Jump to content

Caimheul1313

Members
  • Content Count

    1,433
  • Joined

  • Last visited

About Caimheul1313

  • Rank
    Member
  • Birthday

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Caimheul1313

    Easiest faction?

    I will say that at least Intercept the Transmissions rewards being able to claim the objective on each of the even numbered turns, although the last turn is still arguably the most important. I wonder if part of the issue is the strict Six turn limit. I know other games will have a random seventh turn which can lead to some interesting results. Just because you have the objective wrapped up on Turn Six doesn't mean you'd still control them at the end of Turn Seven.
  2. Caimheul1313

    Easiest faction?

    So much this. Every objective cares about Unit Leaders, and only two of them care about non-trooper Unit Leaders (Breakthrough and Key Positions). Which has further pushed the meta into maximizing unit activations, with an emphasis on troopers. Some Battle card that in some way punished bringing a large number of units could shake things up.
  3. Caimheul1313

    New vehicles!

    Fair enough on the exhaust, but we'll see. It would make since thematically since loading a rocket launcher on a moving landspeeder shouldn't be much easier than loading a grenade launcher. I doubt crew would add a wound, because that would probably be marked on the card as reminder text, and I don't see anything like that when I zoom in. Again, it's possible, but probably unlikely.
  4. Caimheul1313

    New vehicles!

    For those having trouble reading the text: "After defending, if you suffered 1 or more wounds, each unit you are transporting suffers 1 wound." Seems pretty clear to me it's a X:1, not a 1:1.
  5. Caimheul1313

    New vehicles!

    Citation needed. I'm not saying you're definitely wrong, as obviously I have no proof to the contrary either, but that would be the first exhausting weapon on a vehicle and we just don't know for sure yet because that part of the card is covered. Still, with a mandatory movement, it's not as painful to refresh a speeder as it is any other unit. If it IS a refresh weapon, then I expect it will be a fair bit cheaper than the HH-12, which after subtracting the cost of the additional Stormtrooper than comes along with the upgrade, is 23 points. Well, for one thing, the current rule about "One of each upgrade card" stops it, so it would need an entirely new rule to allow duplication. Also, in Legion FFG provides exactly the plastic you need to represent all weapon/model upgrades in a single box, so allowing doubling up of riders would mean a second rocket launcher and A-300 in the box.
  6. Caimheul1313

    Easiest faction?

    Arguably, if the points values of the units have been calculated correctly then the more effective units should cost more points than less effective units. So extra slots shouldn't change the math too much for effectiveness. Having the Entourage just allows the Empire to field small, elite infantry armies, which in the current meta of trooper unit leader spam for objectives, has a harder time winning the objective game.
  7. Caimheul1313

    Wich glue do you use?

    That's why I do the second layer of very watered down white glue overtop. When it dries it seals the sand in place, then the primer helps even more. I have never used straight sand on the basing anyway. I personally don't like how it looks to have unpainted sand on a painted model, it's very obvious the sand is at the wrong scale/too bright.
  8. Caimheul1313

    Commandos or Pathfinders?

    Since the Pathfinders aren't out yet, nor fully revealed I think it's hard to say, since people will have play experience with the Commandos, but just armchair theorycrafting for the Pathfinders. From what I have seen, I think the Pathfinders would benefit from having Jyn deployed with them just to help prevent panic.
  9. Caimheul1313

    New vehicles!

