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Bad Luck 13

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Everything posted by Bad Luck 13

  1. This list won the MD Regionals this year Asajj Ventress + Veteran Instincts + Latts Razzi + Glitterstim + Glitterstim + Shadow Caster + Counter-measures (50) Boba Fett + Fearlessness + Hotshot Co-pilot + Glitterstim + Engine Upgrade (50)
  2. Scum: Boba, Fen, Kath, IG-88 B, IG-88 C Empire: Boba, Whisper, Echo, RAC, Quickdraw
  3. If I not mistaken the mod only matters during squad creation and once play starts losing the ordinance tubes would have no effect on the equiped missiles
  4. Favorite ship due to fluff: Slave 1, cause it's Slave 1 Favorite ship on the table: Shadow Caster, love the dial and the tractors Favorite ship I rarely play: Protectorate Fighter, I suck with arcdodgers
  5. Is Crack shot worth the point investment of going up to the assassin's?
  6. I was wanting to try a small squad of starvipers for an epic game. How well would these work out as support and general use fighters? Starviper: Black Sun Assassin (28) Autothrusters (2) Starviper Mk.II (-3) Crack Shot (1) Total: 28
  7. I'm looking for any suggestions on this list. I mostly play casual with friends, but am looking to start playing more competitively. I'm running Ketsu with adaptability specifically for her ability to shoot first and tractor a target for boba's clusters. Being able to land 2 tractor beam tokens on a target really helps fett's alpha strike. Firespray-31: •Boba Fett (51) Guidance Chips (0) •Slave I (0) Fearlessness (1) K4 Security Droid (3) Cluster Missiles (4) Glitterstim (2) Extra Munitions (2) Pursuit Craft: •Ketsu Onyo (49) Gyroscopic Targeting (2) •Shadow Caster (3) Adaptability (+1) (0) •Dengar (3) Glitterstim (2) Burnout Slam (1) Total: 100/100
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