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Kualan

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Everything posted by Kualan

  1. Yeah we should be okay as far as Season 7 goes. The final season will likely be about wrapping stories up from previous arcs (the big one being the Death Watch / Maul / Ahsoka) rather than introducing whole new factions, etc so I imagine anything that is going to feature in the new episodes prominently will be stuff that's already appeared in the main run and has a good chance of appearing in either book.
  2. Just the two books, I think. From the article: "While the latter book details the first half of the Clone Wars, Collapse of the Republic details the end of the war and the Republic." I think there is more than enough content in the CW era to fill out two Dawn of Rebellion-sized books (between what we see in Attack of the Clones, Revenge of the Sith and the whole TV show) so I don't mind them spreading the content out more, but I think two books should give us enough to fill in any remaining blanks ourselves. By the time both books (and Allies & Adversaries) are out, I imagine they'll be ready to start firing up the hype for a sequel-era book. This is based on nothing more than my own wild speculation at the moment that RotS will probably finally hit shelves around the time of Celebration (with TCW hype) and CotR will follow when the show actually returns later in the year with the Disney streaming service launch.
  3. I'm curious as to what the 'extra rules' part of the book will be about. From the blurbs we have received for Rise of the Separatists, it seems like RotS is going to give us some focus on the political arena of the Clone Wars and "troupe-style" play - the latter of which I'm definitely curious to explore more. Things I would be happy to see in CotR: - An exploration on running a military campaign in-universe. Similar to how we've seen the tactical side of mass combat explored in (I believe) the Commanders sourcebook, I'd be curious to see FFG's take on the strategic side of it. Our players might be Jedi Generals after all, so managing their troops isn't just about winning battles but keeping them well-supplied, dealing with the wounded, monitoring their effect on the local populace, etc. Some guidance on how to track that across multiple sessions/battles would be interesting. - A 'manage your own battalion' sub-system, similar to how we have had 'run your own base/business/ship' in past books. The latter half of the Clone Wars is when we see the clone divisions really come into their own in regards to distinguishing themselves from each other. Is your battalion a force of light skirmishers tasking with recon and screening the main Republic forces' advance? Are they a mechanized unit designed to steamroll across enemy opposition? Are they a pilot squadron? I think there's plenty of meat to be had there.
  4. Unless you think any of those things might get stats in Collapse of the Republic, I think we're drifting off-topic 😄 I wonder if they'll be expanding the new Jedi career in the same way they're expanding the Clone one.
  5. Kualan

    Game of Thrones

    I'm surprised nobody has done a Game Of Thrones setting yet. Off the top of my head, I imagine for Wargs you could give them an ability that is effectively a souped-up Animal Companion talent, and a second ability to 'shift' into said animal as a once-per-session use. They effectively then control the animal in lieu of their own character, using that creature's stats, etc. White Walkers would simply be nigh-indestructible Nemesis-level adversaries whose innate ability could be that they reduce all successful damage to 1 per hit unless a weapon has the custom weapon qualities 'Dragonglass' or 'Valyrian'. They're one of the few truly supernatural threats in the setting so it's okay for them to be pretty OP alongside dragons and maybe Melisandre's shadows. I think what would be more challenging is coming up with a system for simulating the plotting and court intrigues. I would love to play a Game Of Thrones campaign in the Genesys system but that would be the USP I would be looking for.
  6. Last Update: 8th February 2019 - Current draft: https://drive.google.com/file/d/1PWg7tbWxGQJyg8MeauddwsEODn-8yNWb/view - Completed faction pages and NPC stats for Vishkar Corporation, the Shambali, the Junkers and the Shimada Clan. - Updated several NPC stat blocks. - Further updates to the talent list & custom setting rules. Hello folks! Statutory WIP warning follows - this is currently early days but here's what I'm working on at the moment: It's a setting document based on the video game Overwatch, which is developed by Blizzard Entertainment. Although the game itself is a team-based shooter, the story and the lore behind it has a really wide, diverse canvas that I think is perfect for players to develop their own superhero-like characters in. After musing round some of the subreddits yesterday enquiring on interest, I decided to start putting pen to paper (erm, I mean fingers to keyboard?) today and the above is what I have so far. Let me know your thoughts/feedback/requests even. Hopefully there's a few Overwatch fans kicking around here that will get something out of this when it is done. Big credit/thanks goes to Korlall's template files for Genesys pages and stat cards which I used as a foundation for much of this along with their incredibly helpful tutorial documentation, and to TheSapient's Genesys Talents Expanded project.
  7. Kualan