    Yeah, but unlike some of the more recent stuff, that was established by Lucas in the prequel trilogy, specifically The Phantom Menace. Same movie that gave us an unnecessary scientific explaination for the Force /end rant. Back on topic, I think unlike the other Rebel options, the X-34 is more versatile. By which I mean decently effective at engaging a variety of targets. The crew options allow for a RPS-6 rocket launcher, giving the X-34 Impact 2 at range 2-4, and A-300, for suppressing/plinking away at infantry. For front weapons, the M-45 repeating ion blaster provides Impact 1 and Ion 1, combined with the rocket launcher means decent chance of getting a wound through for Ion. Hopefully, unlike other Ion weapons, it isn't a refresh since it's on a vehicle. The Mark II medium repeating blaster cannon looks to be just a normal blaster, so I'm assuming it will have a handful of attack dice. Unlike (in my opinion) other currently released Rebel units, you can build an X-34 with primary goal of killing infantry, but still able to fire Impact 2 rockets at a vehicle, or primarily to take on Armor, but still have a few shots to throw at a nearby infantry unit. That's a kind of unit flexibility I feel the Rebels have been lacking, while the Empire has had it since day 1 with DLT Stormtroopers and AT-ST.
  10. Caimheul1313

    New vehicles!

    @Zrob314 near as I can calculate, the T-47 is in scale for the 1:46ish scale of Legion. It's not a particularly large vehicle, only 5.3 meters long. The pilots are reclined according to the cross sections I've seen. Seeing as this is the same license holder that created an entirely new variant of the AT-AT just for an episode of Rebels, I'd believe that they grabbed the wrong length for the LAAT/I when printing the book. Either way, still a bit large. Although I didn't expect the Occupier anytime soon for Legion, so your guess is as good as mine. *Shrug*
  11. Caimheul1313

    New vehicles!

    @JediPartisan Well, I know that the AT-RT's blaster rifle is roughly equivalent to the crew weapons, in that a person is holding the weapon rather than it being attached to the vehicle, and it is a valid selection for Weapon Destroyed. Therefore, I'd expect the crew weapons to be valid selections as well, with no distinction for the upgrade slot used to add the weapon. With potentially 4 weapons on the vehicle (including the driver's pistol), I think Weapon Destroyed will not be that bad of the options. Of course, a couple more unsaved DTL shots and the speeder is going to die anyway, which tends to be what happens to my flamethrower AT-RTs.
  12. Caimheul1313

    New vehicles!

    Well, you did indicate that you thought it would be slow in your first post, which is why I did the math. I do agree it is not particularly nimble, although the free pivot will help with that. It might have difficulties in turning in an urban environment, but it ignores much of the most common terrain, especially since Speed 1 means it effectively ignores Difficult Terrain. But, in that same urban environment, it can fairly easily get Cover against side shots, or completely prevent side shots while keeping line of sight to an objective.
  13. Caimheul1313

    New vehicles!

    I typically reference Wookiepedia, since it compiles the various sources, provides references, and allows for quick reference to "Legends." The measurements for the LAAT/I on Wookiepedia are from the April 3, 2018 canon reference publication Star Wars Encyclopedia of Starfighters and Other Vehicles. The other ship you reference is the LAAT/c, which while it does not have a listed size, I believe is shown in media to be roughly the same size as the LAAT/I, the only real difference being replacing the troop transport section with mag clamps to transport the AT-TE. I can't find a good reference photo off hand. Your cited article has a publish date of June 16, 2014 according to the page source. I THINK the newer canon publication takes precedence? It's hard to keep track with this stuff...
  14. Caimheul1313

    Wich glue do you use?

    I've also used it for gluing sand onto bases. Put down a layer of slightly watered down PVA glue, dip in sand, knock off excess sand, let dry, then coat with thin layer of more watered down PVA (close to a 1:1) to keep the sand on the base. You can also make some cool looking ghillie suits/camo netting by dipping layers of gauze in watered down PVA glue then layering them on the miniature. Edit: Speaking of, I just realized a "fix" for the darned barrel of the sniper that is aiming up... (Yes, I've dried dipping it in hot water and gently bending, that didn't work 😣 )
  15. Caimheul1313

    New vehicles!

    Maybe? We also still don't know how the transported unit will be able to interact with the battlefield, if at all, and how dismounting/mounting works. It is possible that dismounting will take the whole turn, and possible that transported units will not be able to fire/issue orders/repair the transport/provide a panic prevention bubble. We'll have to wait for the next RRG update to answer many of these questions.
×