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Hippie Moosen

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  1. Hippie Moosen

    The obscure ships that wont ever see a re-release

    This is an excellent point to bring up here. Cost is why a lot of us stick to just one or two factions. The rate stuff has been coming for 2nd ed has been working really well for my budget. Things do seem to be coming quicker than in 1st ed, but not to a degree where I'm having to say no to buying certain ships due to budgetary reasons. If things were to come faster, I'd probably have to drop one of the factions I follow, or simply get comfortable with not having all of their ships available to me. Personally I don't want to get to a point where I'm dropping $150+ on plastic and cardboard every month. Once in three months is fine by me.
  2. Hippie Moosen

    Power and Profit - Preview the Separatist Alliance Upgrade Cards

    I'm still a little bummed that we don't have Republic news, but these two articles on the CIS have done a good job at getting me interested. I figured that the droids would be unique, but I wasn't expecting to like their differences as much as I do. They probably haven't convinced me to buy into the Separatists yet, but I wouldn't mind trying out one or two of their lists once they come out.
  3. Hippie Moosen

    The obscure ships that wont ever see a re-release

    The canon status of ships doesn't really matter in my eyes. They got made, the molds exist, and they are a part of X-wing miniatures game for better or worse. Moreover, it would feel wrong for Scum to lose more than half it's roster to Disney's reboot of the EU. Just because we never see a Starviper on screen doesn't mean they don't exist. There's also the fact that a lot of those EU ships are what drew some of us in. We're talking classic Star Wars designs that you don't get to see all that often. Plenty of us older players have mountains of nostalgia for ships like the Outrider, or Starwing. Do we really think FFG is just going to ignore the chance to sell those to us again? FFG told us that every 1st ed ship was going to get re-released, and while you could argue that the conversion kits covered that, I personally disagree. I think that we're gonna see a lot of packs that resemble Wave 3's Tie Striker and Scum Z-95. Nothing new, but the ship is being re-released with a model and some cards from the conversion kits to fill out the box. I do expect a few exceptions. More iconic platforms will likely get new pilots along with their re-release. For example, I expect the A-wing and Tie Interceptor re-releases to feature pilots from the kits, but also a couple new pilots in addition. I find myself saying this a lot but here it is again. The game is in it's early stages. Threads like this give me the idea that a lot of us expect all of 1st eds content back in just a couple waves. That simply can't happen, there is simply too much content in this game for that unless FFG goes into overdrive this year to crank out more and larger waves of expansions.
  4. Hippie Moosen

    It isn’t Guardians of the Republic.

    That's different, but at least it makes a little more sense lol
  5. Hippie Moosen

    It isn’t Guardians of the Republic.

    Whats up @Rexler Brath? Your confused face has me confused. I'd love to clarify anything, but I can't do that without knowing what is causing your reaction. Help me out, my dude.
  6. Hippie Moosen

    Questions about the Squadron Packs?

    Thank you! I have the tournament regs downloaded on my phone, but I can't check it while I'm at work. I've been wanting to look them over since I posted that. Now I can go back to being wrong
  7. Hippie Moosen

    It isn’t Guardians of the Republic.

    Oh man, FFG just can't win. We just managed to get some of us over our Hyperspace salt with this little hypothetical, and now we've gone and found ourselves another mine full of it. X-wing miniature forums, you will never find a more wretched hive of salt and pedantry. 😂
  8. Hippie Moosen

    It isn’t Guardians of the Republic.

    Yeah, since Hyperspace is meant to be more welcoming to newbies, it wouldn't be able to do that without at least a few 2.0 available ships. I wasn't clear enough when I brought up rotation. While I never stated it, I fully believe that a rotation in this game simply can't function without Stalwarts as @LagJanson called them. I could've worded it better so here's another shot. I really hope that Rebels, Imperials, and Scum only retain 1 or 2 of their current options for hyperspace, should things actually rotate. They each have this massive glut of old ships, so letting them change out most of their ships each rotation makes sense to me. It's also likely to keep more players happy in the long run, since ship selection is a big part of why so many people (myself included) have been complaining about hyperspace. That's more what I meant, when I said I want the options to be completely different after 6 months. I want T-65's and Tie/ln's to be a constant presence in Hyperspace, but I want their squad mates to radically change each 6 months.
  9. Hippie Moosen

    Questions about the Squadron Packs?

    It's been awhile since I read the tournament rules, but I'm fairly certain that's how they ruled it. I'll need to go through it again to check.
  10. Hippie Moosen

    It isn’t Guardians of the Republic.

