (8)
• All fighters, Follow Me! (5)
• Boosted Comms (4)
• Phoenix Home (3)
• Ray Antilles (7)
= 117 PointsNebulon-B Escort Frigate (57)
• Toryn Farr (7)
• Yavaris (5)
= 69 PointsSquadrons:
• Dagger Squadron (15)
• Keyan Farlander (20)
• Jan Ors (19)
• Norra Wexley (17)
= 71 PointsTotal Points: 399
The Jabbawookie reacted to this -
19 hours ago, The Jabbawookie said:Now to the fleet itself. Most people field the command cruiser for one of two reasons: getting use of the offensive retro (think hardened bulkheads + engine techs) or as a carrier. If you’re not doing one of those, you’re probably better off squeezing in the assault cruiser, with better long range firepower and much better survivability. Medium range is a funny little segment on the ruler: it’s short enough that if your opponent wants you in close, you’ll likely be there soon. Whichever variant you chose, leading shots will probably serve you better than SW-7s by giving you control over those fickle reds (often even at long range, with Defiance.) Four activations is a little on the low side; that’s not inherently a problem, but the higher your activation count the easier of a time you’re likely to have. In your shoes I’d either:
1. Drop a CR90 for two GR75s, Strategic Adviser, and a better bid/squadron complement. Tycho, Wedge and an A-wing are all decent squads, but don’t really have great synergy or cost-effective deployments, and it’s a fair chunk of points without much firepower. Going pure generic A or X-wings will probably be a bit more flexible.
2. For a different solution, drop all the squads for 2 GR75s, Strategic Adviser and a bid.
Thanks for all the advices. I’ve been thinking about the fleet and made changes. Now it’s a 100% squadronless fleet...but I’m a little worried about trade with enemy squadron.
The strategic advisor is a great upgrade but I don’t have any of that wave cards, so spent the points in comms net for GR75 (dont now if it’s a good idea).
Here is the new list:
Name: Rieekan 3.0
Faction: Rebel
Commander: General Rieekan
Assault:
Defense:
Navigation:
MC80 Assault Cruiser (114)
• Engine Techs (8)
• Electronic Countermeasures (7)
• Leading Shots (4)
• XI7 Turbolasers (6)
• Defiance (5)
= 144 Points
MC30c Scout Frigate (69)
• Lando Carissian (4)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• XI7 Turbolasers (6)
• Admonition (8)
= 96 Points
CR90 Corvette B (39)
• General Rieekan (30)
• SW-7 Ion Batteries (5)
• Jaina's Light (2)
= 76 Points
CR90 Corvette B (39)
• SW-7 Ion Batteries (5)
= 44 Points
GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points
GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points
Squadrons:
= 0 Points
Total Points: 400The Jabbawookie reacted to this -
Here is my 2.0 list, what do you think?and what about de objetive selection?
Name: Squadronless 2
Faction: Rebel
Commander: General Rieekan
Assault: Most Wanted
Defense: Fighter Ambush
Navigation: Dangerous Territory
MC80 Command Cruiser (106)
• Engine Techs (8)
• Electronic Countermeasures (7)
• SW-7 Ion Batteries (5)
• XI7 Turbolasers (6)
• Defiance (5)
= 137 Points
MC30c Scout Frigate (69)
• Lando Carissian (4)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• XI7 Turbolasers (6)
• Admonition (8)
= 96 Points
CR90 Corvette B (39)
• General Rieekan (30)
• SW-7 Ion Batteries (5)
• Jaina's Light (2)
= 76 Points
CR90 Corvette B (39)
• SW-7 Ion Batteries (5)
= 44 Points
Squadrons:
• Wedge Antilles (19)
• Tycho Celchu (16)
• A-wing Squadron (11)
= 46 Points
Total Points: 399 -
Hi.
I would like to use squadronless fleet.
This is my first squadronless list (ok, it’s not 100% squadronless), but I don’t know objetives to choose, and don’t know how to fight against squadron withot squadrons (that’s because I take a feww squadrons on my list).
Feel free to change the list to better match with a squadronless list, or change the squadron with another ship or upgrades....please help to this new player.
I was thinking about change the MC80 XI7 laser for another SW7 Ion, to fight far away from the enemy (only with blue dice) and the MC30 is the ship to sacrifice goong near the enemy with the balck dice, to destroy de big enemy ship.
Thx
Name: Untitled Fleet
Faction: Rebel
Commander: General Rieekan
Assault:
Defense:
Navigation:
MC80 Command Cruiser (106)
• General Rieekan (30)
• Engine Techs (8)
• Electronic Countermeasures (7)
• Overload Pulse (8)
• XI7 Turbolasers (6)
• Defiance (5)
= 170 Points
MC30c Scout Frigate (69)
• Lando Carissian (4)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• XI7 Turbolasers (6)
• Admonition (8)
= 96 Points
CR90 Corvette B (39)
• SW-7 Ion Batteries (5)
= 44 Points
CR90 Corvette B (39)
• SW-7 Ion Batteries (5)
= 44 Points
Squadrons:
• Tycho Celchu (16)
• A-wing Squadron (11)
• Wedge Antilles (19)
= 46 Points
Total Points: 400The Jabbawookie reacted to this -
Hello.
First of all sorry for my english...like Celia said...."My english is no very good looking"
I´´´'m learnig the game and this is my first 300 points Rebel list, and at this moment I have only played against my friends...only casual game, but I want to be better in this game, and I love rebel and the heavy-medium squadron style.
My list is the next:
Name: Untitled Fleet
Faction: Rebel
Commander: General DodonnaAssault:
Defense:
Navigation:MC80 Command Cruiser (106)
• General Dodonna (20)
• Flight Commander (3)
• Fighter Coordination Team (3)
• Boosted Comms (4)
• Electronic Countermeasures (7)
• Leading Shots (4)
• XI7 Turbolasers (6)
• Independence (8)
= 161 PointsGR-75 Medium Transports (18)
• Toryn Farr (7)
• Comms Net (2)
• Bright Hope (2)
= 29 PointsGR-75 Medium Transports (18)
• Bomber Command Center (8)
= 26 PointsSquadrons:
• Dagger Squadron (15)
• 2 x B-wing Squadron (28)
• X-wing Squadron (13)
• HWK-290 (12)
• YT-2400 (16)
= 84 PointsTotal Points: 300
I have MC80 to push the B-wing and Xwing-HWK (using the 4 squadron from MC80 and squadron token from GR-75) until they are in close distance. The YT2400 is to help where it´'s needed and protect the B-Wing. The work is going to be done by the squadrons, and the MC80 will try to finish the wounded ships...always from medium distance.
I afraid one of my friends would use some ISD or Cymoon....and I have no idea the way I can finish them...are so strong.
Another thing is that this is the first time I'll use de objetive and I don't know which of them choose with this list...I need help to choose.
I hope it´'s clear to understand my "not very good looking english"

Thanks

Liberty-Pelta List
in Star Wars: Armada Fleet Builds
Posted
I like the list. It was my first idea for list, Liberty to go first and shut down defense tokens of the enemy and them the squadron finish the job.
But It’s true, like @The Jabbawookie said that the list nedd and objetive...go ship vs ship and screen squadron to stop enemy squadron, or full squadron, so the big ships works for them.
But I’ll try this list with Pelta with friends before any tournament.
thanks