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About NaKoaLani

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  1. Biophysical! Thanks for reading, appreciate your insights. I have always been a fan of considering "strike package" type squad builds. I like your Ace+non-ace viewpoint and have my own well rounded squad strategy of Ace+Tank(s)+. Akin to the conglomeration of an Air superiority fighter, Air-to-ground attack craft with staying power, and a CSAR/refueling/C2 node type ship. The first list I ever flew in a tournament was PTL Soontir, Stressbot Kath Firespray, and Vader crew Lambda shuttle. Gives some depth and options.
  2. Blail, thanks for reading! We definitely plan on keeping the posts coming. Hopefully, if we do venture into trying podcasting we can find a fresh angle that is useful and fact filled for the community. Thanks for the feedback.
  3. I’m looking into Deci as well. Loved it early 1.0 Ed when it came onto the scene. I am also crazy and love the Defender so I figured let’s try matchup. (81) Rexler Brath [TIE/D Defender] (6) Outmaneuver Points: 87 (76) Rear Admiral Chiraneau [VT-49 Decimator] (14) Grand Inquisitor (14) Darth Vader (4) Dauntless Points: 108 Total points: 195 RAC gets 2x actions with his blue maneuver or inq doesn’t trigger but at least gets one bumping with title. The Inq/Vader combo is murder on high PS aces. Can’t really dodge his arcs so most often peels tokens or slaps them one. Rex is a monster. Don’t like his ship ability but a I5 defender is nice with an emergency coordinate for boost/br from the deci if ever in a pinch. It’s worked out well and fun as all get out to fly. cheers and visit to support our content! https://xwingdebrief.wordpress.com -NaKoaLani
  4. All, Going back and forth on new Jam/Krennic or good ol’ Harpoon overkill. Not sure what you all think will surface to the top as the best? Two list ideas: Two Ladies who Dare to Give you the Raspberry (99) •"Quickdraw" (34) - TIE/SF Fighter Veteran Instincts (1), Fire Control System (2), Special Ops Training (0), Lightweight Frame (2) Scarif Base Pilot (31) - TIE Reaper •Director Krennic (5), ISB Slicer (2), Advanced Ailerons (0), Lightweight Frame (2) •Countess Ryad (34) - TIE Defender •Lone Wolf (2), TIE/x7 (-2) OP would go to Ryad and either her or QD could stand up on their own really well. Lone wolf Ryad would just be bonkers end game. or #2 Harpoons Anyone? (100) •Countess Ryad (34) - TIE Defender •Lone Wolf (2), TIE/x7 (-2) •"Quickdraw" (38) - TIE/SF Fighter Veteran Instincts (1), Fire Control System (2), Harpoon Missiles (4), Special Ops Training (0), Lightweight Frame (2) Rho Squadron Veteran (28) - Alpha-class Star Wing Deadeye (1), Extra Munitions (2), Harpoon Missiles (4), Long-Range Scanners (0) Good ol’ Harpoon overload with solid Defender/SF. anyone have any predictions on which game element will be most powerful? Trying to keep a defender/SF in the mix as they are my fav ships and it’s the last 1.0 meta move. Thanks!
  5. I’m pretty sure QD cannot be assigned the OP condition? It has to be a galactic empire ship and QD is FO. Please correct me if I’m wrong because then I’m auto-stapling OP to QD to make it Quite Definitely Over Powered. Thanks!
  6. I have had an absolute blast with this list. It contains four stress mechanics and keeps double stress on opponents quite reliably. Really shakes the game up from normal expectations. Twenty One Pilots (99) Kylo Ren — Upsilon-class Shuttle 34 Veteran Instincts 1 Advanced Sensors 3 Navigator 3 Rebel Captive 3 Engine Upgrade 4 Kylo Ren's Shuttle 2 Ship Total: 50 Kath Scarlet — Firespray-31 38 Veteran Instincts 1 "Mangler" Cannon 4 Tactician 2 Engine Upgrade 4 Ship Total: 49
  7. Squadmates! I’m a longtime Imperial player and can’t figure out the final tweak for my latest list. I am most comfortable with aces. I don’t want to go straight gunboat super load out and kinda want to do my own thing. I don’t know if Kylo is best for advanced sensor/super maneuverable but he crushes a lot of points. So inquisitor is a good squirrelly ship with fewer options and more vulnerabilities. Also, defender is much better than AP but AP has its benefits and defender takes options away from QD. I feel like I am almost to a solution and have been flying both for practice and have had success but I’m just curious if I’m missing something or that you, the much smarter community, has a perspective that I am just not seeing. Thanks!! My two thoughts are: Quickdraw" — TIE/sf Fighter 29 Expertise 4 Fire-Control System 2 Harpoon Missiles 4 Lightweight Frame 2 Special Ops Training 0 Ship Total: 41 Kylo Ren (TIE Silencer) — TIE Silencer 35 Push the Limit 3 Advanced Sensors 3 Advanced Optics 2 Autothrusters 2 First Order Vanguard 2 Ship Total: 47 Academy Pilot — TIE Fighter 12 Ship Total: 12 Or "Quickdraw" — TIE/sf Fighter 29 Veteran Instincts 1 Fire-Control System 2 Advanced Optics 2 Lightweight Frame 2 Special Ops Training 0 Ship Total: 36 The Inquisitor — TIE Advanced Prototype 25 Push the Limit 3 Autothrusters 2 TIE/v1 1 Ship Total: 31 Colonel Vessery — TIE Defender 35 TIE/x7 -2 Ship Total: 33 Include QR code
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