    Overwatch - Futuristic Hero Setting

    Thanks, glad you like it so far. Yeah, Character Creation is only half-completed, and the reason why actually links directly into your question about powers/equipment funnily enough. I'm currently hashing out the next part of character creation to give every player character their own unique kit in the form of a Signature Weapon and an Ultimate Ability. The Signature Weapon mechanic is going to be an extrapolation of the Heroic Ability of the same name in Realms Of Terrinoth, but instead of having four base templates in RoT (Melee Light, Melee Heavy, Ranged, Brawl) there will be a wider variety of 'base profiles' for the character to build on, including traditionally non-combat skills like Computers, Mechanics, etc. I'm also trying to come up with the best way for a character to upgrade or 'level up' their Signature Weapon as the story proceeds. The Ultimate Ability mechanic will, at its core, be a reskinned Heroic Ability system (minus Signature Weapon of course), again with a greater range of broad templates for the players to build their own flavor into. These will follow the same principles of costing Story Points, being upgrade-able over time, etc. By giving each player character both a Signature Weapon and an Ultimate Ability at character creation, I'm hoping PCs will feel suitably unique and powerful whilst still having reasonable limitations (Ultimates will be once per session and cost 2 Story points to begin with). I don't plan to use the suggested Superhero mechanics from the Core Rule Book as these feel better suited to Marvel/DC-style superheroes, which fits some characters in the Overwatch world but not all. I may repurpose some of the CRB mechanics as Ultimate Ability templates in their own right, rather than having them be a universal part of the setting. For your Illusionist PC, for example, they might create a Signature Weapon that runs off of Deception or Skulduggery (flavored as a Vishkar wrist-gauntlet from which they control their illusions/holograms, for example) and then pair that with an Ultimate Ability that lets them influence other NPCs (flavored as them poisoning their minds and making them hallucinate). The base profiles still need writing up and this is what is holding up my next big update to the WIP file but hopefully the above gives an idea of what I'm aiming for.
  8. As customers we have even less insight into the intricacies of Disney/Lucasfilm/EA/FFG licensing negotiations than we do the release date of this book.
  9. Kualan

    Overwatch - Futuristic Hero Setting

    Thanks for the feedback - initially that is exactly what her Blink ability was going to do, but on reflection I made the decision to keep her limited to the "2 maneuvers per turn" limit but mitigate the strain cost. If she could move from Short to Long range in a single turn, I was concerned she might prove too imbalanced. That said, when I finally get to playtest this I'll be able to try out different iterations of the same ability to see if it works (and I encourage anyone using this setting to do the same!).
  10. Kualan

    Overwatch - Futuristic Hero Setting

    Thanks, glad you like the look of it! Almost finished the setting chapter / NPC adversary blocks. After that I just need to finish off the Character Creation and Encounter Ideas section. Latest update: 8th February 2019 - Completed faction pages and NPC stats for Vishkar Corporation, the Shambali, the Junkers and the Shimada Clan. - Updated several NPC stat blocks. - Further updates to the talent list & custom setting rules.
  11. For my CW campaign, the players have joined the Separatists so at the end of a particularly "story critical" session (maybe they've uncovered a vital piece of information, destroyed a Republic facility or have defeated an important adversary) I sometimes treat them to a glimpse of what's happening over on the Republic side. Like those countless scenes in the Clone Wars TV show where the Jedi Council, the Senate or folks in Palpatine's office gather to sum up what has happened over the course of an episode, I describe a brief scene of people like Mace Windu, Yoda or the Chancellor himself discussing the impact of their actions. It's a fun way to show how their actions have consequences for the greater war as a whole. It isn't as explicit as "Mace Windu: Players A, B and C are dangerous foes, we need to deal with them." but rather something like "Mace Windu: Dooku's agents are continuing to stir up trouble in the XYZ system. If the local garrisons can't get the situation under control, we may have to consider dispatching a Jedi to the planet." It helps the PCs get a little tease of what might be coming further down the line and gives them a kick out of having a marginal impact on canon characters. And I do so love a good opportunity to put on my best-terrible Samuel L Jackson voice.
  12. Okay ladies and gentlemen, who's ready to be disappointed again when the shipping status doesn't change today? sobs in Huttese
  13. The campaign I run has already had the characters bump into CW-era Boba Fett and receive holo-instructions from General Grievous. I know we're definitely getting the latter but I wonder if we'll get a "kid" build of Boba for the Clone Wars or if they'll leave it since his adult profile is coming in Allies & Adversaries.
  14. So, how's about those Separatists eh?
  15. Kualan

