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schdarr

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  1. No worries - I'm glad it is cataloged somewhere now - no more looking forever!
  2. The jankiness and ridiculousness of the Fireball is neat. I haven't run R1-J5 or Resistance 3P0 yet - I'd be intrigued to see it. I haven't run this yet, but it is next up to try. Rose Tico (26) Advanced Optics (4) Ship total: 30 Half Points: 15 Threshold: 2 Finn (29) Heroic (1) Advanced Optics (4) Perceptive Copilot (8) Ship total: 42 Half Points: 21 Threshold: 2 Blue Squadron Rookie (42) Integrated S-Foils (0) Ship total: 42 Half Points: 21 Threshold: 4 Blue Squadron Rookie (42) Integrated S-Foils (0) Ship total: 42 Half Points: 21 Threshold: 4 Blue Squadron Rookie (42) Integrated S-Foils (0) Ship total: 42 Half Points: 21 Threshold: 4 Total: 198 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Resistance&d=v8ZsZ200Z345XW186WWY350X172W186W54WY258XWW175WWWY258XWW175WWWY258XWW175WWW&sn=3s and 2s&obs=
  3. This is the variant that I've been flying lately. Rose Tico (26) Advanced Optics (4) Ship total: 30 Half Points: 15 Threshold: 2 Finn (29) Heroic (1) Advanced Optics (4) Perceptive Copilot (8) Ship total: 42 Half Points: 21 Threshold: 2 Jessika Pava (51) BB Astromech (3) Integrated S-Foils (0) Ship total: 54 Half Points: 27 Threshold: 4 Lieutenant Bastian (47) Integrated S-Foils (0) Ship total: 47 Half Points: 24 Threshold: 4 Colossus Station Mechanic (26) Ship total: 26 Half Points: 13 Threshold: 3 Total: 199 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Resistance&d=v8ZsZ200Z345XW186WWY350X172W186W54WY296X196WW175WWWY254XWW175WWWY380XWWWWW&sn=Unnamed Squadron&obs= Like you mentioned, Rose and Finn punch really hard and are super tanky. Jess and Bastian, if he survives first engagement, both gets double modified shots. The fireball is there to be a blocker or pesky flanker.
  4. Here it is - took forever to find it.
  5. Played the Leia+K2/Luke/Thane version last night against a janky Deci/Fifth Bro/Aggressor and finally got Thane's ability to go on the Decimator. It was a sight to behold!
  6. Being at the same initiative is a definite plus. In play testing the list with Thane I was never able to use his ability - either the defender didn't have a damage card when Thane was attacking, or the damaged cards were already face up... I also figured that Norra having that control element would make her a target - which is what I want. And if not then she can get into range 1 and wreck havoc while the Twins are flying every which way.
  7. I've been running the first list, with one small tweak. Leia Organa (79) K-2SO (8) Ship total: 87 Half Points: 44 Threshold: 7 Luke Skywalker (62) Servomotor S-Foils (0) Ship total: 62 Half Points: 31 Threshold: 3 Norra Wexley (Y-Wing) (41) Ion Cannon Turret (5) R4 Astromech (2) Ship total: 48 Half Points: 24 Threshold: 4 Total: 197 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Rebel Alliance&d=v8ZhZ200Z393XWWWW314WWWY4XWWWW142Y25XW138WW5WWW&sn=Unnamed Squadron&obs= I'm trading Thane's three die gun and his ability for Norra, who I view as a better fit. Norra is clearly the least expensive bit in the list, but is arguable more survivable (with a calc, it should take Norra 8.72 3 dice-focus expected shot to die, Leia w/ force 7.254 to die and Luke w/2 force 5.865 shots to die). Plus the ICT allows a little bit of board control. Norra is *usually* the one to get the K2 calculate, but not always. So far in my games people have targeted Luke first - so if you can fly him cagey after the first engagement you can keep him alive. Don't know if it better than the list with Thane or the second list, but it is what I feel comfortable flying.
  8. This looks awesome - great work @Hinnyboy! I do have a question, and maybe I just am being daft, but where are the prices for the upgrade cards? For example, how much does proton torpedoes cost? Is it as simple as using FFG's actual point list pdf?
  9. Is there a way to check range before attacking?
  10. Norra Wexley (55) C-3PO (8) Veteran Tail Gunner (4) Saw Gerrera (52) Leia Organa (2) Tactical Officer (2) Pivot Wing (0) Horton Salm (37) Ion Cannon Turret (4) Veteran Turret Gunner (6) Lieutenant Blount (30) Total: 200 Norra is beefy at R1, Saw gives rerolls to everyone once they get damaged, Horton gets rerolls from friendlies (probably Norra) at R1 of defender, and Blount is cheap 3/4 red dice. I've been trying other variations without Horton, but this one I feel confident in.
  11. Someone else posted on another thread - it is updates to hyperspace. Tie Interceptor, All of the U-Wing pilots, Rz-1 A-wings now officially hyperspace legal.
  12. All of the other points lists are also saying they have been updated as of today - anybody see any changes to the Empire, Rebels, etc?
  13. I created that particular document, but I definitely took ideas from @heychadwick and others on here and u/AyBB8, u/DieMilkweed, u/BeerSmurf, u/Merman_Pops and others on reddit.
  14. Sure. I'll definitely have to try ASCorran. I've ran him with R2 before, which helps his survivability obviously and syncs well with his ability, but often felt like it wasn't enough offense.
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