RunJerZeeNets
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Content Count
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Reputation Activity
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RunJerZeeNets got a reaction from General_Grievous in Quarantine Project Complete
Finished the miniatures from both the base game and the New California expansion.
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RunJerZeeNets got a reaction from joeshmoe554 in Quarantine Project Complete
Finished the miniatures from both the base game and the New California expansion.
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RunJerZeeNets got a reaction from Sobonis01 in Central NJ Armada Open Play Reports
13 February BatRep
Moff Jerjerrod took the Ravager and 2 Gozanti cruisers whale hunting, finding Krista Agate commanding the Unity supported by an MC75, Garel’s Honor and GR75 transports. As the two fleets turned to face each other, 2 pods of Purrgils dropped out of hyperspace, migrating through the sector. Jerjerrod took advantage of the confusion these pods created to put deploy Agate, as Agate took the bait of 2 Gozantis separated from Ravager.
The larger ships moved to engage each other, with the MC75 taking several barrages from the Ravager. The smaller cruiser was able to withstand three full volleys from the Ravager while the Unity and Garel’s Honor maneuvered into position.
Ravager was finally able to destroy the MC75, but Garel’s Honor was able to fully unload all her ordinance on the Ravager, before impaling on the bow of the Dreadnaught.
The smaller ships went down, but were able to drain the shields of the Ravager, just as the Unity entered firing range. The Unity was able to finish off the Super Star Destroyer with an excellent Salvo and front battery volley.
The rebel Battleship did what it is designed to do, hunt down and sink SSD.
400-238 Rebel victory.
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RunJerZeeNets got a reaction from strikenowhere in Rebellion in the Rim - Howell, NJ
Thursday 20 February, Central NJ Armada will host Rebellion in the Rim at Platinum Star Games starting at 8 PM.
We will be picking teams, building task forces, selecting bases, and round 1 Strategy Phase.
Battle Reports:
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RunJerZeeNets got a reaction from Vetnor in First Game Impressions
I played last night for the first time. I did the Capital Wasteland scenario as a solo player and played for about 2 1/2 hours as the Vault Dweller. I included the New California content in the encounter, loot, asset, and enemy token decks.
The game was a lot of fun. I was on my way to losing though, as I hadn’t advanced either faction relative to each other while holding 3 Freedom agenda cards and 1 Security. I called it quits with both the BoS and Enclave half way through influence level 2.
But I didn’t care.
Running through all the side quests, gaining loot, killing mobs, and exploring the board was a lot of fun. I didn’t advance the main quest much as I kept finding fun side things to do. The game would have been more fun with another player reading the encounter cards, so we could laugh at the write ups (I triggered Wacky Wasteland) and be better at not reading the consequences ahead. Trying to keep the decision consequences secret while playing solo is really hard. Also, having a second brain and eyes to ensure all the monsters activated would be helpful as I know I missed a couple of humanoid activations.
The game strikes me more as a beer and pretzels party game for board gamers than a serious ‘play to win’ game. Just exploring and questing to build a cooperative story seems to work a lot better than trying to win the influence game.
It played like a Fallout video game. I felt more freedom to ignore the main quest though and just have fun.
Thoroughly enjoyed. Will play again.
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RunJerZeeNets got a reaction from Mad Cat in Mon Mothma MSU
Thank you for the feedback.
I added the A-Wing Death Twins to protect against fighters, commanded by a naked GR-75.
Also dropped the Pelta and moved Mon Mothma to Jaina’s Light, I dropped IO and Engine Trechs to make room for a second TRC-90.
The list is running with just a 3 point bid and minimal dice management with just Ordnance Experts on the MC30c.
6 activations and 7 deployments, strategy is to use the 2 TRC-90 to kite the big ships at high speed, have CR90HIE drain the shields, then have the MC30 make attack runs.
Name: Mon Mothma MSU
Faction: Rebel
Commander: Mon Mothma
Assault: Targeting Beacons
Defense: Fleet Ambush
Navigation: Dangerous Territory
MC30c Torpedo Frigate (63)
• Ordnance Experts (4)
• Assault Concussion Missiles (7)
• Admonition (8)
= 82 Points
MC30c Torpedo Frigate (63)
• Ordnance Experts (4)
• Assault Concussion Missiles (7)
• Foresight (8)
= 82 Points
CR90 Corvette A (44)
• Mon Mothma (30)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 83 Points
CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points
CR90 Corvette B (39)
• Heavy Ion Emplacements (9)
= 48 Points
GR-75 Medium Transports (18)
= 18 Points
Squadrons:
• Shara Bey (17)
• Tycho Celchu (16)
= 33 Points
Total Points: 397
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RunJerZeeNets got a reaction from JolliGreenGiant in Central New Jersey (NJ) Store Championship
11 August - 1 PM
Nova Games - Freehold
$15 entry
Registration starts at 12:30 with round 1 at 1:15.
https://www.facebook.com/events/279338486167947/?ti=ia
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RunJerZeeNets got a reaction from strikenowhere in Central New Jersey (NJ) Store Championship
11 August - 1 PM
Nova Games - Freehold
$15 entry
Registration starts at 12:30 with round 1 at 1:15.
https://www.facebook.com/events/279338486167947/?ti=ia