    Overwatch - Futuristic Hero Setting

    Latest update: 2nd February 2019 - Completed first draft of The Rules chapter. - Added section about supplement-exclusive rules - Shields & Obligation - Completed faction pages for Overwatch, Talon, the Deadlock Gang and Helix Security International. Still to do: Viskhar Corporation, Volskaya Industries, the Crusaders, the Junkers, Null Sector, the Shimada Clan and M.E.K.A. - Completed first draft of Chapter III: Skills & Talents chapter. - Completed stat blocks for Winston, Tracer, Soldier: 76, Ana, Torbjorn, Mercy, Doomfist, Reaper, Widowmaker, Sombra, Moira, Maximilien, Pharah, McCree, Ashe and B.O.B. - Completed stat blocks for all Talon adversaries; Assassin, Enforcer, Heavy Assault, Sniper and Trooper. - Completed 'Credits' and 'Table Of Contents' page at the front of the document.
  16. Kualan

    Overwatch - Futuristic Hero Setting

    The plan is to have all the factions/NPCs/adversaries written up for the end of this weekend. To this end, started first drafts of members of the Deadlock gang:
  17. Kualan

    Overwatch - Futuristic Hero Setting

    Today's heroes - Torbjorn and Mercy, bringing us up to 11 heroes + 1 NPC out of the 29 playable characters currently in the game. Once the "canon" characters have all been statted up, I can move on to making the generic NPCs for the setting (Talon mercenaries, Helix agents, omnic citizens, etc):
  18. Kualan

    Overwatch - Futuristic Hero Setting

    Update: 27th January 2019 - Completed first draft of the Skills & Talents chapter. - Completed stat blocks for Moira, Widowmaker, Sombra and Maximilien. - Updated stat blocks for Doomfist and Reaper. - Added a 'Credits' page at the front of the document. As always, individual stat blocks for those who might want them:
  19. Kualan

    Overwatch - Futuristic Hero Setting

    Today's update: - Updated the WIP document in the OP. - New sections include Blackwatch and Talon pages. - Added stat blocks for Doomfist and Reaper. - Tweaked existing stat blocks. The stat blocks for those who want them separately. Continuing to look for feedback on their unique abilities - they're supposed to be powerful since these are boss-level NPCs, but am trying to root out any possible gamebreakers or abuses ahead of time:
  20. Yep, came here to post the same - RotS seems to have been leapfrogged. I think Shadow of the Beanstalk only moved to On The Boat in the last two weeks? Let rampant speculation commence.
  21. Kualan

    Overwatch - Futuristic Hero Setting

    Tweaked Soldier 76's tactical visor "aimbot" ability - it didn't make sense to ignore defense, so I lost that but gave him the ability to trigger Auto Fire without needing to increase the difficulty when tactical visor is activated. Next heroes to be worked on are likely to be Mercy and McCree, but after them I will probably take a step back from NPC stats and instead focus on the character creation rules. I want to build a framework for players to be able to craft their own heroes with a good mix between custom talents/abilities/items that are similar to the "canon" characters for those who want to draw inspiration from the game, and more unique distinct ones for those who want to cut loose.
  22. Kualan

    Overwatch - Futuristic Hero Setting

    Tweaked Winston's stats a little - gave him a buff to his wound threshold, but added an additional strain penalty to his special ability. Also completed two more characters but will likely tweak them some more over the coming days:
  23. Kualan

    Overwatch - Futuristic Hero Setting

    Updated with the first stat blocks. Posting them here separately as I'm curious what people think of the characters' unique talents - they're supposed to be two of the more powerful NPCs in the game so I want their abilities to feel like they can turn the tide of a fight without being wholly OP. For those unfamiliar with the IP think of Tracer as a time-hopping Flash, and Winston as a gorilla version of the Incredible Hulk:
  24. Just proves the whole 'Verified Purchase' thing is a load of bantha poodoo.
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