    Definitely another thing I'd be happy to see. It wouldn't make much sense to be playing X-wing, and be told that flying X-wing's is illegal. This is probably the biggest challenge with the new factions. Hopefully they can get one or two new ships each to keep them fresh. That should be just enough to have them rotate out something but for the most part they will probably feel a little samey. Could be wrong though. Wave 4 might be nothing but stuff for the 4 new factions after all.
  11. Hippie Moosen

    Questions about the Squadron Packs?

    So I'm sure you've gotten a bunch of answers already, but I'm just gonna try to be concise. The squad packs will have more upgrade cards included in a standard single ship release, but currently we don't really know which cards are in there, how many copies of each, or which ones got omitted. Unless you're planning on jumping straight into competitive tournaments though, you really only need the ships you want to fly, their dials, their ship tokens, and of course the essentials from a core set like range ruler, damage deck, etc. As long as you have the models and the cardboard for the pilots you're running you can simply print out the remainder of your lists upgrades and use that list as a reference for the cards you don't actually own. Proxying is super common at just about any Local Game Shop that runs X-wing nights. For most tournaments you will need at least one copy of each card you're using, but one card can be applied to multiple ships. for example, you could bring 3 ships using proton torpedoes for your squad, but you only need to have one proton torpedoes card physically with you. TLDR, just buy the models you want to fly, and don't worry about upgrades until you start looking at getting into the competitive scene. Proxy any upgrade card you want for casual games.
  12. Hippie Moosen

    It isn’t Guardians of the Republic.

    Definitely not the news I was hoping for (I really want an in-depth look at the Jedi Starfighters), but this seems to confirm something I was hoping for regarding Hyperspace. The article doesn't outright say it, but the language seems to imply that ships will rotate every 6 months for the format. I'm on board for that kind of limited format for sure. If they had just said that it would rotate from the beginning then I doubt people would've been so annoyed by it's many omissions. I know that's what had me concerned, since it was starting to look like it was going to be the official "buy the new plastic" format. Here's hoping that in 6 months, we'll see hyperspace populated with completely different ships from it's current offerings, for the first three factions anyway since it's pretty doubtful that the other 4 will get that many new options in such a short time. EDIT/PS: Just wanted to point out that some of the repaints they showed off in the article are amazing. That red de-cloaking Silencer blew me away. The Defender looks pretty boss too, with that logo on the solar panel it's pretty epic looking.
  13. Hippie Moosen

    This might be interesting... Cosmic Format

    Doh, I can't believe I forgot about that card. Can you tell I haven't actually played since Wave 2 came out and I don't own any FO stuff at all? lol But yeah that would be nuts without the restriction.
  14. Hippie Moosen

    This might be interesting... Cosmic Format

    This would be fun to mess around with if you ask me. It would probably make for a really fun casual tournament once Wave 3 hits shelves. Like you said, it messes with the timeline, but honestly that doesn't bug me in a game where Anakin might wind up flying against an older, more crispy version of himself. I'd like to hear if you have any reasoning for keeping faction locked stuff on it's original faction, (I would love to try something stupid that frankly shouldn't be legal like a Fearless Norra Wexley) but the format itself sounds like some good casual fun all around.
  15. I'm chiming in late, so I'm just gonna address the main topic. I made it no secret that I disliked the 2nd edition format, and when we saw what the Hyperspace format included, I was unhappy with it as well. I felt options were too limited, particularly for Rebels and Empire. The former because I felt that X-wings would continue to be their best option, and the later because their options are very limiting on squad choice unless you want to lose. My opinions have softened since my knee-jerk reaction. I still am not happy about the Rebels selection, but have hope that points adjustments will help them field things other than Wedge. I also think the Empire should have enough tools to function, they just will be sticking to one of maybe 3 archetypes. It's enough to start, and certainly better than 2nd ed format which I would've personally described as openly hostile to converting players. Hyperspace gave me a similar feeling at first, but that has subsided for me as I've stepped back and looked at the whole situation around the format, as well as it's possible future. Looking ahead, there is some room for interesting things to happen in hyperspace, depending on how FFG handles it. I see it going one of two directions. It could eventually fill out to include everything and in essence become the extended format, something a lot of us assumed would happen to the 2nd ed format. The other, and I think my preference would be for Hyperspace to begin a rotation, keeping a couple "core" ships for each faction permanently legal (there has to be at least one ship that was released in 2nd ed for all the new players) while changing which ships are in rotation once or twice a year. This would be interesting to me, as I feel a limited format would be fun, provided the options get changed around every so often. I think a lot of my initial irritation was due to the fact that I simply wasn't able to play much extended at first, as my local community was trying to make things more inviting to newbies by playing just 2nd ed for awhile. That's admirable, but it burned me out hard on the ships that are in Hyperspace currently.
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