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bydand

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Everything posted by bydand

  1. I've been toying with the same thing, except I've put Sloane on Oicunn instead of 5th Brother.
  2. Both Strain and Deplete tokens are unequivocally worse than Stress tokens... and you're forced to Boost prior to a Barrel Roll if you want to double reposition. I'm not sure this is as exciting as you think it is. But it does look nice!
  3. Padme and/or Luminara behind a Sinker swarm. And you thought beef was bad on the outside!
  4. You should write up your BatRep! I'm sure lots of people would love to know, myself included, how you handled this little charcuterie of FO
  5. I like this with the 5 Fanatical/AO when I'm making the investment in bulk SFs. The ability to take the Evade later on while maintaining some offensive mods makes these guys stick around far longer than they have any right to do so. I still think Ups/3SF or Ups/2x SF/FO are better, but this is a nice alternative.
  6. I played against a Rey/Poe and Rey/Nien before Leia was revealed using Finn/Rose, and it was ugly. Consistent, very high damage, and tough ships. I'm a little worried about the options now with new crew, but we'll see. Maybe swarms will keep her in check while the Aces Rock, Paper, Scissors the swarms. Either way, as a few others have said, big bases will be back in a big way.
  7. bydand

    Using Hux

    The problem is you're still spending over 1/3rd of your list on a coordinate. You can't fortress it. You can't turn it around. Use is limited by stress. Receivers are limited by stress. And, here's the kicker: It's still just a coordinate. Just lose Hux and take Tavson. He'd barely be worth taking at 2 points.
  8. bydand

    Anti Rebel Agenda

    I remain unconvinced this is not an elaborate troll. Rebel terrorist propaganda...
  9. The mix-and-match of point increases and decreases left FO in about the same place. Overall they'll probably be a little stronger now that some other dominant lists were toned down.
  10. Probably better to drop FCS, Clusters, and change Protons to Seismics for Torps on Redline. If you're 3+Ups, I'd say QD/BD/Scorch are your strongest 3.
  11. FO, not Inferno No one is debating that the TIE/ln swarm is a thing.
  12. - Cost - No force multiplier (ie: Howl) - No shared defensive modifier - Any coordinate platform costs as much as 2 TIE/FO together. - Improving your coordinate platform with something like Hux costs even more - Terrible action economy - Generally poor pilot abilities, save for maybe Scorch (Midnight is bad, fite me) - Highest Initiative aces are similarly bad There's more to it, but that should be a sufficient list...
  13. I've been doing something similar, sticking to I4, although I haven't been including any higher aces like Rex, Vader, or Whisper. In general my list has been an amalgamation of Echo, Vermeil, Sabacc, and Vynder--some combination of the 3. Playing against higher Initiative is difficult, the flipside is that you have a small bid against most other I4's, you can absolutely abuse anything below I4, and when you do trap higher Initiative aces, the list does so much damage it's absurd. Definitely a challenge, but if you're adept at putting together killboxes, since each ship can operate fairly well on its own, you just obliterate whatever is taking shots from the list--Vermeil & Vader crew strip tokens, Juke on Echo, and Torps on Vynder or Sabacc with 5th Brother.
  14. Soontir was the mirror match meta-call against a Vader. Realistically, if you go that direction, Kagi is probably the better choice than Jendon. Vynder w Adv Slam and a coordinate platform really isn't hurting for efficiency.
  15. This kind of thing sucks for every party involved. To everyone grabbing pitchforks and marching on FFG/Disney: Trademark law REQUIRES that you defend your Trademark, because if you don't, and you know about it, you can lose the right to do so. They must enforce, because the next time the Trademark is infringed (Star Wars is BIG), they may not be allowed to. No favoritism, no collaboration. Don'ts: - Do NOT contact FFG, Asmodee, or Disney explicitly about this! The more attention you force them to give to Vassal, etc. the greater the chances are they are FORCED to act on it. Legally! They must! - Do NOT pester or talk to or ask the Devs about Vassal and TTS on FFG's live stream! This should be obvious. Do's: - Continue to support your community. - FOLLOW THE RULES THE COMMUNITY PUTS FORTH. There's a reason we use the word "Gift" and not "Giveaway" at the moment. Remember: The more attention you force them to give the issue, the greater the chances are they will be FORCED to act. Give them a reason to "lose" a CnD request in an internal communication or something like that. Fly casual, y'all.
  16. Kind of thrilled it's such an iconic scene on the card. This is exactly my mental picture, minus the YT-2400's fire spranging off the missile as well. Love it!
  17. It's not about a Force for a Focus, it's up to two extra actions per turn. Their efficiency with SNR is absolutely unmatched, and a blue 1-turn makes them feisty little things. Fragile. But feisty.
  18. Interesting. I need to get it on the table. Thanks for the feedback!
  19. I like the list and want to try it, but have you found that it's a bit predictable for your opponents? You need to be within R2 of your Inqi crew, so you know pretty well about where they're going to end up next round. I just feel like it'd be an easy list to jam up and pop Vader or Soontir... but maybe I'm wrong?
  20. Here's my headcanon: This is not being piloted by Kylo. This is a Knight of Ren, as they're hunting Rey. I'll say nothing of the story. It's going to give us a new SF, but more importantly we're going to get more pilots. My dream is that we get some KoR pilots or Special Forces we meet in IX that can pilot both the current SF and the new SF/in.
  21. It's still going to have a baseline of over 50 pts for a Ini.1 ship, which is unfortunate. I'd like some more flexibility with FO, but there's only so much you can do with such expensive stuff.
  22. That's... mostly true. I believe the dice are fairly affected by the way re-rolls happen. I understand you're using what amounts to a PhysX simulation to roll the dice, but when there's more than a couple dice in the box, and some are rolled again, the re-rolled dice get trapped by the others, as they don't move. You don't get any real rotation or bounce of the dice in the re-roll because it's created a little space that prevents any movement. It seems like increasing the size of the dice box or moving unused dice off to the side would be helpful.
  23. This is very similar to what I've been doing and have been successful as well. It's far more important to understand your opponents than anything else. If you know what they're going to do, you can position yourself to win. The list is a hammer, not much else.
  24. FO notes: Kylo - Probably should be run with Hate. Some use Heightened Perception w Torps. I'm not a fan of the latter. QD - Needs Gunner & likely Fanatical. Everything else is gravy--an argument can be made for FCS if you have a coordinate platform. Yes, Fanatical is amazing on QD, fite me. Malarus - Elusive. Elusive. Elusive. You can run Malarus right down a Rebel beef's throat and come out the other side totally fine. Scorch - Fanatical. Longshot - Trick Shot or Fanatical. Backdraft - Just Fanatical and you're golden. Point your arc backward. Generic SFs - Surprisingly good with the Gunner. Some lists bulk up with Homing or Conc Missiles out the rear. Tavson - Amazing. Use as an anvil. LOVE Phasma crew (want to watch a Quad Phantoms list have problems? Punch them in the face with Phasma). I keep him light because he's designed to get shot and probably eventually die. Biohexacrypt is lovelyyyyy. Blackout, Midnight, Thannison, Muse are all... ok. I'm not a big fan of any of them, but if you find a way to be consistently successful with them, good for you! There are no tricksies with the FO. Fly well and you'll do well... fly poorly and it's going to be ugly. That's about it. Good luck!
  25. Happens when there's no cut, my friend. Similar situation, made a poor choice that cost the final table game, but MOV put me 6th, despite being 5-1. Oh well
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